* kbdfans/bounce/75/hotswap: keymap readability fix
Update grid alignment to disambiguate which keycodes correspond in different layers.
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Layer 0 had 13 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 14 and 8.
* kbdfans/bounce/75/soldered: keymap readability fix
Update grid alignment to disambiguate which keycodes correspond in different layers.
----
Layer 0 had 14 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 15 and 8.
* kbdfans/bounce/75/soldered: fix layer index in keymaps
Layer indexes were 0,1,2,1 instead of 0,1,2,3.
* Start of dz65v2 map for sbennett13
* No wpm, disable some rgb, ~copyright~
* No more raindrops
* Remove more rgb modes and set default
* Almost orgot this crappy thing
* cannot define startup :(
* Layered esc is kc_grv
* Start of dz65v2 map for sbennett13
* No wpm, disable some rgb, ~copyright~
* No more raindrops
* Remove more rgb modes and set default
* Almost orgot this crappy thing
* cannot define startup :(
* Layered esc is kc_grv
* Add license to config and keymap
* skjoldr.h: use ___ for KC_NO
* skjoldr.h: use K<row><column> notation
Matrix was previously defined using identifiers in the format of K<column><row>.
* skjoldr.h: add matrix diagram
* info.json: apply friendly formatting
- key legends as labels
- correct key sizes and positioning
* refactor keymaps
Refactors the `default` and `via` keymaps.
- use QMK-native keycode aliases
- grid-align keycodes for readability
* rename LAYOUT macro to LAYOUT_60_ansi_arrow
* enable Community Layout support
* info.json: correct maintainer value
Field is meant to reference the maintainer's GitHub username.
* sinanju.h: add matrix diagram
* add LAYOUT_60_ansi_wkl_split_bs_rshift macro
Same matrix as `LAYOUT_all`, but with position K2D (right half of split Backspace) moved to the end of the top row.
* refactor keymaps
- use `LAYOUT_60_ansi_wkl_split_bs_rshift` macro instead of `LAYOUT_all`
- polish four-space indent
- update grid alignment
- replace `RESET` keycode with `QK_BOOT`
* remove now-unused LAYOUT_all macro
* add LAYOUT_60_ansi_wkl macro with keymap
Add a layout with 2u Backspace and 2.75u right Shift.
* info.json: correct maintainer value
* Initial Apollo87H support
* Define RGB animations and default animation
* Add proper per-key RGB support
* Adjust LED positions
* Separate delta-gamma
* Fine-tune LED positions
* fix up GAMMA revision
* fix up tabs indentation to spaces indentation
* Fixed positioning and CS-SW defs for some LEDs
* Fix INS RGB position
* Fine-tune LED positions, fix default RGB
* Update readme's
* Rename LAYOUT_87H to lowercase 87h
* Formatting gamma's rules.mk
* Formatting delta's rules.mk
* Use smaller readme image
* Use smaller README image
* First support for 87H-T-SC and 88H-T-SC
* Update README
* Fix layout naming
* Remove
* Remove EEPROM definitions, fix missing RGB LED mod/alpha definer
* Add suggestions from noroadsleft
* chiffre refactor for new revisions
* updated led matrix config
* updated per suggestions
* add tapdance enable
* revert tapdance (none defined in the default keymaps)
* clean up rules
* add readme for HE
* remove notes in readme
* fix perm
* fix perms
* Fix spacing on readme
* fix perm
* fix perms again?
Python will evaluate first the left and then the right side of the and operator.
The left side would previously return True based on the truthiness logic that treats any non-emptry string as true.
It would not check if the desired keymap exists.
If the left side is true it will evaluate the right side which will check for the existance of a specific keymap.
With this change the check for existance of two keymaps is implemented.