d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
76 lines
3.9 KiB
C
76 lines
3.9 KiB
C
/*
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* SuperCoder 2000 layout
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*/
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#include QMK_KEYBOARD_H
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/* Layers */
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#define SC2K 0 // default layer
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/* The Keymap */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Base Layer
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*
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* ,-----------------------------------------------------. ,-----------------------------------------------------.
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* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
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* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
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* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
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* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
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* | 0 | 0 | 0 | 0 | 0 | 0 |------| |------| 1 | 1 | 1 | 1 | 1 | 1 |
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* |-----------+------+------+------+------+------| 0 | | 1 |------+------+------+------+------+-----------|
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* | 0 | 0 | 0 | 0 | 0 | 0 | | | | 1 | 1 | 1 | 1 | 1 | 1 |
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* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
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* | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 |
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* `-----------------------------------' `-----------------------------------'
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* ,-------------. ,-------------.
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* | DONE | DONE | | DONE | DONE |
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* ,------|------|------| |------+------+------.
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* | | | DONE | | DONE | | |
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* | DONE | DONE |------| |------| DONE | DONE |
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* | | | DONE | | DONE | | |
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* `--------------------' `--------------------'
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*/
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[SC2K] = LAYOUT_ergodox(
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// left hand
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KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
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,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
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,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
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,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
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,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
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,KC_ENT ,KC_ENT
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,KC_ENT
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,KC_ENT ,KC_ENT ,KC_ENT
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// right hand
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,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
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,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
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,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
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,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
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,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
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,KC_ENT ,KC_ENT
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,KC_ENT
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,KC_ENT ,KC_ENT ,KC_ENT
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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}
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