qmk_firmware/layouts/community/ergodox/videck/keymap.c
Jack Humbert d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00

180 lines
6.6 KiB
C

#include <stdbool.h>
#include QMK_KEYBOARD_H
#include "action_layer.h"
enum {
BASE = 0, // Default layer
ARROWS = 1, // Arrows and Fx keys layer
MOUSE = 2, // Mouse movement and buttons layer
PARENS = 3, // Parenthesis easy access layer
TD_L = 0, // Tap dance index for left shift
TD_R = 1 // Tap dance index for right shift
};
// See the videck.png image for a visualization of the layout.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME,
KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END,
MO(PARENS), KC_A, KC_S, KC_D, KC_F, KC_G,
TD(TD_L), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC,
KC_LCTL, KC_LALT, KC_VOLD, KC_VOLU, KC_MUTE,
KC_ESC, KC_LGUI,
TG(MOUSE),
KC_SPC, KC_TAB, TG(ARROWS),
// right hand
KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_DELT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_R),
KC_LBRC, KC_RBRC, KC_EQL, KC_RALT, KC_RCTL,
KC_APP, KC_ESC,
KC_INS,
KC_SLCK, KC_ENT, KC_SPC
),
[ARROWS] = LAYOUT_ergodox(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_NO,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[MOUSE] = LAYOUT_ergodox(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_BTN3, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_NO,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[PARENS] = LAYOUT_ergodox(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_NO,
KC_TRNS, KC_TRNS, KC_NO,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
)
};
typedef void (*videck_tap_dance_trigger_t) (const uint16_t kc);
typedef struct
{
uint16_t kc1;
uint16_t kc2;
videck_tap_dance_trigger_t trigger;
} videck_tap_dance_tuple_t;
static void videck_tap_dance_finished (qk_tap_dance_state_t *state, void *user_data) {
videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data;
if (state->count == 1) {
register_code16 (tuple->kc1);
} else if (state->count == 2) {
register_code16 (tuple->kc2);
}
}
static void videck_tap_dance_reset (qk_tap_dance_state_t *state, void *user_data) {
videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data;
if (state->count == 1) {
unregister_code16 (tuple->kc1);
} else if (state->count == 2) {
unregister_code16 (tuple->kc2);
tuple->trigger(tuple->kc2);
}
}
static bool caps_lock_is_on;
// Toggles caps lock status.
static void videck_caps_trigger (const uint16_t kc) {
caps_lock_is_on ^= true;
}
#define ACTION_TAP_DANCE_DOUBLE_TRIGGER(kc1, kc2, double_trigger) { \
.fn = { NULL, videck_tap_dance_finished, videck_tap_dance_reset }, \
.user_data = (void *)&((videck_tap_dance_tuple_t) { kc1, kc2, double_trigger }), \
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_L] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_LSFT, KC_CAPS, videck_caps_trigger),
[TD_R] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_RSFT, KC_CAPS, videck_caps_trigger)
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
ergodox_led_all_set(LED_BRIGHTNESS_LO);
caps_lock_is_on = false;
};
static void indicate_using_led(const uint8_t led, const bool enabled) {
if (enabled) {
ergodox_right_led_on(led);
} else {
ergodox_right_led_off(led);
}
}
static inline void indicate_caps_lock_state(const bool enabled) {
indicate_using_led(1, enabled);
}
static inline void indicate_arrows_layer_state(const bool enabled) {
indicate_using_led(2, enabled);
}
static inline void indicate_mouse_layer_state(const bool enabled) {
indicate_using_led(3, enabled);
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
// Check if we have shift locked.
indicate_caps_lock_state(caps_lock_is_on);
indicate_arrows_layer_state(IS_LAYER_ON(ARROWS));
indicate_mouse_layer_state(IS_LAYER_ON(MOUSE));
};