* Readme cleanup
* Refactor KEYMAP to LAYOUT
* Configurator support
* Readme cleanup
Didn't spot that the modified lines were formatted as a list the first time.
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* updated normacos layout and fixed some readme typos
* removed leftover merge diff
* added waits to macros that make use of SEND_STRING
* fixed wrong waits on macros that use SEND_STRING
* normalized macro comments after adding waits
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* mouskeys and some visualizer work.
* added LED backlight visuals
* trying to get visualizer working
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* consolidated my custom animations into visualizer.c in my keymap directory
* LED backlight keys animation KITT scanner
* moved my custom rules.mk to my keymap folder
* undoing changes i shouldn't have done
* more fixes
* updated comments on the visulizer code
* steno keys added to plover layout
* updated halfkeyboard rules to allow steno mode
* adding my stuff back after hard reset
* added a plover layout back in for androud steno app
* fixed layer toggle typo
* merged again
* visualizer decided to have a conflict again. fixed.
* keymap change to add mouse keys and put layer switching on shortcuts layer
* made the ergodox LEDs scan left to right and back again
* visualizer work
* KITTSCANNER finally
* fixed right hand shortcuts layer and removed handedness switching for base layer so jump in gaming works corrrectly
* added another sweep that goes full on over both boards then full off in both directions
* added function key layer and cleaned up some layer switching
* Add SX60
* Add config maps and layouts as well as readmes.
* cleanup and fixes
* correct readme
* add missing closing commenty tag
* Changing includes to QMK_KEYBOARD_H
* Update settings.json
Remove config change that was added automatically by vscode.
* Update readme.md
fix readme formatting
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* add Freggy keymap
* adjust the delay of serial.c
* change readme
* renumber _ADJUST for shrink program size
* Update readme.md
updated links, hope those are the correct ones
* planck premek - left thumb shift
* middleclick key
* mod tap thumb-shift, space
* update layout description
* Port my keymap to QMK
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* fix alignment
* Use qmk shortcuts rather than tmk functions
* Move over first macro
* Move rest of macros over
* clean up unused functions
* Move files to userspace for HHKB
* Add keymaps for hhkb
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Remove tilde remap from Karabiner
* Add country_iso_alpha2_code to macros
* Add my keymap for canoe
* Add layer colour indicator
* Fix bad rebase
* Fix naming of keymap from rebase
* Add GRV to function layer
* Fix keymap to use new LAYOUT_JP
* Update keymaps to use process_record_*
rather than action functions
* Update hhkb imports to be just what is needed
* Update whitefox to use LAYOUT macro instead of KEYMAP
* Remove redundant imports from user definition
* Move TAPPING_TERM to config.h
* Use layer change events to change RGB LED colour
* temp
* Fix layer switching to iPad on HHKB
* Fix Canoe pictures
* modifying fortitude for working
* add accurate keymap
* backlight fix
* Fix slave LED Backlight
* Add readme.md
* modified readme.md
* Fixed make error
* Commit including suggestions
* Add dvorak and colemak layout and some fix
* Optimize secrets code
* Orthodox tweaks
* rules.mk features
* Minor cleanup
* Revert mod bits
* Force Hold breaks One Shot Tap Toggle
* Cleanup
* Moke keymaps more consistent
* minor ergodox tweak
* More OSM for the Orthodox
* Cleanup of userspace
* Toggle Secrets
* Add hidden process record for super secret macros
* Make sure secret macros always compiles
* finish up making them super secret
* Add ColinTA's rgb twinkle as WIP
* Optimize RGB Twinkling for typing
Also, tweak RGB indicators.
AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre
* Make console logging more configurable
* Indicator travisty
* Clean up userspace rgb code
* Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue
* Eff it... rgblight_sethsv_at runs at every matrix scan
* RGB Twinkle cleanup
* Update Iris code for new board
* Move RGB Indicator and RGB Twinkle into userspace
* Move RGB Indicator code to rgb_stuff.c
* Major cleanup of RGB Code in userspace
* Additional cleanup of RGB code in userspace
* Use noeeprom functions to save my boards!
* Enable RGB Sleep on all boards now
* Add old iris board
* tapping tweak
* Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr
* Add code to fix default layer after eeprom reset
* Put in my keymaps
* Fixed all but weird lets split issue
* Organized and tried to trobleshoot lets split
* Organized and tried to trobleshoot lets split
* Added bbaserdem keymaps
* Added bbaserdem keymaps
* Fixed stuff
* FIxed a filename error
* add not-so-minidox handwire keyboard
* corrected keymap
* multiple adjustments to not_so_minidox keyboard
* remove I2C master left define
* update default layer set function
* move solenoid code into userspace
* minor adjustments to config.h
* update keymaps to utilize userspace
* move features and config to userspace, correct build issue
* correct solenoid pin
* adjust defaults for solenoid pin and enable
* default solenoid to on for not_so_minidox
* disable RGBLIGHT_SLEEP for xd75
* tweaking solenoid enable/disable in userspace and keymaps
* preonic-keymap: kuatsure keymap
* preonic-kuatsure: move arrows and braces and stuffs
* preonic-kuatsure: give more time for leader
* preonic-kuatsure: move _ to lower o
* preonic-kuatsure: tap dance space to enter
* preonic-kuatsure: move vol buttons around
conflicted with kaleidoscope file navigation
* preonic-kuatsure: lower+spc = esc
* preonic-kuatsure: add lock key & remove led stuff
* preonic-kuatsure: little bit of tmux leadering
* preonic-kuatsure: remove colemak and dvorak
* preonic-kuatsure: remove lock key and tap dance
* preonic-kuatsure: lower space -> enter -- raise space -> esc
* preonice-kuatsure: move tmux stuff to homerow keys
* preonic-kuatsure: set tmux prefix to a function
* preonic-kuatsure: hello game layers
* preonic-kuatsure: instead of zelda, ffvii for game mode :)
* preonic-kuatsure: mild changes after playing games to game modes
* preonice-kuatsure: omg comma dangles and spaces in switch!
* preonic-kuatsure: kinda make lower a shift on special characters
* preonic-kuatsure: I don't use these
* preonic-kuatsure: move vol- to the begining of media row
* preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane )
* preonic-kuatsure: abstract out tmux pane zooming
* preonic-kuatsure: abstract pane switch
* preonic-kuatsure: game_mod is carries over lower positions
starting to wonder if I need game_mod ... lol
* preonic-kuatsure: switch lwr/rse esc / ent
* preonic-kuatsure: add leaders for window switching
* preonic-kuatsure: major pruning of adjust layer
* preonic-kuatsure: major rework on raise layer
* preonic-kuatsure: game mods f layer is raise now
* user-kuatsure: hello
* various-kuatsure: use layout format + globalize querty / number keys
* preonic-kuatsure: don't use tap dance anymore
* various-kuatsure: code formatting
* various-kuatsure: add function layer vars
* preonic-kuatsure: moar formatting
* preonic-kuatsure: add home / end keys
Added rules.mk for the infinity
* Moved tap dance enums to gordon.h
* Moved tap dance aliases to gordon.h
Moved TD to user space
* Added config file with preventing mods sticking
* Added a few keys to keymap
* Feat: Create personal ergodox keymap
* FEAT: Update bpruitt-goddard keymap with custom layout
* Fix: Remove unused pieces from bpruitt-goddard keyboard
* Feat: Add QWERTY layer to bpruitt-goddard ergodox keymap
* Refactor: Remove unused layers from bpruitt-goddard keymap
* Fix: Update base layer for bpruitt-goddard keymap
* Fix: Remove un-reachable key combo from FN layer
* Fix: Rename FN layer to numpad layer
* Feat: Create one-shot modifier layer for mac os use
* Doc: Update readme to reflect my keymap
* Feat: Add mac desktop space switching
* feat: Update keymap layers to use ergodox pretty format
* Add Percent Canoe keyboard
* Fix row of nonus backslash
* Update info.json to be correct for canoe
* Change LAYOUT_ISO to LAYOUT_iso
* Remove bootloader key in info.json
* Update default Nyquist revision
* LED slave fix
* Sync changes from lets_split
* Add needed check for debouncing
* Remove line that was setting PD2 pin and interfering with use of that pin
* Add backlight key to keymap
* Refactor for AMJ Pad
* Configurator update for AMJ Pad
* Add hardware agnostic layouts numpad_6x4 and ortho_6x4
* Add agnostic layouts to rules.mk
* Refactor AMJ Pad to use new hardware agnostic layouts
* Initial commit of guidoism
* created movement layer
* movement layer works!
* removed unnecessary layers
* moved enter key up and recreated caps lock
* Added num pad
* Fix serial split for BFO9000
* Fix serial split for DeltaSplit75
* Fix serial split for Helix
* Fix serial split for MiniDox
* Fix serial split for Viterbi
* Revert "Fix serial split for Helix" since it's super complex
This reverts commit 72538df105ba6d5fe6915773a20c509f2a47785d.
