qmk_firmware/README.md
Jack Humbert 93812e52b5 readmes\!
2015-10-29 18:37:29 -04:00

16 KiB

Quantum MK Firmware

This is a keyboard firmware based on the tmk_keyboard firmware with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.

Getting started

You can create your own Quantum-based project by using ./new_project.sh <project_name>, which will create /keyboard/<project_name> with all the necessary components for a Quantum project.

You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the # to enable them. Setting them to no does nothing and will only confuse future you.

BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes      # MIDI controls
# UNICODE_ENABLE = yes # Unicode support
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID

Mod shortcuts

  • LSFT(kc) - applies left shift to kc - S(kc) is an alias
  • RSFT(kc) - applies right shift to kc
  • LCTL(kc) - applies left control to kc
  • RCTL(kc) - applies right control to kc
  • LALT(kc) - applies left alt to kc
  • RALT(kc) - applies right alt to kc
  • LGUI(kc) - applies left gui (command/win) to kc
  • RGUI(kc) - applies right gui (command/win) to kc

You can also use more than one, like this:

LALT(LGUI(KC_ESC))

The following shortcuts automatically add LSFT() to keycodes to get commonly used symbols. Their long names (see quantum/keymap_common.h) are also availble.

KC_TILD  ~
KC_EXLM  !
KC_AT    @
KC_HASH  #
KC_DLR   $
KC_PERC  %
KC_CIRC  ^
KC_AMPR  &
KC_ASTR  *
KC_LPRN  (
KC_RPRN  )
KC_UNDS  _
KC_PLUS  +
KC_LCBR  {
KC_RCBR  }
KC_PIPE  |
KC_COLN  :

Function shortcuts

Instead of using FNx, you can use F(x) - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.

There are also keycode shortcuts for common actions:

  • MO(layer) - momentary switch to layer
  • DF(layer) - sets default layer to layer
  • TG(layer) - toggle between the current layer and layer
  • MT(mod, kc) - is mod when held, and kc when tapped
    • CTL_T(kc) - is LCTL when held and kc when tapped
    • SFT_T(kc) - is LSFT when held and kc when tapped
    • ALT_T(kc) - is LALT when held and kc when tapped
    • GUI_T(kc) - is LGUI when held and kc when tapped
    • ALL_T(kc) - is Hyper (all mods) when held and kc when tapped
  • LT(layer, kc) - momentary switch to layer when held, and kc when tapped

These functions work the same way that their ACTION_* functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.

Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)

Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:

 #include "keymap_<layout>.h"

Where is "colemak" or "dvorak". After including this line, you will get access to:

  • CM_* for all of the Colemak-equivalent characters
  • DV_* for all of the Dvorak-equivalent characters

These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.

To give an example, if you're using software-implemented Colemak, and want to get an F, you would use CM_F - KC_F under these same circumstances would result in T.

Additional language support

In quantum/keymap_extras/, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. FR_UGRV which will result in a ù when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).

Unicode support

You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is UC(n), where n is a 4 digit hexidecimal. Enable from the Makefile.

Macro shortcuts

Instead of using the ACTION_MACRO function, you can simply use M(n) to access macro n - n will get passed into the action_get_macro as the id, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing record->event.pressed (see keymap_default.c).

Other keyboard shortcut keycodes

  • RESET - puts the MCU in DFU mode for flashing new firmware (with make dfu)
  • DEBUG - the firmware into debug mode - you'll need hid_listen to see things
  • BL_ON - turns the backlight on
  • BL_OFF - turns the backlight off
  • BL_<n> - sets the backlight to level n
  • BL_INC - increments the backlight level by one
  • BL_DEC - decrements the backlight level by one
  • BL_TOGG - toggles the backlight
  • BL_STEP - steps through the backlight levels

Enable the backlight from the Makefile.

MIDI functionalty

This is still a WIP, but check out quantum/keymap_midi.c to see what's happening. Enable from the Makefile.

Bluetooth functionality

This requires some hardware changes, but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.

TMK Documenation

Features

These features can be used in your keyboard.

