qmk_firmware/keyboards/rgbkb/sol/rev2/rev2.c
XScorpion2 40b0ddd425 Sol Rev 2 Keyboard (#6389)
* Basic Rev 2 implementation

* Updated LED defines and added Extra encoder support

* Fixed rgb pin assignment

* Physically accurate LED positions

* Single Color Band scrolling left to right effects

* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions

* Full hand LED positions

* Basic Rev 2 implementation

Updated LED defines and added Extra encoder support

Fixed rgb pin assignment

Physically accurate LED positions

Full hand LED positions

Moving rev2 folder

* RGB Center Point LED position update

* Fixing led config commas

* Fixing led config commas

* fix enter key

* fix enter

* Small changes to default

* update default

* typo fix

* update default

* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature

* Refactored rules.mk to have a post_rules.mk

* Forgot to offset the matrix to led map due to the edge led additions

* Updated LED flags and fixed my keymap

* Update keymap.c

include speed controls for RGB

* Fixing more rules.mk and adding keymap like encoders functionality

* Sol Rev 2 Implementation

* Minor fixes

* Keymap fixes

* Fix Colemak, add lock keys
2019-07-22 10:43:52 -07:00

90 lines
4 KiB
C

#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6 },
{ 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20 },
{ 21, 22, 23, 24, 25, 26, 27 },
{ 28, 29, 30, 31, 32, 33, 34 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 33, 34 },
// Need to shift Right hand indexes if full hand LEDs are enabled
#define LO (FULLHAND_LEDS / 2)
{ LO+62, LO+63, LO+64, LO+65, LO+66, LO+67, LO+68 },
{ LO+69, LO+70, LO+71, LO+72, LO+73, LO+74, LO+75 },
{ LO+76, LO+77, LO+78, LO+79, LO+80, LO+81, LO+82 },
{ LO+83, LO+84, LO+85, LO+86, LO+87, LO+88, LO+89 },
{ LO+90, LO+91, LO+92, LO+93, LO+94, LO+95, LO+95 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, LO+95, LO+95 }
#undef LO
}, {
// Left Hand Mapped Left to Right
{ 11, 14 }, { 28, 14 }, { 42, 14 }, { 56, 14 }, { 70, 14 }, { 84, 14 }, { 102, 14 },
{ 11, 28 }, { 28, 28 }, { 42, 28 }, { 56, 28 }, { 70, 28 }, { 84, 28 }, { 98, 25 },
{ 11, 42 }, { 28, 42 }, { 42, 42 }, { 56, 42 }, { 70, 42 }, { 84, 42 }, { 98, 39 },
{ 11, 56 }, { 28, 56 }, { 42, 56 }, { 56, 56 }, { 70, 56 }, { 84, 56 }, { 98, 53 },
{ 11, 70 }, { 28, 70 }, { 42, 70 }, { 56, 70 }, { 70, 70 }, { 83, 87 }, { 93, 97 },
// Edge Light Left
{ 0, 66 }, { 0, 52 }, { 0, 38 }, { 0, 24 }, { 0, 10 }, { 31, 0 }, { 38, 0 },
{ 46, 0 }, { 54, 0 }, { 61, 0 }, { 69, 0 }, { 76, 0 }, { 84, 0 }, { 109, 11 },
{ 109, 24 }, { 109, 39 }, { 109, 53 }, { 110, 73 }, { 112, 85 }, { 106, 95 }, { 95, 98 },
{ 83, 91 }, { 71, 84 }, { 58, 77 }, { 42, 74 }, { 28, 74 }, { 14, 74 },
// Full Hand Left
#ifdef FULLHAND_ENABLE
{ 2, 88 }, { 2, 103 }, { 2, 117 }, { 2, 132 }, { 10, 145 }, { 25, 145 }, { 39, 145 },
{ 54, 145 }, { 69, 145 }, { 79, 136 }, { 87, 124 }, { 94, 111 },
#endif
// Left Hand Mapped Right to Left
{ 213, 14 }, { 196, 14 }, { 182, 14 }, { 168, 14 }, { 154, 14 }, { 140, 14 }, { 122, 14 },
{ 213, 28 }, { 196, 28 }, { 182, 28 }, { 168, 28 }, { 154, 28 }, { 140, 28 }, { 126, 25 },
{ 213, 42 }, { 196, 42 }, { 182, 42 }, { 168, 42 }, { 154, 42 }, { 140, 42 }, { 126, 39 },
{ 213, 56 }, { 196, 56 }, { 182, 56 }, { 168, 56 }, { 154, 56 }, { 140, 56 }, { 126, 53 },
{ 213, 70 }, { 196, 70 }, { 182, 70 }, { 168, 70 }, { 154, 70 }, { 141, 87 }, { 131, 97 },
// Edge Light Right
{ 224, 66 }, { 224, 52 }, { 224, 38 }, { 224, 24 }, { 224, 10 }, { 193, 0 }, { 186, 0 },
{ 178, 0 }, { 170, 0 }, { 163, 0 }, { 155, 0 }, { 148, 0 }, { 140, 0 }, { 115, 11 },
{ 115, 24 }, { 115, 39 }, { 115, 53 }, { 114, 73 }, { 112, 85 }, { 118, 95 }, { 129, 98 },
{ 141, 91 }, { 153, 84 }, { 166, 77 }, { 182, 74 }, { 196, 74 }, { 210, 74 }
// Full Hand Right
#ifdef FULLHAND_ENABLE
,{ 222, 88 }, { 222, 103 }, { 222, 117 }, { 222, 132 }, { 214, 145 }, { 199, 145 }, { 185, 145 },
{ 170, 145 }, { 155, 145 }, { 145, 136 }, { 137, 124 }, { 130, 111 }
#endif
}, {
// Left Hand Mapped Left to Right
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1,
// Edge Light Left
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2,
// Full Hand Left
#ifdef FULLHAND_ENABLE
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2,
#endif
// Left Hand Mapped Right to Left
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1,
// Edge Light Right
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2
// Full Hand Right
#ifdef FULLHAND_ENABLE
,2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2
#endif
} };
#endif