We'll let the helix owner fix this issue, or dive into the code later
Wait for 1 second before turning on RGB to get debug messages on
console.
- configure HSV color, on a brand new pro micro the default values are
0, 0, 0
* Refactor for Alps64
* Reverts deletion of LAYOUT_kc macro; renames LAYOUT_standard_60 to LAYOUT_60_ansi
* Add LAYOUTS = 60_ansi to rules.mk
* Rename LAYOUT_standard_60 to LAYOUT_60_ansi in info.json
* Adds basic support for u/flehrad's bigswitch pcb
- also adds support for OSX Eject/Power
The function of this key depends on the version of OSX and if you
have physical media. For a macbook pro 2017 holding this key down
brings up the shutdown dialog. If you wrap it in LCTL and LSFT the
screenlock turns on immediately.
* Switch to Layout Macro
- add a code for OSX Sleep
* Add a README
* Turn on RGB by default
* Add info.json
* Address comments by @drashna
* Only define Eject in keymap
* Account for backlight enabled flag when passing backlight level to slave
* Add BL_TOGG to keymap for testing
* Apply backlight fix to Iris
* Port I2C LED backlight control from Iris to Levinson
* A personal layout for the orthodox keyboard
* Added layout readme.md
* Consolidated inclues with #include QMK_KEYBOARD_H
* Moved layer tones setup to config.h
* Replace persistent_default_layer_set calls with set_single_persistent_default_layer
* Simplified the process_record_user function using layer_state_set_user function and MO() to set the lower, raise, nav and media layers
* Removed AUDIO_ENABLE ifdefs and persistent_default_layer_set() as they are not needed any more
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* HS60 ANSI update
* HS60 ANSI update
* preliminary check in of Kira75
* Layout done
* make an appropriate keymap and fix layout commas
* formatting changes and housekeeping
* add info.json contents for QMK Configurator support
* add RGB underglow support
* add support for caps and num lock leds
* community layout support for eagle_viper v2 and remove mechmerlin keymap dir
* community layout support for eagle_viper v2 and remove mechmerlin keymap dir
* Change to QMK_KEYBOARD_H and remove merlin keymap in favor of cmmunity layouts
* community layout support 60_ansi
* community layout support for 60_ansi
* Adding Rama M10-A Macropad
* ch-ch-ch changes...
* Major overhaul based on SMT's keymap.
* more changes.
* Moved the FKeys to the ADJUST layer.
* More rearranging.
* Alias in Atreus62 keymap to make it more legible
Added config.h to fix tapping_term issue for Caps Lock key in OSX
* Added OrthoDox layout.
* More layout changes.
* Fixing things with the keyboard.
* Finishing touches.
Set left-hand master in config.h
Embedded the arrow keys in keymap.c
* Revised keymap making this easier to use.
* additions and changes.
* changes to various keymaps.
* Minor adjustments to OrthoDox layout.
* Added Eco keymap. Updated Let's Split keymap.
* Added gherkin
* Removed my M10A keymap
* Planck Keymap Updates
Updated my Planck keymap and created a simple keymap for Seph's Preonic.
* Added readme
* readme fixes
* Update readme.md
more clarification
* Keymap Tweaks
Removed the Power button setting from the keymap. It was in a
horrible location. I'll work on getting it setup somewhere else
sometime later.
* Added Readme
I finally got around to adding a readme to this keymap. I've also added minor changes to the layout.
* Fixed Keymap Error
* Fixed Readme
* adding iris and levinson keymaps
* Tweaks to keymap
* added youngJZ keymap
* Changes to keymap
Added a readme.md
* Levinson changes
Added the readme.md and rules.mk files.
Configured RGB underglow and backlighting.
* fixed readme
* changes to keymaps
* Updated keymap
* Updated readme.md
* Updated Readme (again)
* Updated Readme
Fixed formatting. Again.
* Updated readme
This is the last readme update for this keyboard update. I hope.
* Added Contra keymap
* Kinesis Keymap Update
* Updated Keymaps
I've updated my Kinesis (Stapelberg) layout and my Clueboard 66 layout.
I've also updated my Kinesis Readme.
* Clueboard Keymap update
Added media keys to my Clueboard 66 Rev2 layout.
* Added keymap
Added Minidox keymap & rules.
Added user function to Let's Split keymap that turns off the red
LEDs on the Pro Micros.
* New Zen keymap
Added Zen keyboard to my list of keyboards, so had to generate a new
keymap for it.
Also adding some changes to my MiniDox keymap and config.h, as well
as my Levinson's config.h.
The config.h file changes enable ee_hands.
* A few changes for useability
I made a few changes to the Minidox keymap to see if I can't make it more useable.
I'm also working on streamlining the Zen keyboard keymap to reduce layers.
* Re-vamped Iris keymap.
* changes
* minor keymap change
This was a minor keymap change to use mod_tap for the backspace key:
ALT when held, BSPC when tapped.
* Added Fourier keymap
* Keymap Cleanup
Moved KC_ESC to KC_CAPS, and changed KC_ESC to KC_GRV
This is because of muscle memory, I kept hitting ESC when trying to hit TAB.
* Keymap Adjustments
Swapped Caps/Esc, put Caps in Raise/Lower layers, put Grv in normal
Esc position. Adjusted the readme.md to reflect these changes.
* minor tweaks
Added code to disable red ProMicro LEDs after flashing.
* Clean-up
* Corrections to keymap.
Fixed a foul-up in the Zen keymap where the lctrl was where the LOWER
should have been.
* Changes to make this fall in line with the new Layout features
* Moving to LAYOUTs for 4x12 boards
* fixed config.h file
* standardization changes
* Reverted Atreus62 keymap to LAYOUT format
* Switch Preonic and Nyquist to ortho_5x12
* Corrections to config.h
* config.h file tweaks
* config.h file tweaks
* More Iris Tweaks
* Mess with iris arrow keys
* Massive layout overhaul to make everything more OLKB
* Additional tweaks
* Cleanup Userspace
Remove unused layer code, and properly set userspace eeprom structure.
* EEPROM stuff
* Only use indicators if layer indication is enabled
* Iris and Orthodox Tweaks (Status Indicators)
* Additional tweaks to finish tri layer conversion
* Disable ProMicro ligths globally
* Add Pro Micro hacking info
* Successfully get mod indication working on thumb clusters
* Enable printing when console is enabled
* Make Modifier Indicator lights more modular
* Keymap cleanup
* Tapping test changes
* Cleanup and minor tweaks
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* HS60 initial rgb port
porting HS60 to master rgb code
* HS60 fixes
* Hs60 rgb changes
* Cleanup for HS60 ISO
* More HS60 cleanup
* Update config.h
* More Cleanup for HS60
* HS60 modifications to work with configurator
* More HS60 cleanup
* Remove userspace layouts on HS60
* Update rules.mk
* HS60 bootloader change
* Add support for Swap Hands feature to Orthodox and Iris
* Fix hag's iris keymap to use LAYOUT properly
* Fix Swedish's Iris Keymap
* Fix Drashna's Orthodox keymaps, because he's an idiot
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* cleanup pass, HT drashna for suggestions
- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.
* dz60 started. keymaps done.
* bugfixes: missing state change in d-, lspace should toggle vim mode.
* Caps lock indicator -> vim indicator.
And adjusted mousekey settings.
* don't actually need the second move trigger and it makes typing less responsive.
* some oppurtunistic bugfixing from my other keyboard (sorry)
* added readme for my dz60 keymap.
* bugfixing and comments updated (niu_mini)
* cleanup as suggested from review
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* cleanup pass, HT drashna for suggestions
- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.
* Add tap-dancing semicolon.
* Infinity60 was running out of USB space.
* Rename common layout variable so it doesn't collide with some keyboards.
* Godspeed!!!
* Patch the number of LEDs for 1up60rgb
* Don't light up if rgblight is off.
* Add HHKB layout.
* Add HHKB to Talljoe's layout.
* Bring back bananasplit keymap.
* info.json
* Userspace config.h doesn't seem to be setting PREVENT_STUCK_MODIFIERS
* Remove 1uprgb workaround
* Add TKL to talljoe keymap.
Also introduces the tkl layout.
* FORK!
* WIP - just how i like it
* empty
* more movement
* mouse keys
* more vimminess
* append/insert shift
* WIP - vim macros
* blocked out layer below in cmd mode.
also, about to restart my cmd approach.
* WIP - new vim layer
ripoff of the ergodox one, but rewritten as a state machine.
* debugged some, got key repeat working
* moooar coverage
* moooar coverage
* regular vis mode
* basically done with basics.
