17fffc3a51
* Initial keymap with no BL and with Ctrl and Enter on the home row. * Removing alternative layouts (Dvorak etc.). * Putting Enter back in the default position, moving Esc next to Alt. * Replacing grave with del. * Adding a numpad layer. * Adding operators and a triple zero to the numpad layer. * Swapping Alt and Win. * Updating to use new audio macros. * Removing numpad layer and changing left space to MOD_HYPR on hold. * Adding configurable 'clicky keys' feature. * Cleaning up clicky conditional logic. * Turning on backlight support and mapping backlight keys in the adjust layer. * Enabling backlight functionality. * Adding Adventure time theme song; increasing fake clicky randomness. * Cleaning up layer constants in my Planck keymap. * Initial implementation of porting my Planck keymap to a Let's Split. * Updating keyboards/planck/keymaps/josh to use declarations from new work on master. * Updating keyboards/lets_split/keymaps/josh to use declarations from new work on master. * Work in progress migrating Planck and Let's Split keymaps to a community keymap. Everything is working but Planck backlight. * Fixing rules.mk to enable backlight & audio correctly on Planck PCBs. Cleanup. * Tweaks to get Let's Split working with my community layout. * Switching to use EE_HANDS in my Let's Split build. * Adding vitamins_included makefile options to my ortho_4x12 layout. * Fixing planck/rev6 build -- backlight must be disabled. * Removing I2C from my rules.mk and addressing it in the config.h instead. * Moving community layout directory to my reddit username. :D * Adding a test encoder function; making lower left a media key and moving esc to a mod tap on ctrl. * Commenting out -flto in the compiler flags for the vitamins_included keyboard (couldn't figure out how else to turn it off). * Changing rotary encoder to control media volume. * Changing backlight and clicky defaults to max brightness no breathing and a low pitch click. * Initial implementation of backlight flickering. * Updating my README.md * Adding LINK_TIME_OPTIMIZATION to the vitamins_included/rev1 as a rules.mk feature. * Reverting keyboards/vitamins_included/rules.mk to master and using 'filter_out' in my layout instead. * Adding tested boards to the readme for my layout. * Per drashna, removing redundant clicky implementation and cleaning up headers. * Removing an extra include from my keymap.
34 lines
726 B
C
34 lines
726 B
C
#pragma once
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#define ADVENTURE_TIME \
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H__NOTE(_F5), \
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Q__NOTE(_F5), \
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H__NOTE(_F5), \
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H__NOTE(_G5), \
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H__NOTE(_E5), \
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H__NOTE(_E5), \
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H__NOTE(_D5), \
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H__NOTE(_C5), \
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HD_NOTE(_C6),
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(ADVENTURE_TIME)
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#define AUDIO_CLICKY
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#define AUDIO_CLICKY_ON
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#define AUDIO_CLICKY_FREQ_MAX 2500.0f
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.2f
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#define AUDIO_CLICKY_FREQ_DEFAULT 110.0f
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#endif
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// for some reason the LSvi rev1 disables action tapping...
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#ifdef NO_ACTION_TAPPING
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#undef NO_ACTION_TAPPING
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#endif
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#undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 15
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// let's split configuration:
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#define USE_I2C
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#define EE_HANDS
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