40b0ddd425
* Basic Rev 2 implementation * Updated LED defines and added Extra encoder support * Fixed rgb pin assignment * Physically accurate LED positions * Single Color Band scrolling left to right effects * Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions * Full hand LED positions * Basic Rev 2 implementation Updated LED defines and added Extra encoder support Fixed rgb pin assignment Physically accurate LED positions Full hand LED positions Moving rev2 folder * RGB Center Point LED position update * Fixing led config commas * Fixing led config commas * fix enter key * fix enter * Small changes to default * update default * typo fix * update default * Fixing defines & led config, turned full hand & extra encoders into rules.mk feature * Refactored rules.mk to have a post_rules.mk * Forgot to offset the matrix to led map due to the edge led additions * Updated LED flags and fixed my keymap * Update keymap.c include speed controls for RGB * Fixing more rules.mk and adding keymap like encoders functionality * Sol Rev 2 Implementation * Minor fixes * Keymap fixes * Fix Colemak, add lock keys
47 lines
2.2 KiB
C
47 lines
2.2 KiB
C
#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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{ 0, 1, 2, 3, 4, 5, 6 },
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{ 7, 8, 9, 10, 11, 12, 13 },
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{ 14, 15, 16, 17, 18, 19, 20 },
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{ 21, 22, 23, 24, 25, 26, 27 },
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{ 28, 29, 30, 31, 32, 33, 34 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 33, 34 },
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{ 35, 36, 37, 38, 39, 40, 41 },
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{ 42, 43, 44, 45, 46, 47, 48 },
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{ 49, 50, 51, 52, 53, 54, 55 },
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{ 56, 57, 58, 59, 60, 61, 62 },
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{ 63, 64, 65, 66, 67, 68, 68 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 68, 68 }
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}, {
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// Left Hand Mapped Left to Right
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{ 0, 0 }, { 21, 0 }, { 38, 0 }, { 56, 0 }, { 73, 0 }, { 91, 0 }, { 112, 0 },
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{ 0, 18 }, { 21, 18 }, { 38, 18 }, { 56, 18 }, { 73, 18 }, { 91, 18 }, { 108, 13 },
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{ 0, 35 }, { 21, 35 }, { 38, 35 }, { 56, 35 }, { 73, 35 }, { 91, 35 }, { 108, 31 },
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{ 0, 52 }, { 21, 52 }, { 38, 52 }, { 56, 52 }, { 73, 52 }, { 91, 52 }, { 108, 48 },
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{ 0, 70 }, { 21, 70 }, { 38, 70 }, { 56, 70 }, { 73, 70 }, { 89, 91 }, { 101, 103 },
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// Left Hand Mapped Right to Left
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{ 224, 0 }, { 203, 0 }, { 186, 0 }, { 168, 0 }, { 151, 0 }, { 133, 0 }, { 112, 0 },
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{ 224, 18 }, { 203, 18 }, { 186, 18 }, { 168, 18 }, { 151, 18 }, { 133, 18 }, { 116, 13 },
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{ 224, 35 }, { 203, 35 }, { 186, 35 }, { 168, 35 }, { 151, 35 }, { 133, 35 }, { 116, 31 },
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{ 224, 52 }, { 203, 52 }, { 186, 52 }, { 168, 52 }, { 151, 52 }, { 133, 52 }, { 116, 48 },
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{ 224, 70 }, { 203, 70 }, { 186, 70 }, { 168, 70 }, { 151, 70 }, { 135, 91 }, { 123, 103 },
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}, {
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// Left Hand Mapped Left to Right
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1,
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// Left Hand Mapped Right to Left
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1
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} };
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#endif
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