* some refactoring
- common movement sequences into helper function
- added some rgb controls
* modkey passthru feature
* stdized on cmd-left/right instead of ctrl-a/e
sadly. as there's no reliable shift-ctrl-e
* indicator lights
* moved vim layer into userspace
* cleaned up some yanking edge cases
* docs and some tweaks to layerescapes
* updated/added license strings
* updated comments
* moved config changes to keymap
* spurious changes removed
* preliminary checkin for facew keyboard
* Update readme file
* put the standard 60 ansi layout in
* update rules to have LAYOUT_60_ansi to use my userspace layouts
* Add
* Revert "Add"
This reverts commit 4b10fef88712a63f4a91410410b4c99346fa1b24.
* Add Ergo42 keymaps
for JIS layout
* Fix hdbx keymap for Ergo42
Changed some keys layout and add description.
* Updated hdbx keymaps for Ergo42
Now using update_tri_layer_state.
Underglow color sync layer-switching.
* Fixed hdbx keymap
Deleted rgb define line (now using master) and fixed some issues pointed out.
* update ignore
* fixed
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Tidied up jj50 code, backlight and RGB is now working.
* Renaming "KEYMAP" to "LAYOUT" to adhere to the new QMK standards.
* move obelus and nakey to ckeys directory
* delete the originals
* short readme about ckeys
* edit readmes to reflect new changes
* add build guide info..and here's me trying to retrigger the build job
* Added support for the upcomming Lets_split vitamins included
* Updated readme
* Corrected header of readme
* Enabled RGB
* Broke everything
* broke some more shit
* Revert "broke some more shit"
This reverts commit 6ad68e6269cc0d04c16564ce9598dfd3db1e23c1.
* Revert "Broke everything"
This reverts commit feeee4e40db15a726f2292b6a9406ef45c1e54a7.
* Fixed USB detection, and RGB on slave
* started modifying readme, to use msys2
* Added support for the upcomming Lets_split vitamins included
* Updated readme
* Corrected header of readme
* Enabled RGB
* Broke everything
* broke some more shit
* Revert "broke some more shit"
This reverts commit 6ad68e6269cc0d04c16564ce9598dfd3db1e23c1.
* Revert "Broke everything"
This reverts commit feeee4e40db15a726f2292b6a9406ef45c1e54a7.
* Fixed USB detection, and RGB on slave
* started modifying readme, to use msys2
* Updated readme to reflect use of msys2 Added avrdude to msys path
* added avrdude option to msys installer
* Removed extra installation of avrdude
* Renamed to vitamins_included and implemented drashnas changes
* Fixed include guard
* Fixed some includes, and added avrdude target to docs.
* Fixed default keyboard
* add new layout and fix formatting
* Add 60_ansi layout so I can use my user space defined layouts
* Make QMK_KEYBOARD_H and LAYOUT renames
* update info.json file
* Move the microswitches to the top of the keyboard like how it is
physically
Format change to make things pretty
* Fix keymap to match the new layouts
* stopping point at new info.json file
* Update readme
* Finish up QMK Configurator fixes for info.json
* initial commit
* add row/column and pin info
* Add first part of switch matrix
* documentation and additional config items
* map out the non confusing part of the matrix
* map out the top row
* ok I think I got it
* fix some stupid compile errors
* put in a default keymap
* rename LAYOUT to LAYOUT_all
* add a standard layout and info.json file
* Fix up readme for default keymap
* Add toggle key LED functionality
* changes based on review feedback
* added additional configurator support
Added support for choosing between 5 configurator options:
Layout (supports all keys)
Layout_ansi_1u
Layout_iso_1u
Layout_ansi
Layout_iso
* confirming to conventions
replaced .h filenames with QMK_KEYBOARD_H
* Add
* Revert "Add"
This reverts commit 4b10fef88712a63f4a91410410b4c99346fa1b24.
* Add Ergo42 keymaps
for JIS layout
* Fix hdbx keymap for Ergo42
Changed some keys layout and add description.
* added tanuki
* updated definitions to new qmk standard
* complying with suggestions made by drashna
* update rulesfile
* used qmk template for readme file
* Made an appropriate KLE and converted it.
For use with the CA66 on qmk.fm
* Changed KEYMAP to LAYOUT to match new info.json
* Changed #include and LAYOUT for new info.json
* added own keymap for planck
* dynamic macros
* moved the reset button
* Update readme for volume explanation
* Format
* added safe double shift
* changed the modified shift to regular shift, for allowing shift + F keys
* moved power stuff to the function layer
* del button on raise
* Update Readme.md
* updated F keys
* Add pletcher keymap to dilly/keymaps
For the moment, this keymap just removes unneeded RGB keycodes, since
an iPad will cut the keyboard off if LEDs are turned on.
* Drop support for A_RSFT, add media and autoshift
* Lower USB_MAX_POWER_CONSUMPTION for dilly on iPad
* Document USB_MAX_POWER_CONSUMPTION
This config option is useful for limiting the requested power by, e.g.,
an iOS device. While the default value is 500, a much lower value--say,
50--can sufficiently power a small keyboard without LEDs.
* Add personal keymap for Pearl 40%
* Updating readme and adding keymap image
* Updated readme
* Force make to use Python 3
* cleanup keymap
* updated keymap image
* update readme for new keymap image
* reverting atmega32a_program
* removed redundant sections of user config and rules
* fixed user config file
* fixed led indicators to properly show layer 4
* Fix Unicode sample
* Add irony mark
* Remove unpretty keymaps
* Add QMK DFU and Conditional Music Mode
* Unicode fixes
* Unicode fixes
* Make layer indication more modular
* Finish removing Faux Click
* Cleanup of UserSpace and addition of 'update_tri_layer_state' function
* Add modifier status indicators to Orthodox
* Remove tri layer function
* Minor tweaks
* Remove the Orthodox's Indicator's reliance on layer_state_set
* Add custom EEPROM settings
* Make EEPROM config more efficient
* Viterbi Config
* Add Iris Keyboard layout and Userspace cleanup
* Iris keyboard tweaks
* Use Grave Escape on Iris
* Update Readmes
* edited keymap and fitted for tada68
* edited rules to make mouse work
* filled config.h to make mouse cursor move smooth
* added descriptive readme
* added layout with split backspace and steamlined naming
* added layout with split shift, split backspace and split #
* changed keymap to fit the new layout
* removed duplicate layout KEYMAP_FAKB and pointed keymap.c to default on
* further cleanup from layout duplicate
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* copied lets_slit to splinter
* initial splinter layout
* remove unused keymaps
* implemented second half of the keyboard
* initial definition of tap dance
* the tap dance is working now
tap dance for right hand 4c 2r
hold - shift
single tap - n
double tap - ñ
triple tap - Ñ
* clear the keymap.c
* put the tap state on to array
* the n tilde tap dance should produce right shift if hold
* add esc grv tap dance
* remove the defined SS_LSFT on tap_dance.h
because it was added on the quantum.h
* minor cleanup for the keymap
* use the X_* on tap dance
* added super alt tap dance
* use the NO_TAP on tap dance reset
* allow track what rows and cols pressed
* added the RGUI_ALT
* keymap arrangement
* use i2c
* initial rgb
* layer colors
* initial rgb pressed key
* set the layers led
* SUCCESS!!!
* cleaning
* improve shifted layer
* led brightness
* initial caps rainbow
* rename SET_LED_RGB to SET_LED_RGB_HEX
* clean the SET_LED_RGB_HEX and added SET_LED_RGB
* clean format
* caps lock rainbow
* rename key_led to set_key_led
* caps lock rainbow enhanced
* make varibiables static
* change back the loop max value to 360 for the rainbow
* add scroll lock to the rainbow led
* fix pos calculation of right hand board
* add ative keys and make rainbow color can override by key press
* remove the TOTAL_MATRIX_POINTS
* some improvments for the rgb
* call the rgblight_set on the process_record_user
* some enhancement for the leds
* pass the dim value to set_layer_led and limit the brightness on _VL
set the brightness to 2 if the dim value is less than 2 because
their is not enought power for the leds.
* remove the rgb steps on the config
* use the non rev config
* remove all the revisions
* favor i2c instead of serial and remove all the ref for the serial
* clang formatting
* allow to save to eeprom the brightness value
* add bootloader caterina this will enable soft reset key
* initial commit for the userspace
* added my own keymap for splinter
* first working userspace
* move splinter to handwired keyboards
* handwired splinter default keymap
* move some config to my keymap
* cleanup some headers on the keymap
* move the EECONFIG_RGB_DIM to the user space
* I fix remove the GUI on SPC and ENT
* remove the default include on tap_dance.c
* add lights.c and refactoring
* fix wrong source for led index
* seperate the variable on set_layer_led for readabilty.
* set the usb max power consumption to 50
* fix led lighting
* add new enums for tap dance
* use romeve path avr on eeprom.h
* fix wrong spelling on TP names
* changed the tap dance
* allow to set rainbow on some pressed key
* add reset key
* fix error on matrix.c if ROW2COL is used
* add extraflags -flto
* See e2352d4
* Got no love from i2c, serial to the rescue
* Fix the led will lit up to color red after boot
* Trial if the power can handle yellow color at full
* Add comment
* Use EE_HANDS
* add config.h in the use space
* KC_N on BL should wrap in SFT_T
* See d13567d, put it back but increase 1 level
* Fix led soldering mistake
* set the tapping_term to 100
* Use TT for the changing the layer
* Remove the changing space to enter and vice version on BL and UL
* Increate the tapping term
* Use tap dance on changing layer
* Add assorted layer
* propery way to tapdance
* Remove DA_EGRV
This also fix the wrong placement of the reset and dance lspr should register
the KC_LGUI on finished not unregistered.
