qmk_firmware/keyboards/miuni32
Jack Humbert b476d65b9c Update keyboards' rules.mk/Makefiles (#1442)
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
2017-06-30 16:09:52 -04:00
..
keymaps [Miuni32] Rm accidentally committed file 2017-05-07 14:42:21 -07:00
config.h Enable RGB Animation 2017-04-12 21:19:00 -07:00
Makefile Add B1gtuna Miuni32 2017-04-03 20:34:10 -07:00
miuni32.c Add B1gtuna Miuni32 2017-04-03 20:34:10 -07:00
miuni32.h Update default layout 2017-04-12 01:12:16 -07:00
readme.md Add B1gtuna Miuni32 2017-04-03 20:34:10 -07:00
rules.mk Update keyboards' rules.mk/Makefiles (#1442) 2017-06-30 16:09:52 -04:00

miuni32 keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/miuni32 folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.