qmk_firmware/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
Albert Y 4bf7ce2298
Add Fractal RGB matrix effects (#12670)
* Squashed fractal effect commit for easier rebase

* Update documentation

* Squashed fractal effect commit for easier rebase

* Update documentation

* Update doc spacing

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update feature_rgb_matrix.md

Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2021-11-02 04:30:07 +11:00

39 lines
1.3 KiB
C++

// Add your new core rgb matrix effect here, order determines enum order
#include "solid_color_anim.h"
#include "alpha_mods_anim.h"
#include "gradient_up_down_anim.h"
#include "gradient_left_right_anim.h"
#include "breathing_anim.h"
#include "colorband_sat_anim.h"
#include "colorband_val_anim.h"
#include "colorband_pinwheel_sat_anim.h"
#include "colorband_pinwheel_val_anim.h"
#include "colorband_spiral_sat_anim.h"
#include "colorband_spiral_val_anim.h"
#include "cycle_all_anim.h"
#include "cycle_left_right_anim.h"
#include "cycle_up_down_anim.h"
#include "rainbow_moving_chevron_anim.h"
#include "cycle_out_in_anim.h"
#include "cycle_out_in_dual_anim.h"
#include "cycle_pinwheel_anim.h"
#include "cycle_spiral_anim.h"
#include "dual_beacon_anim.h"
#include "rainbow_beacon_anim.h"
#include "rainbow_pinwheels_anim.h"
#include "raindrops_anim.h"
#include "jellybean_raindrops_anim.h"
#include "hue_breathing_anim.h"
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
#include "fractal_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
#include "solid_reactive_simple_anim.h"
#include "solid_reactive_anim.h"
#include "solid_reactive_wide.h"
#include "solid_reactive_cross.h"
#include "solid_reactive_nexus.h"
#include "splash_anim.h"
#include "solid_splash_anim.h"