* Remove the media control to the up and down layer
* Remove the interrupted state of the tap dance
* swapt the space and enter on to th caps
* Shorthand
* Keymap update
* My keymap for lets_split
* cleaning
* edited keymap and fitted for tada68
* edited rules to make mouse work
* filled config.h to make mouse cursor move more smooth
* added descriptive readme
* added hhkb eric
* dz60 and hhkb
* editted eric hhkb and dz60
* Added HHKB Config
* Removed HHKB Config
* Added HHKB Config
* Changed the legends on HHKB info.json
* Added Tada68 ISO Config and Staryu
* Removed Tada68 ISO Config
* Add naKey on behalf of ckeys
* Update James's code to more modern QMK standards
* Add info.json for QMK Configurator support
* Fix that build breakage
* Rename naKey.c to nakey.c
* Rename naKey.h to nakey.h
* Use the new debounce algorithm in dactyl/matrix.c [#2065]
This incorporates the fixed/optimized debounce code added to
quantum/matrix.c in:
* 508eddf8ba
* 4c6960835c
* 32f88c0717
* f403028974
* a06115df19
* Fix the row/column swap in dactyl [#2065]
With a column-driven keyboard, reading from the mcp23081 returns a
column-state, which takes some extra work to translate into the
row-state used in the actual matrix. The ergodox_ez code sidestepped
that problem by calling rows "columns" and columns "rows." With this
change, the dactyl now calls rows "rows" and columns "columns."
* Cleanup: variable names, documentation [#2065]
* Support MATRIX_MASKED in dactyl/matrix.c [#2065]
* Only unselect one col in unselect_col [#2065]
Bonus: saves one i2c transaction per matrix_scan!
* Implement COL2ROW in dactyl/matrix.c [#2065]
* Fix a typo in dactyl/matrix.c
This entirely doesn't matter. The PORT values are set during
init_keyboard and never change. They're repeatedly set to the same
thing. These PORT lines shouldn't even exist, but since they do, they
should at least look right.
* Implement COL_PINS/ROW_PINS for dactyl [#2065]
* Rename "mcp23018" to "expander" [#2065]
I honestly don't know whether/how well this code works with other I/O
expanders, but at least in theory, it should be generic enough to work
with others. Given that, the variable names shouldn't refer to a
specific model of expander.
* Remove matrix_power_up from dactyl/matrix.c [#2065]
It's commented out in quantum/matrix.c, and the dactyl has no power
up/down behavior beyond being unplugged (which goes to matrix_init), so
there's no sense keeping it around.
* Only initialize expander_input_mask once [#2065]
...and rename input_mask to expander_input_mask, since now that it isn't
scoped to init_expander it isn't clear that it's only for the expander.
* Rename LAYOUT to LAYOUT_all
Add additional layouts for the pearl with all splits
and the pearl with splits but a 6.25u spacebar.
* add new layouts to info.json
* Change handling of adjust layer to make it more LT(...) friendly.
* Update based on feedback from drashna.
* Change handling of adjust layer to make it more LT(...) friendly. This reworks handling to make it a little more friendly to include in keymaps.
* QMK Configurator updates for the Pearl 40%
Attempt to get the physical layout as displayed in the Configurator more true-to-life.
* Bugfixes per mechmerlin
"By changing KEYMAP to LAYOUT in the .h file, all the keymaps who rely on KEYMAP are now broken. You need to go into the keymap directory and fix all the keymaps affected by this change. Should just be an issue of renaming KEYMAP to LAYOUT."
* Merge pull request #2 from noroadsleft/noroadsleft-patch-20180425
Bugfixes per mechmerlin
* keymap.c updates for Pearl
-#include "pearl.h"
+#QMK_KEYBOARD_H
* Update config.h
Matrix pinout updated to current revision.
* Add updated matrix, define RGB pin
Matrix updated to current pinout, pin for WS2812 defined.
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* CU75 keymap fix
Incorrect keymap now fixed
* Add new project files for UT47
* Copy over keymap and related files
* Add LED_controls.ino
* Add README instructions
* Attempt sending press byte data
* Disable mousekeys
* Enable sending serial data to LED controller
* Update LED mode names
* Remove extra file
* Add LED enable flag
* Update READMEs with more info
* Credit original author
* Update copyrights
* Update docs
* Changed based on review
* Move layout screenshot to Imgur
* Append to src
* Enable mousekeys to fix bad keycodes
* Additional changes based on feedback
* Fix fn layer keys
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* updated bootmagic, arrows, and special chars
* allow gui on arrows
* replace arrows with right modifiers
* documentation re-added
* updated personal repo
* fixes to layers
* DRambo Planck keymap in Colemak
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* Added Iris keymap from DavidRambo
* Added planck keymap from DavidRambo
* Added xd75 keymap from DavidRambo
* Added readme
* Deleted redundant repos in Iris, Planck, and XD75 keymaps.
* Tweaked XD75 keymap
* DRambo Planck keymap in Colemak
* Tweaked XD75 keymap
* Merge branch 'master' of https://github.com/DavidRambo/qmk_firmware
Removed redundant repos with "Rambo" title.
* changed iris nav layers
* changed nav layers for xd75
* Updated Iris, tweaked nav on xd75
* add mechmerlin 60 ansi layout
* put meaningful #defines
* missed the backslash
* add merlin split layout
* rename to have a -ansi
* Add appropriate readme files
* rename KEYMAP to LAYOUT
* support for default layout
* support for the community keymaps
* make sure I don't break the configurator
* Don't break the configurator Merlin
* initial commit for meme keyboard
* Fix that row by column
* Fix those dimensions
* work in progress commit
* got that switch matrix to work
* add all supported layouts
* add info.json for QMK configurator support
* let my name be known
* alpha with firmware added to list of keyboards, ready to push
* revised according to drashna's fixes
* keymap -> layout?
* fixed macro and improved layout issuesOC
* Update rules.mk
* Update alpha.h
* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c
* alpha/readme.md added according to qmk templateOC
* resolved a careless merge conflict
* bugfix
* Fixed /keyboards/alpha/readme.md formatting issues
* Add personal Tada68 keymaps
* remove uneccessary tada68 folder
* recommit with temp name
* remove bad folder name
* fix bullet list format
* rename to fezzant
* remove unnecessary config.h file
* Add userspace to talljoe layout.
* Move more authority to userspace and create Bananasplit layout.
* Move more things into userspace.
* Common Core example
* More work on common layout.
* Num layer.
* talljoe-ansi layout
* Updates for Zeal60
* Add Zeal60 to 60_ansi_split_bs_rshift
* Swap Escape and Grave
* Num-layer tweaks
* More tweaks.
* Add 1up60rgb to world of layouts.
* Rename ansi_split_bs_rshift layout to hhkb.
* Control RGB Backlight.
* change capslock led
* Remove obsolete line from rules.mk.
* Add user-friendly userspace override.
* Fix enter for 1uprgb60
* Revert "Rename ansi_split_bs_rshift layout to hhkb."
This reverts commit 53133719db25c7cb6a199108bbf5d980481a45f4.
* Adds initial keyboard config and layouts for ALF X2 60%
* Cleans up empty if/else blocks
* Renames KEYMAP to LAYOUT across the alf_x2 config files.
* Replaces include in alf_x2 keymaps with QMK_KEYBOARD_H macro
* Re-add NO_SECRETS option
* Add Thumb Clusters defines for default layout
* Minor tweaks
* More Minor tweaks
* Revert Orthodox layers and move function keys around
* Fix keymap so it will compile under the Infinity
Since I haven't added 'pretty' layouts to it yet
* Cleanup of userspace
* Cleanup keymaps
* OMG fix Workman
* Move mods layer key around
* Reduce debounce in Ergodox EZ
* Fix Infinity layers
* Add list of pins used by Ergdox EZ for easy reference
* Revert "Reduce debounce in Ergodox EZ"
This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd.
* Add Clicky toggle to Orthodox
* Fix Audio Clicky keycode
* Enable Faux Clicky by default
* Add Unicode stuff
* alpha with firmware added to list of keyboards, ready to push
* revised according to drashna's fixes
* keymap -> layout?
