234 lines
9.7 KiB
C
234 lines
9.7 KiB
C
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _MULTIMEDIA 3
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#define _ADJUST 4
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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BACKLIT
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Func macro definitions.
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#define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift
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// Enable these functions using FUNC(n) macro.
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = {
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
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},
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | ( | ) |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| | | | | | | | | | { | } |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | [ | ] |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home | PgDwn| PgUp | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN},
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{BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | ` |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | \ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = {
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{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* _MULTIMEDIA
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Psc | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Mute | Vol+ | Vol- | | | |Insert|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Prev | Play | Next | Del |
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* `-----------------------------------------------------------------------------------'
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*/
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[_MULTIMEDIA] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
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},
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user()
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{
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif |