649b33d778
* fixes from tmk's repo * rename keyboard to keyboards
152 lines
5.7 KiB
C
152 lines
5.7 KiB
C
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "kc60.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _RGBL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// See base_layer.png and rgb_layer.png for layout reference
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// Base Default Layer
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// Mac Modifier Layout. Use BootMagic to toggle GUI and ALT positions.
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[_BL] = KEYMAP(
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F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_NO, KC_ENT, \
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, MO(_FL), KC_UP, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI,KC_LEFT, KC_DOWN, KC_RGHT),
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// Function layer
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[_FL] = KEYMAP(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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KC_NO, KC_MPRV,KC_UP, KC_MNXT,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSCR,KC_SLCK, KC_PAUS, KC_INS, \
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KC_TRNS,KC_LEFT,KC_DOWN,KC_RGHT,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_TRNS,KC_NO, KC_MUTE,KC_VOLD,KC_VOLU,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, LT(_RGBL, KC_PGUP),\
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KC_TRNS,KC_TRNS,KC_TRNS, KC_MPLY, KC_TRNS,KC_HOME, KC_PGDN, KC_END),
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// RGB Layer
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[_RGBL] = KEYMAP(
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#ifdef RGBLIGHT_ENABLE
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RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_TRNS,KC_NO, F(1), F(2), F(3), F(4), F(5), F(6), F(7), F(8), BL_STEP,BL_TOGG, KC_TRNS, KC_TRNS,\
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KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS),
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#else
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RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_STEP,BL_TOGG, KC_TRNS, KC_TRNS,\
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KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS),
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#endif
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};
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enum function_id {
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SHIFT_ESC,
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#ifdef RGBLIGHT_ENABLE
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RGBLED_TOGGLE,
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RGBLED_STEP_MODE,
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RGBLED_INCREASE_HUE,
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RGBLED_DECREASE_HUE,
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RGBLED_INCREASE_SAT,
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RGBLED_DECREASE_SAT,
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RGBLED_INCREASE_VAL,
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RGBLED_DECREASE_VAL,
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#endif
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(SHIFT_ESC),
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#ifdef RGBLIGHT_ENABLE
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[1] = ACTION_FUNCTION(RGBLED_TOGGLE),
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[2] = ACTION_FUNCTION(RGBLED_STEP_MODE),
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[3] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
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[4] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
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[5] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
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[6] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
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[7] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
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[8] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
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#endif
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};
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGBLED_TOGGLE:
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//led operations
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if (record->event.pressed) {
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rgblight_toggle();
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}
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break;
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case RGBLED_INCREASE_HUE:
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if (record->event.pressed) {
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rgblight_increase_hue();
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}
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break;
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case RGBLED_DECREASE_HUE:
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if (record->event.pressed) {
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rgblight_decrease_hue();
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}
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break;
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case RGBLED_INCREASE_SAT:
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if (record->event.pressed) {
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rgblight_increase_sat();
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}
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break;
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case RGBLED_DECREASE_SAT:
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if (record->event.pressed) {
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rgblight_decrease_sat();
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}
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break;
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case RGBLED_INCREASE_VAL:
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if (record->event.pressed) {
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rgblight_increase_val();
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}
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break;
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case RGBLED_DECREASE_VAL:
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if (record->event.pressed) {
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rgblight_decrease_val();
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}
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break;
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case RGBLED_STEP_MODE:
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if (record->event.pressed) {
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rgblight_step();
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}
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break;
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#endif
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}
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}
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