* fixed macro and improved layout issuesOC
* Update rules.mk
* Update alpha.h
* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c
* alpha/readme.md added according to qmk templateOC
* resolved a careless merge conflict
* bugfix
* added an iso layout that supports split backspace and split rshift
* added a keymap which uses the iso layout with split backspace and split rshift
* added a #define LAYOUT_ for the KEYMAP_
* fixed missing newline
* Updated info and fixed minor errors
* Updated folder name; overdue updates to keymap and readme files
Updated folder name; overdue updates to keymap and readme files
* Change KEYMAP to LAYOUT
* add layouts that match the layouts hasu has defined for alps64
* add layouts in info.json for aek, standard, and infinity
* Add LAYOUT_iso and LAYOUT_all along with respective info.json LAYOUTs
* Line ending stuff again
* Added base launchpad files and a default layout
* Updated KEYMAP to LAYOUT, also editing default keymap a bit and added a readme
* Initial commit for donutcat's 15x15 monstrosity
* modify readmes to be more descriptive
* Add info.json to support QMK Configurator
* Update copyright and change REPLACE_WITH_YOUR_NAME to MechMerlin
* update naming convention for ScrabblePad
* remove .vscode directory as per Jack's comments
* Add Faux Clicky to main Audio feature
* Make clicky settings user configurable
* Add additional documentation
* Don't play when music mode is enabled (hopefully)
* Copy Chibios serial_usb_driver into the chibios/protocol
It's renamed to usb_driver to avoid name conflicts
* Make the usb driver compile
* Disable ChibiOS serial usb driver for all keyboards
* Change usb_main to use QMKUSBDriver
* Initialize the usb driver buffers
* Add support for fixed size queues
* Fix USB driver initialization
* Don't transfer an empty packet for fixed size streams
* This adds a keymap to the MF68 labeled factory. It is an attempt to mimic the layout on the factory keycaps of the non-backlit board.
There are some small differences:
1) FN+WASD are an arrow cluster
2) FN+Z (Start media player) and FN+] (Start Calculator) are not mapped
3) FN+GHJKL are Backlight controls
4) An FN2 layer exists for future growth
5) The CAPS key is maped as FN2, for CAPS Lock use FN+CAPS
* Changed the CAPS key to be CAPS Lock on short press, FN2 on hold
Added LED controls to FN+Arrow Keys to better mimic factory backlit boards.
* AJP10304 layouts for Planck and JJ40 now have mouse support. Moved macros onto Adjust layer
* .gitignore for intellij iml files.
* Updated Macros to use send string
* DRambo Planck keymap in Colemak
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* DRambo Planck keymap in Colemak
* Satan GH60 keymap for Bri
QWERTY layout with Navigation layer toggled with "Caps Lock" key.
* xd75 keymap in Colemak for Mac and Win
* Added Iris Colemak layout for Mac, Windows, and Gaming.
* changed comment text
* Added Iris keymap from DavidRambo
* Added planck keymap from DavidRambo
* Added xd75 keymap from DavidRambo
* Added readme
* Change KEYMAP macro to LAYOUT macro
* Add CU24 QMK Configurator Support
- Change KEYMAP macro to LAYOUT macro
- Add new LAYOUTS to support a default numpad
* QMK Configurator Support for CU75
Add LAYOUT_all to support all layouts
Add corresponding info.json
* fix: Miss commnts.
* edit: Enter position
* Add: config.h
* Edit: Double space key
* fix: Lower and Raise
* delete: Not used keys.
* edit: change position Lower and Raise
* Add: Functions
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* fixed comment typo
* Fixes invalid capitalization
Uppercase yes is invalid, so make treats it as no, which is
confusing when it seems like it should have found the method
definition for unicode.
* Own keymap, comma in mitosis
Own keymap is qwerty, workman, numbers, punctuation, function/mouse
layers, gaming, unicode, numberpad.
There are some small differences:
1) FN+WASD are an arrow cluster
2) FN+Z (Start media player) and FN+] (Start Calculator) are not mapped
3) FN+GHJKL are Backlight controls
4) An FN2 layer exists for future growth
5) The CAPS key is maped as FN2, for CAPS Lock use FN+CAPS
* rename KEYMAP to LAYOUT_ALL
* Standard Layout Eagle Refactor
New layout LAYOUT_EAGLE
Got standard layout backspace working
* Remove split right shift support for standard layout eagle
* add back the KC_NO for split right shift
* Remove KC_NO from bottom row to support standard 60 layout
* Fix formatting issues with mechmerlin keymap
* remove extra KC_NO from split right shift in LAYOUT_EAGLE
* Preliminary checkin for new layout LAYOUT_VIPER
* Remove some of the KC_NO from the layout
* Fix formatting
* missed a KC_NO for the LAYOUT_EAGLE
* remove KC_NO from enter key of LAYOUT_VIPER
* some more formatting changes
* Default 60 with split left right shift and backspace
* add info.json layouts to match the new LAYOUTs
* change formatting of LAYOUT names
* propogate renames to info.json
* Change global config.h settings
* Make Shift LED brighter
* Compatibility Tweaks
* Update ASCII art and layer comments
* Add comments about MOD layer
* Change ASCII art for reset, since it was out of date
* Use Overwatch theme for Workman layer
* Fix RGB define comments
* Make sure RGB set list matches
* Stop all notes for custom Faux Click
* Switch to OSM for everything, and remove RGB Sleep
* Never use KEYMAP now
* Only enable RGB Sleep on Non-Ergodox boards
* Cleanup do to new rgblight_list.h file
* Add redirect message for RGB codes
* Update userspace documentation
* Cleanup of Userspace
Add unicode support, and cleaned up comments for ifdef statements
* Remove unneeded slashes
* Unicode handling
* Force NKRO
Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
* Initial commit: Get things compiling
* port the custom matrix code
* Update readme
* make second layer fully transparent
* populate config.h identifiers with more correct information
* Add in switch backlight support
* Enable backlight LEDs, and change pin for RGB
* port TMK version over
* remove all that TMK stuff, it didn't work lol
* Updated readme
* Fix keymap
- Change KEYMAP to LAYOUT
- Adjust formatting of table
* Edit readme to reflect NOTES
* add info.json for QMK configurator support
* Replaced placeholder with MechMerlin
* Added cpeters1982 keymap folder in lets_split
* Deleted tap dance. need to research error
* Changed keymap to better facilitate SpaceFn
* Trying to get backlighting to work
* Added RGB backlight support
* cleared some cache files per Drashna's instructions
* mitosis/datagrok: make qwerty the default layout
* mitosis/datagrok: update readme to match qwerty default
* mitosis:datagrok: remove redundant name for transparent
meh, decided i don't need an extra key to represent "key that is
transparent because it's a modifier on a layer below." it's a maintenance
burden when moving other keys around
* mitosis:datagrok: add num lock on Blue + QWERTY T
* mitosis:datagrok: tap lshift = tab
we use tab completion a lot so let's get it onto an unmodified key somehow
* mitosis:datagrok: update readme
* mitosis:datagrok: improve notes in README
* mitosis:datagrok: note numlock in README
* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
* grep -> $(GREP)
Some UNIXy systems (FreeBSD for example) don't use GNU grep by default.
Allow the user to specify which grep implementation to use so that
GNU grep can be specified.
* Allow using versioned avr-gcc command
Don't hardcode "avr-gcc", and allow strings such as "avr-gcc8", or
"avr-gcc-7.3.0" to match checks for "avr-gcc".
* Add Colemak Mod-DH vars
* Add Norman Layot vars
* Set Shift Indicator to include CAPS Lock as well
* Change MEH to GUI
* Add Enter to Macro layer
* Switch raise and lower layers to make more sense (to me)
* Replace unused quote on Ergodox
* Add One Shot defines
* Dim indicator LEDs
* Add short codes for KC_SECRET
* Fix typos
* Update OLKB code in userspace
* Add global userspace config.h
* add compile fix
* Automatically include from userspace
* update readme
* Re-add QMK Scan loop
* Add EEPROM reset code to all keymaps
* Shorten fauxclick sound
* Use layouts instead of keymap, when possible
* Add OSM detection to ergodox
* Convert Viterbi to LAYOUT macro
* Clean up game macros
* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops
* Minor formatting
* Fix Woodpad because it's still there
* Move Ergodox keymap into layouts folder
* Add build date to version macro
* Remove PREVENT_STUCK_MODIFIERS from config
* Added some new songs and my own keymap
* Made Dodger keymap safe to use with backlight disabled
* edited layer switching and added more songs
* changed keymap to lowercase
* Inital layout
* Fix the backspace
* add a number pad
* move the backlight to the adjust layer; move ctrl and delete.
* Update from main repo
* Add initial files for custom keymap
* Light keymap mod
* Change the submodules to match the upstream fork's master branch
* Add a proper ANSI layout
Changed v60_type_r.h to have a proper ANSI layout
Modify keymaps to reflect above changes
Fix comments
* Add new layout to info.json
* Support for tada68 ansi layout.
Avoiding the iso layout as it doesn't seem correct
* whitefox support for configurator
* configurator support for jc65 PCB featuring both the qmk and ps2avrgb versions
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
* Preonic Ergodox-Like Mac keymap: Bucktooth
This is a layout unlike most Preonics, it is taken partially from
Ergodox and classic C64 keyboards with a ton of Mac-specific features.
