cb1935aaff
* Add FnLk to Melody96 bottom row * Update conditional in userspace makefile Thanks @drashna * Add F keys to Melody96 Fn layer * Add FN_ESC alias to userspace * Update KBD6X keymap * Fix RGB_MATRIX_ENABLE constant name in #if * Remove trailing \ from LAYOUT macro calls * Set RGB mode on EEPROM reset in KBD6X * Swap right and middle mouse buttons in KBD6X * Rearrange RGB controls in KBD6X * Update keycode aliases, replace CLEAR with DEL_NXT in KBD6X Add Clear to KBD6X as RCtrl+` * Convert code to 4 space indents * Tweak RCTRL layer functionality * Replace NUMPAD custom keycode with layer state logic * Update RGB_MATRIX_ENABLE check Co-Authored-By: vomindoraan <vomindoraan@gmail.com>
35 lines
759 B
C
35 lines
759 B
C
#pragma once
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#include "quantum.h"
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#define FOREACH_UNICODE(M) \
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M(COMMA, 0x002C) \
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M(L_PAREN, 0x0028) \
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M(R_PAREN, 0x0029) \
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M(EQUALS, 0x003D) \
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M(TIMES, 0x00D7) \
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M(DIVIDE, 0x00F7) \
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M(MINUS, 0x2212)
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#define UC_KEYCODE(name, code) name = UC(code),
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#define UCM_NAME(name, code) UCM_ ## name,
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#define UCM_ENTRY(name, code) [UCM_ ## name] = code,
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#define UCM_KEYCODE(name, code) name = X(UCM_ ## name),
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#if defined(UNICODE_ENABLE)
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enum unicode_keycodes {
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FOREACH_UNICODE(UC_KEYCODE)
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};
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#elif defined(UNICODEMAP_ENABLE)
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enum unicode_names {
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FOREACH_UNICODE(UCM_NAME)
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};
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extern const uint32_t PROGMEM unicode_map[];
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enum unicode_keycodes {
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FOREACH_UNICODE(UCM_KEYCODE)
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};
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#endif
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