  • Multi-layer Keymap - Multiple keyboard layouts with layer switching
  • Mouse key - Mouse control with keyboard
  • System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
  • Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
  • USB NKRO - 120 keys(+ 8 modifiers) simultaneously
  • PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
  • Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
  • User Function - Customizable function of key with writing code
  • Macro - Very primitive at this time
  • Keyboard Tricks - Oneshot modifier and modifier with tapping feature
  • Debug Console - Messages for debug and interaction with firmware
  • Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
  • Locking CapsLock - Mechanical switch support for CapsLock
  • Breathing Sleep LED - Sleep indicator with charm during USB suspend
  • Backlight - Control backlight levels

Projects

You can find some keyboard specific projects under converter and keyboard directory.

Main projects

OLKB products

Ergodox EZ

Other projects

converter

keyboard

Extenal projects using tmk_keyboard

License

GPLv2 or later. Some protocol files are under Modified BSD License.

Third party libraries like LUFA, PJRC and V-USB have their own license respectively.

Build Firmware and Program Controller

See doc/build.md, or the README in the particular keyboard/* folder.

Change your keymap

See doc/keymap.md.

Magic Commands

To see help press Magic + H.

Magic key combination is LShift + RShift in many project, but Power key on ADB converter. Magic keybind can be vary on each project, check config.h in project directory.

Following commands can be also executed with Magic + key. In console mode Magic keybind is not needed.

----- Command Help -----
c:      enter console mode
d:      toggle debug enable
x:      toggle matrix debug
k:      toggle keyboard debug
m:      toggle mouse debug
v:      print device version & info
t:      print timer count
s:      print status
e:	    print eeprom config
n:	    toggle NKRO
0/F10:  switch to Layer0
1/F1:   switch to Layer1
2/F2:   switch to Layer2
3/F3:   switch to Layer3
4/F4:   switch to Layer4
PScr:   power down/remote wake-up
Caps:   Lock Keyboard(Child Proof)
Paus:   jump to bootloader

Boot Magic Configuration - Virtual DIP Switch

Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable. Note that you must use keys of Layer 0 as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.

To avoid configuring accidentally additive salt key KC_SPACE also needs to be pressed along with the following configuration keys. The salt key is configurable in config.h. See tmk_core/common/bootmagic.h.

General

  • Skip reading EEPROM to start with default configuration(ESC)
  • Clear configuration stored in EEPROM to reset configuration(Backspace)

Bootloader

  • Kick up Bootloader(B)

Debug

  • Debug enable(D)
  • Debug matrix enable(D+X)
  • Debug keyboard enable(D+K)
  • Debug mouse enable(D+M)

Keymap

  • Swap Control and CapsLock(Left Control)
  • Change CapsLock to Control(Caps Lock)
  • Swap LeftAlt and Gui(Left Alt)
  • Swap RightAlt and Gui(Right Alt)
  • Disable Gui(Left Gui)
  • Swap Grave and Escape(Grave)
  • Swap BackSlash and BackSpace(Back Slash)
  • Enable NKRO on boot(N)

Default Layer

  • Set Default Layer to 0(0)
  • Set Default Layer to 1(1)
  • Set Default Layer to 2(2)
  • Set Default Layer to 3(3)
  • Set Default Layer to 4(4)
  • Set Default Layer to 5(5)
  • Set Default Layer to 6(6)
  • Set Default Layer to 7(7)

Mechanical Locking support

This feature makes it possible for you to use mechanical locking switch for CapsLock, NumLock or ScrollLock. To enable this feature define these macros in config.h and use KC_LCAP, KC_LN UM or KC_LSCR in keymap for locking key instead of normal KC_CAPS, KC_NLCK or KC_SLCK. Res ync option tries to keep switch state consistent with keyboard LED state.

#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE

Start Your Own Project

TBD

Debugging

Use PJRC's hid_listen to see debug messages. You can use the tool for debug even if firmware use LUFA stack.

You can use xprintf() to display debug info on hid_listen, see tmk_core/common/xprintf.h.

Files and Directories

Top

  • tmk_core/ - core library
  • keyboard/ - keyboard projects
  • converter/ - protocol converter projects
  • doc/ - documents

Coding Style

  • Doesn't use Tab to indent, use 4-spaces instead.

Other Keyboard Firmware Projects

You can learn a lot about keyboard firmware from these. See doc/other_projects.md.