* Fix Mouse Left keycode
* Add mechmerlin keymap and readme for facew board
* Fix keymap
- Backspace as on the wrong key
- HHKB backspace changed to backslash
* Update keymap.c
Change TO to TG for toggle.
* initial branch
* lazy-push
* Fix schema
Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.
* removed executable bit
* testing switched L_GUI position
* Configurator Support
- Add info.json to support existing layouts
- Add comment in sweet16.h to remind people to change info.json if
the layout changes.
* Fix dlaroe's keymap
* Add info.json file for qmk_configurator
Unfortunately none of these keymaps look like a board I've seen in
the wild. Some further tweaks will have to be done to the keymaps
directly.
* add comment indicating need to edit info.json when keymap changes
* Fix tilde in xd75 skewwhiffy
* Small tidy up
* Tidy up Colemak row
* Tidy up navigation layer
* Symbols layer redefined
* Fix UK Quote issue
* Use UK_QUOT rather than KC_QUOT
* Added my keymap
* maybe that wasn't quite right.
* Reduced the tap time to register layer
* changed the tapping term that fits my typing speed a little better
* Added retro tapping and reduced tapping term duration
* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/led_test
* OLED & RGB LED on
* duplicate quantum/rgblight.[ch] to keyboards/helix/rev2/keymaps/led_test
* rgblight.c modify for RGB test
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
* Fixed plank keymaps so that they will compile for planck light
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Added Contra keyboard support
The configuration came from a source distribution of the firmware on the
Contra's official website.
I have also included a simple MIDI keymap. (And it works!)
* Changes to Contra config and README
* Readme has been changed as requested by jackhumbert
* Config has been changed to add the Cartel and Contra names to
the USB configuration.
* Added a heavily customized German keymap to the XD75RE
* A heavily customized alternative layout for the XD75, for German users
* Fixed capitalization, removed unnecessary files
* Hopefully fixed capitalization, some keymap changes
* Add navigation layer for hjkl arrow keys
* Fix Oscillope keymap after jj40.h changes. Also fix jj40.c so that it can build without rgblight if you don't want that enabled.
* Fixed compilation of the ps2avrGB keyboard/firmware
This commit fixes the silent compilation error for the ps2avrGB
keyboard/firmware. This error was caused by a lacking default
keymap which it did not have because all keyboards based on it were
moved to another directory. I also added the required config.h
options so it's possible to compile it again and (probably)
flash it on a b.mini.
Lastly, I updated the README to reflect the current state.
This commit fixes#2425
* Referenced the pearl in the ps2avrGB REAMDE
Added a reference to the pearl keyboard in the README of the ps2avrGB keyboard as it is originally based on the firmware as well.
* Add extra RGUI key to make keyboard more MAC friendly
* Remove enumerators for no longer used layers in layout Skewwhiffy for XD75
* Make layer numbers even better
* Checkin of tada keymap and initial commit for e6v2.
* checking in other remaining changes before trying to merge
* Reverting pin change. This was done based on the json orginally provided by exclusive, but it was later determined my map was the correct one based on user testing
* fix extra key for ansi keymap. Didn't include fn as standard ansi shift is not split but still had it in keymap
* Fix default help file and add reset to default
* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* Move to a more cross-platform grep command
* Use sed to strip out AVR_SIZE instead
* tada68: layout: add new layout tshack
Adds "James Shackleford's UNIX layout" for the Tada68
Based heavily on the keymap by hexwire.
1. Moved LALT to LCTL; I don't need CTL because of ESCC.
1. Moved RAISE to old LALT.
1. Moved ENTER to old RAISE.
1. Move QUOTE to old ENTER.
1. Moved PLUS to old QUOTE.
1. replaced music next and volume up with browser forward and back
through history
* Add to list of predefined rgb colors
* Change layer colors, to reflect new options
* Use Tag Toggle instead
* Clean up macros and add breathing indication for OSM Layer
* Get Viteri Macropad working properly
* Disable unused action features
* Use I2C because that's smaller, apparently
* Remove viterbi-half code
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Addition of cu75
Addition of cu75 keyboard, uses libraries from LFKeyboards directory which are path linked to reduce file duplication.
Minor fix on cu24 readme
* Minor Readme Fix
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
* Skip process_music in NO_MUSIC_MODE is defined
* Skip matrix_scan_music if NO_MUSIC_MODE is defined
* Skip music_all_notes_off if NO_MUSIC_MODE is defined
* Leave matrix_scan_music in, because it reduces firmware size by 150b....
* Add docs for NO_MUSIC_MODE
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* New keyboard added
Zen is a split ortholinear currently in group buy.
* remove bad keymap
Keymap was throwing errors
* remove other bad keymap
I should have checked these before haha
* small fix to update folder name
* renamed temp
* renamed to zen
* update folder name
* Slim down matrix code
Suggested by drashna
* move KC_NO
* Update keymap
* change from rev2 to rev1
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* made more changes to kelorean keymap
* just tryinng to fix bc i was not connected upstrem
* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* Change tapping term to be longer
* Make Audio/Underglow settings permanent
* Use wait_ms rather than _delay_ms
* Readd One Shot Mods
* Switch to Imperial March startup sound
* Move OSM to it's own layer
* Minor Formatting Tweaks
* Keymap Templates and formatting fixes
* added jirgn keymap from dotfiles
* added jirgn s keymap as copy from default
* [TASK] removed unnecessary colemak and dvorak layouts
* [TASK] added right shift with tab to enter
* [TASK] added ctrl keys beside homerow
* [TASK] added Navigation Layer
removed unnecessary BACKLIT
removed Media Controls in Base Layers
* [TASK] added left Navigation mode fixed some doc
* [Fix] locked navigation layer by adding a transparent key for nav_mod
keys
* [TASK] added some more symbols and removed lower F1-F12 keys
* [TASK] added some README and a layout design
* [FIX] forced for adding to repo
* [FIX] forced for adding to repo
* [FIX] problem with layerswitching and hanging ctrl
* removed image from repo
* removed github image link with permalink from layout designer
* removed github image link with permalink from layout designer
* replaced image with permalink to layout editor
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* CU24 Support
Addes Support for the upcoming CU24 keyboard sold by CapsUnlocked
* Removed modular keyboards to make stuff clear
* Lower Case folders
* Remove CU24 - Rename Folder
* Add CU24 - Renamed
* Fixed ignore list
I am stupid
* Create keymap.c
Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster.
* Create config.h
* Create rules.mk
* Add NIU Mini keymap from Planck keymap
* Remove old keymap files
* Fix README, removed Planck references
* Add default layout, move Planck layout to separate folder
* Update README
* Add my XD60 keymap
* Change RShift to slash
* Fix keymap: stuck on MO(1)
* Move RESET to Fn+Enter
* Add: RGB saturation cycle
* Add numpad layer to keymap
* Fix last case
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Update XD60 keymap
* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)
* Cleanup for PR
* Fix conflict in readme.md for NIU mini
* Restore original power consumption figure
* Fix: matrix_scan_user() now has to be defined in the keymaps
* Add weak `matrix_scan_user` so it does not have to be defined in keymap
* Add weak matrix_init_user()
* Adding personal BEAKL9 based keymap
Initial commit, very much a WIP/Proof of concept.
* Updating personal BEAKL9 based layout
* F-keys added to upper layer
* planck with a not-quite-neo layout for a de-DE OS/SW keymap
* ergodox infinity with a not-quite-neo layout for a de-DE OS/SW keymap
* add documentation
* Add xd75 layout
* Add Readme
* Update layout
* Remove Backlight keys
* Move ENTER / BACKSP / DEL
* Commit my bepo layout instead of the qwerty version since i will not use it
* Use 0 instead of 00
* Fix TODO key
* Update the readme
* Replace wrong key placment
* Update center column
* Update the layout with 2-u key
* Adjust the fn layer
* Adjust the main layer
* Adjust the fn layer
If BACKLIGHT_ENABLE is set to `yes` in `rules.mk`, then the user
can use the `BL_*` keycodes to adjust the backlight. At the moment,
only on/off is supported.
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* added ATOM47 (Vortex Core QMK powered PCB)
* fixed broken\unfinished comment block
* moved Layer template to default template.
* moved Layer template to default template and removed template from the keymap.c file.
* Added LEdiodes config
* created readme.md
contains an image of 60% board(LEdiodes).
* updated readme.md with images
added images of the PCB and some feature details from https://geekhack.org/index.php?topic=93447.msg2545221#msg2545221
* removed excess words.
* followed the readme template to a T.
* formatting fix : added a return.
* ymdk_np21 initial support
Base support of ymdk_np21 - based on jj40. Full grid layout
* Update README.md
Replacing description.
* Adding YMDK NP21 to comunity list.
Adding YMDK NP21 to community supported list.
