* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
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Layouts: Using a keymap with multiple keyboards
The layouts/
folder contains different physical key layouts that can apply to different keyboards.
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
The layouts/default/
and layouts/community/
are two examples of layout "repositories" - currently default
will contain all of the information concerning the layout, and one default keymap named default_<layout>
, for users to use as a reference. community
contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into layouts/
. QMK searches through all folders in layouts/
, so it's possible to have multiple reposistories here.
Each layout folder is named ([a-z0-9_]
) after the physical aspects of the layout, in the most generic way possible, and contains a readme.md
with the layout to be defined by the keyboard:
# 60_ansi
LAYOUT_60_ansi
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
Supporting a layout
For a keyboard to support a layout, the variable ([a-z0-9_]
) must be defined in it's <keyboard>.h
, and match the number of arguments/keys (and preferrably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The folder name must be added to the keyboard's rules.mk
:
LAYOUTS = 60_ansi
LAYOUTS
can be appended in the subproject's rules.mk
:
LAYOUTS += 60_iso
but the LAYOUT_<layout>
variable must be defined in <subproject>.h
as well.
Tips for making layouts keyboard-agnostic
Instead of using #include "planck.h"
, you can use this line to include whatever <keyboard>.h
(<subproject>.h
should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
In your config.h, you can also use this variable to include the keyboard's config.h
:
#include QMK_KEYBOARD_CONFIG_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an #ifdef
statement:
KEYBOARD_<keyboard>
SUBPROJECT_<subproject>
For example:
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
planck_rev4_function();
#endif
#endif
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.