023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
72 lines
3.1 KiB
C
72 lines
3.1 KiB
C
/* Copyright 2021 SawnsProjects
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#define RGB_MATRIX_LED_COUNT 6
|
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Sets the default mode, if none has been set
|
|
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_BREATHING
|
|
#define ENABLE_RGB_MATRIX_BAND_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
|
|
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
#define ENABLE_RGB_MATRIX_SPLASH
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|