* ISO HHKB first commit
* First version of my HHKB ISO Spanish Keymap
* Readme.md
* Added more media keys.
Caps Lock added on function layer.
Backlight toggle added on funtion layer.
* RGB support for WS2812B RGB led strip
* RGB and brightness control.
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Move faux clicky into userspace
* Get Audio and RGB enabled on Orthodox-rev1
* Add faux click to userspace
* Add Orthodox Rev3 check to macros
* Hack Orthodox Name for drashna keymap
* No more One Shots
* Ergodox product name hack
* Enable Audio on Orthodox by default
* Get audio working on clueboard/60
* add keys for music mode
* Change doubles to floats
* add keys for all the songs
* revert to the default startup sound
* Remove music mode until we can figure out why it crashes
* gordon.c defines many aliases for KC codes.
* gordon.c defines many advanced tap dance functions.
* This is a squashed commit of about 6 months of work on chimera and
ergodox infinity changes.
* Ignore the change-id below.
Change-Id: I83927139e8a80fe08992ae91ec7d62571498f7f7
* Default layout with RGB and in-switch LED controls
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
* Readme for default_rgb keymap
* ISO keymap with RGB and in-switch LED controls
This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls.
* readme for iso_rgb keymap
* Updated ACR60, Mechmini, ALU84 readme information and config.h descripters
Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types.
* Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech
* Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h
* Fixed folder naming for alu84/keymaps/turbomech
* fixed error from compile
removed double `return MACRO_NONE;` and `switch (id) {`
* Added initial in-switch LED support for the Eagle/Viper V2.
Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF
* Revert keymap changes
* Changed switch curly bracket to match style.
* info.json committed to support the qmk configurator project
These are info.json for each of the keyboards I've contributed to
during my time here at QMK
* change LAYOUT to KEYMAP to adhere to matrix definitions
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state
* Get a 60% keymap compiling, this might not be what the eagle/viper
really supports
* Update readme to point to correct GeekHack link
* Get keymap working on a Duck Eagle
* Add code submitted by profanum429
- Add HHKB style top row to v2.h
- Modify read_rows function to take into accout the caps lock firmware key
- Modify default keymap to match the new v2.h
- Adjust readmes
* Fix bug related to col 0 not working
* Add keymap for mechmerlin
* Add profanum429's viper hhkb layout
* Add visual representation for mechmerlin layout
Add navigation keys to keymap
* Add a better visual representation to the mechmerlin keymap
* Add profanum429's Viper layout!
* Updated profanum429 keymap to match a full HHKB
Enabled media keys in rules.mk
* Revert "Updated profanum429 keymap to match a full HHKB"
This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667.
* Fix default keymap for Eagle
* Enable extra keys for audio control support
* Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock
Modified the backlight settings to not interfere with the default RGB underglow code from QMK
Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order)
* Cleaned up indicator code to remove unused functions as the RGB underglow uses the
default driver provided by QMK
Commented out backlighting code in v2.c
* update readmes to reflect profanum's awesome contributions and fix typo in make instructions
* Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
* Added V60 Type R Polestar Backlight and RGB Underglow support
* made RGB Underglow stuff optional, to support the non Polestar V60
* updated readme and rules
* fixed typo in readme
* add breathing to bananasplit
* backlight breathing overhaul
* fix the backlight_tick thing.
* fix for vision_division backlight
* fix a few keymaps and probably break breathing for some weirdly set-up boards.
* remove BL_x keycodes because they made unreasonable assumptions
* some fixes for BL keycodes
* integer cie lightness scaling
* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Minor tweaks
modified: users/drashna/drashna.c
* Fix Workman ASCII art
* Add OSM for shifts
* Make Viterbi's 00 code consistant
* Minor Cleanup off Userspace
* Change Tapping Term on Ergodox
* Re-add EEPROM code
* Minor updates and tweaks
* Use QMK_H variables to make keymaps more universal
* Forgot 'break;' for covecube layer
* Tweak Viterbi files now that I have hands on
* Add secrets to Ergodox
* RGB tweaks to Viterbi
* Viterbi RGB layout tweeks
* Minor tweaks
* Add One Shot Mod tap toggle
* Add Faux Clicky to Viterbi, and disable controller's LEDs
* Minor tweaks
* Move D3 keycode defines into userspace
* Updated Userspace Readme
* iso_de_mac
ISO-DE layout with mac media controls
* Delete keymap.c
* iso_de_mac
ISO-DE support with Mac media keys
* Add files via upload
Layout overview
* iso layout support
Adds support for the extra key of ISO
* Update keymap.c
typo-fix
* fixed mac next key
* Delete Layout.png
* Delete keymap.c
* Added ALU84
Added ALU84 from mechkeys.ca. TurboMech keymap is MacOS oriented, need to still update the defualt keymap.
* added alu84 and TurboMech userspace
* updated keymap, config.h and rules.mk for alu84
* Preliminary commit for Octagon V1 support
This is essentially a cp -R v2 v1 with a few things changed to
get it to compile and build.
* The Octagon V1 supports up to 84 keys as opposed to the V2 which
supports up to 86. This commit changes the keymap to match it.
* Temporary default keymap just to get things to compile
* Update readme file
* Fix switch matrix
* Fix underglow lighting option
* Fix keymap to take care of shifted columns
* Fix keymap formatting
* Remove un-needed files left over from rasmusx
* Make Octagon V1 have its own keymap directory with default keymap
* Make Octagon V2 have its own keymap directory with default keymap
* Cleanups and readme edits
* adding new layout for the planck that helps when coming from the pok3r
* Fixing the function layer
* Update readme.md
* Update keymap.c
Making some small adjustments
* Update keymap.c
switching GUI and Esc
* Update keymap.c
* adding mod tap on left and right shift
* adding mod tap on left and right shift
* poker keymap for lets split
* fixing the FN layer
* removing unused file
* rename octagon_v2 directory to octagon directory
* Move octagon_v2 files to v2 sub-directory
* Edit readme files
* setup header files for building multiple versions of the Duck
Octagon.
* Changes as per Jack's PR 2170 comments
* Add keymap for my friend's KBD75\nBug : RGUI is read as RALT
* Add keymap for Nyquist
* Add Keymap for Whitefox (Truefox layout only)
* Add Keymap for XD75 and XD73 (XD75 with 1u blocker each on left and right bottom
* Added functions to read HSV values
I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().
* Create keymap.c
* Add COSPAD support to QMK
I have ported the COSPAD numpad to qmk.
* Update readme.md
* Update cospad.c
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Forgot to push rules.mk for the V2017 folder, fixed now.
* Initial commit for Octagon V2 Support
This is still basically just a copy of lightsaver support with
names changed.
* Port xauser keymap from: https://github.com/xauser/tmk_keyboard/blob/xauser/keyboard/octagon_v2/keymap_common.h
* Temporary default keymap just to get things compiling
* Modify config.h to have the right keyboard info
* Partial port of xauser matrix code for octagon v2
* Fix readme.md
1. Fix link to geekhack GB
2. Add microchips
3. Add appropriate attributions
* Fix PORTD
* Intermediate fix to get LEDs working
* Update BACKLIGHT_AREAS enum
* Port the following:
backlight_set
backlight_toggle_rgb
backlight_set_rgb
and resolve dependencies in header files
* Port backlight_update_state to led_set_kb
* Change copyright notice author to MechMerlin
* Remove Rasmus keymap
* Get a default keymap that actually does something and let's you reset.
* Convert keymap into KC_XXXX format.
* Better formatting of the default keymap to make it more readable
* Fix keymap
* Get that Fn key working!
* Some code cleanup and small refactor
* Fix keymap in octagon_v2.h
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Initial K-Type support
* Copy PJRC_TEENSY_3_1 to work around watchdog issues
* K-Type: Remove bootloader offset in rules.mk
* Ensure matrix and scan quantum functions are called when needed
This is porting a fix from f5422a70b6
* Added xd60:Jos keymap
* Corrected Layout image for xd60:Jos layout
* Update README for xd60:Jos layout
* Created rules.mk for xd60:Jos layout
* Fixed an edge case for xd60:Jos layout
* Now using a specific for xd60:Jos layout instead of modifying the main one
* Better physical layout image for xd60:Jos layout
* new planck keymap, new feature - hybrid shift/enter action key (great for small keyboards!)
* corrected documentation to specify rules.mk file instead of Makefile
* Initial version of the Ergodox EZ Bépo keymap, TypeMatrix style.
* Update the readme file and add some handling of the keyboard LEDs.
* Toggling layer requires 2 taps.
* Remove a constant as it conflicts with an earier definition.
* Fix a typo in a type name.
* Fix the arrow layer that had a bad number.
* Second main version of my bepo keymap, after the tests of the first one.
* Fix the triggering of the function layer and the handling of the LED.
* Reduce the shining of the LEDs.
* Fix the swap layer (that required a keypress on the other side of the keyboard to be deactivated).
* Duplicate some of the mouse button for easy access.
* Move some of the secondary functions out of the center keys.
