606b1fe82f
Combos with shared keys are supported as of https://github.com/qmk/qmk_firmware/pull/2561. Therefore, this caveat no longer applies.
89 lines
3.1 KiB
Markdown
89 lines
3.1 KiB
Markdown
# Combos
|
|
|
|
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
|
|
|
|
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
|
|
|
|
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
|
|
<!-- At this time, this is necessary -->
|
|
|
|
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
|
|
|
|
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
|
|
|
|
```c
|
|
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
|
|
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
|
|
```
|
|
|
|
This will send "Escape" if you hit the A and B keys.
|
|
|
|
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
|
|
|
|
## Examples
|
|
|
|
If you want to add a list, then you'd use something like this:
|
|
|
|
```c
|
|
enum combos {
|
|
AB_ESC,
|
|
JK_TAB
|
|
};
|
|
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
|
|
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
|
|
|
|
combo_t key_combos[COMBO_COUNT] = {
|
|
[AB_ESC] = COMBO(ab_combo, KC_ESC),
|
|
[JK_TAB] = COMBO(jk_combo, KC_TAB)
|
|
};
|
|
```
|
|
|
|
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
|
|
|
|
```c
|
|
enum combo_events {
|
|
ZC_COPY,
|
|
XV_PASTE
|
|
};
|
|
|
|
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
|
|
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
|
|
|
|
combo_t key_combos[COMBO_COUNT] = {
|
|
[ZC_COPY] = COMBO_ACTION(copy_combo),
|
|
[XV_PASTE] = COMBO_ACTION(paste_combo),
|
|
};
|
|
|
|
void process_combo_event(uint8_t combo_index, bool pressed) {
|
|
switch(combo_index) {
|
|
case ZC_COPY:
|
|
if (pressed) {
|
|
register_code(KC_LCTL);
|
|
register_code(KC_C);
|
|
unregister_code(KC_C);
|
|
unregister_code(KC_LCTL);
|
|
}
|
|
break;
|
|
|
|
case XV_PASTE:
|
|
if (pressed) {
|
|
register_code(KC_LCTL);
|
|
register_code(KC_V);
|
|
unregister_code(KC_V);
|
|
unregister_code(KC_LCTL);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
```
|
|
|
|
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings.
|
|
|
|
## Additional Configuration
|
|
|
|
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
|
|
|
|
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
|
|
|
|
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
|