* Slightly slow down the mouse and mouse wheel.
* Update the comment and readme.md for the V2 of the keymap.
* Invert button 2 and 3 of the mouse. Really fix the SWAP layer.
* Test with the right alt modifier added as secondary function (on hold) of the space keys. The right alt key becomes a left alt one.
* Add specific shift/ctrl for the FN layer; move some mouse keys around to help with that.
* Remove one FN modifier-on-hold key that was not useful.
* Duplicate the FN layer inside the MOUSE layer.
* Add support (not tested yet) for macro recording and play on a single key as a tap dance.
* Allow to stop recording the macro by tapping once on the macro key (still un-tested).
* Add support for macro recording using some tap dance.
* shorten a comment.
* Reinstate the FN toggle on the percent key (so that there is an FN toggle on the right-hand-side).
* Fix some comments and update the link to the most up-to-date image.
* Small fix to the keymap images.
* Change overwatch to Gamepad
* Remove secrets file
* Add sample sensitive.h file
* Borrow @colinta's secrets.h include method
* Remove unnessary placeholder for macros
* Set secrets to use PROGMEM for char string
* Add readme files to my keymaps and userspace
* ignore libs
* Clang complete file
* Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
Add VIM_A, VIM_S, VIM_COMMAND_SHIFT_D, and VIM_COMMAND_SHIFT_A
a s O
* Comment blocks for minimap
generated at
http://patorjk.com/software/taag/#p=display&h=0&v=0&c=c&f=Banner&t=COMMENT
* Be explicit
* More Comment blocks
* Add J
* add A, C, D, J, S, O
* Make h j k l explicitly vim commands (useful for JOIN)
* add cb ce cw ch cj ck cl db de dw dh dj dk dl vb ve vh vj vk vl x ciw diw viw
* debug messages for ci di vi
* Var capitalized
* Save bytes by disabling mouse keys
* Add Y P
* Be more explicit about which key was pressed
* Be more explicit about which key was sent
* Move project to new directory structure
* Remove non-vim layout folder
* Replace KC_TRNS with KC_NO on normal layer
* Insert Mode as default
* Try to prevent crashes
* Put normal mode back
* Revert "ignore libs"
This reverts commit 4c5d7592d6c1b70e689c0b9400afca19c71970a7.
* add rules.mk
* Add mouse bindings
* Checkout most recent keymap following rebase
* Realign mouse button keys
* Make a macro for TO(NORMAL_MODE)
* add i2c lib submodule
* add actuation point adjustment to fc980c
* add actuation point adjustment to fc660c also.
* use https for i2c submodule
* move to existing i2c lib
* properly remove old submodule
* oops, forgot some files for the fc660c
* Line ending stuff again
* Added initital files and layout for the PCB Ruler keyboard/macro pad thing
* Updated Readme
* Changed make command to new format
"unselecting" left-hand rows is a wasted i2c transaction.
On the left-hand side, the ergodox uses a GPIO expander. It
does *not* change "direction" (input/output) of pins, it just
sets pins high or low.
But all the pins are written at once. There's no way to
change just one pin's value; you send a full byte of all eight
row pins. (Not all of them are in use, but that doesn't matter.)
So every pin is either +V or ground. This is in contrast
with the right-hand side, which is using input mode to make pins
be neutral.
So there's no need to "deselect" the rows on the left side
at all. To select row 0, you set the GPIO register for the
rows to 0xFE. The previous code would then set it back to
0xFF, then set it to 0xFD on the next cycle. But we can just
omit the intervening step, and set it to 0xFD next cycle,
and get the same results.
And yes, I tested that the keyboard still works.
On my system, scan rate as reported by DEBUG_SCAN_RATE goes
from 445 or so to 579 or so, thus, from ~2.24ms to ~1.73ms.
Signed-off-by: seebs <seebs@seebs.net>
* pull fuse settings for bootloader jump
* fix 32a chips
* make automatic bootloader selection optional
* quantify bootloaders
* fixs #164, speeds up dfu reset
* fix for chips w/o usb
* missing an n
* fix bootloader sizes, use words for addresses
* fix bmini, pearl, and [[ issue, make things quiet
* ignore avr errors on arm for now
* update settings for the light
* document bootloader stuff
* add bootloader title
* Copy the ergodox_ez code to handwired/dactyl
Differences from the Ergodox:
* Use QMK_SUBPROJECT_H instead of QMK_KEYBOARD_H, since it's under
handwired
* Omitted several keymaps. They'll eventually be broken (since the
Dactyl has fewer keys), and I don't want to try to fix them.
* Omitted the keymap images for the default layout, since they depict
a different keyboard.
* Everything that said Ergodox now says Dactyl, naturally.
* [whitespace] Delete trailing whitespace
My editor does this automatically so it's just gonna keep cropping up...
* Cut the dactyl down to the right number of columns
(Remember, throughout matrix.c, everything called "row" is really a
column, and vice-versa).
* Remove LED-related code
* Tighten up the Dactyl's build options
* Whitespace cleanup in twimaster.c
* Hardtabs -> spaces
* No more trailing whitespace
* Typo fix
* Correct the CPU frequency units
The Teensy's CPU definitely doesn't run at 16 petahertz...
* Restore access to ONEHAND_ENABLE
I turned it off in 26d47cb42622d990a7c3335e7fcc151aa3edfbf0 while
desperately debugging; I just wanted to ensure it wasn't causing the
problem I was seeing. It was not, in fact, causing the problem, so it's
back.
Also fixed the swap matrix in dactyl.c, since it still referred to
columns that exist in the Ergodox but not the Dactyl.
* Clearer phrasing about TWI's effect on scan rate
* Fix up the Dactyl's firmware-loading instructions
Sadly, the Dactyl has no hole for the onboard reset button.
* Dvorak keymap for the Dactyl
* The Erincalling Layout
* Erincalling layout: Add a := key
I've been working in Go, which uses := a lot, and it's awkward to type
in this layout.
* Dactyl README: link to the dactyl-keyboard repo
* Add a missing copyright line
I don't know how much this matters? Honestly, it's enough for me that my
name is on the git commit. But hey, let's be consistent until there's a
specific reason not to be, right?
* Dactyl: remove commented-out code
I hate it I hate it I hate it
There's not even any information about what it was trying to do!!!! >:(
* Add a note about the row/column ridiculousness
* [whitespace] realign some constants
* Don't claim B4 is tied to VCC
It doesn't matter at all? I honestly don't know what the reason ever
was. It looks like it dates back to the original ErgoDox and I've never
seen one sentence about the purpose.
I've been skipping that wire for some time, and I promise it works fine.
* Dactyl keymaps: Send RALT for right-hand alt key
Not terribly important but I just like things tidy OK
* typo fix
* Refer to "dactyl.h" explicitly
QMK_SUBPROJECT_H has been working locally, but fails in CI. Strange!
* Dactyl: Don't use QMK_SUBPROJECT_H at all
It's still breaking in CI, even though it was a never a problem locally.
* linux shake-around
* move terminal and browser spawning keys
* add a shift to window resizing keys to free combo up for window management
* "jump to tab" shortcuts for firefox
* change window resize modifiers
* change wm keys
* change wm keys again, and reformat keymap to 80chars
* typos
* language key
* qwerty layer for SO, general cleanup
* adds my xd75 layout
* add secret strings to 'secrets.h' behind compile flag, assign defaults
* macro keys now have defaults (hidden in colinta.h) before any recording, and after clearing the dynamic macros.
* fixed whitespace - using 4 spaces instead of 2
With these changes, the ergodox ez goes from 315 scans per second
when no keys are pressed (~3.17ms/scan) to 447 (~2.24ms/scan).
The changes to the pin read are just condensing the logic, and
replacing a lot of conditional operations with a single bitwise
inversion.
The change to row scanning is more significant, and merits
explanation. In general, you can only scan one row of a keyboard
at a time, because if you scan two rows, you no longer know
which row is pulling a given column down. But in the Ergodox
design, this isn't the case; the left hand is controlled by an
I2C-based GPIO expander, and the columns and rows are *completely
separate* electrically from the columns and rows on the right-hand
side.
So simply reading rows in parallel offers two significant
improvements. One is that we no longer need the 30us delay after
each right-hand row, because we're spending more than 30us
communicating with the left hand over i2c. Another is that we're
no longer wastefully sending i2c messages to the left hand
to unselect rows when no rows had actually been selected in the
first place. These delays were, between them, coming out to
nearly 30% of the time spent in each scan.
Signed-off-by: seebs <seebs@seebs.net>
This is particularly relevant for, e.g., the ergodox EZ and
other keyboards with slow scan rates. Without changing the API or
behavior of individual process_record() calls, we allow a
configuration flag to make multiple calls in a single scan.
This will probably have miniscule effects on non-steno users,
and it's not enabled by default for any keyboards. Added note
about it to ergodox README.
Signed-off-by: seebs <seebs@seebs.net>