debd902a3d
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization
343 lines
16 KiB
C
343 lines
16 KiB
C
#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "../common/oled_helper.h"
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE = 0,
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_BASES,
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_LOWER,
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_LOWRS,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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BASE = SAFE_RANGE,
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BASES,
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LOWER,
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LOWRS,
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RAISE,
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ADJUST,
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KANJI,
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RGBRST
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};
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enum tapdances{
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TD_SCCL = 0,
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TD_SLRO,
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};
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// Layer Mode aliases
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#define _____ KC_TRNS
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#define XXXXX KC_NO
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#define KC_TBSF LSFT_T(KC_TAB)
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// #define KC_SPSF LSFT_T(KC_SPC)
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#define KC_ALAP LALT_T(KC_APP)
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#define KC_JEQL LSFT(KC_MINS)
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#define KC_SFUC LSFT(KC_RO)
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#define KC_RSBR LSFT(KC_8)
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#define KC_REBR LSFT(KC_9)
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#define KC_ZSFT LSFT_T(KC_Z)
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#define KC_ESCT LCTL_T(KC_ESC)
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#define KC_TBAL LALT_T(KC_TAB)
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#define KC_11SF LSFT_T(KC_F11)
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#define KC_SCCL TD(TD_SCCL)
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#define KC_SLRO TD(TD_SLRO)
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
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[TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_P7, KC_P8, KC_P9, KC_PSLS, KC_NLCK,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PAST, KC_TAB,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, KC_P1, KC_P2, KC_P3, KC_PMNS, KC_PENT,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT, LOWER, KC_P0, KC_PDOT, KC_PPLS, KC_BSPC,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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KC_DEL \
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// ExtraKey: Split backspace key or it is below the enter key.
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),
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[_LOWER] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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_____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL, KC_A, KC_B, KC_C, KC_JYEN, KC_HASH,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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_____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _____, KC_D, KC_E, KC_F, KC_PERC, KC_SFUC,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, KC_F11, KC_F12, BASES, KANJI, KC_ENT, XXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_PGUP, KC_RSBR, KC_REBR, KC_RBRC, KC_QUOT, _____,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END, _____, XXXXX, KC_COMM, KC_JEQL, KC_DEL,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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XXXXX \
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// ExtraKey: Split backspace key or it is below the enter key.
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),
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[_BASES] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_Q, KC_W, KC_E, KC_R, KC_T,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT, KC_A, KC_S, KC_D, KC_F, KC_G,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, KC_ZSFT, KC_X, KC_C, KC_V, KC_B,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT, KC_ESCT, KC_TBAL, KC_LGUI, LOWRS, KC_BSPC,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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KC_DEL \
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// ExtraKey: Split backspace key or it is below the enter key.
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),
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[_LOWRS] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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_____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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_____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, KC_F11, KC_F12, BASE, KANJI, KC_ENT, XXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_PGUP, KC_11SF, KC_F12, BASE, KANJI, KC_ENT,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END, _____, _____, _____, _____, KC_DEL,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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XXXXX \
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// ExtraKey: Split backspace key or it is below the enter key.
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),
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[_RAISE] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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_____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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XXXXX \
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// ExtraKey: Split backspace key or it is below the enter key.
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),
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[_ADJUST] = LAYOUT_rs( \
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// Treadstone48 Rhymestone
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//,--------------------------------------------------------------------------------------------------------------------. --------------------------------------------.
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XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| --------+--------+--------+--------+--------|
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XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| --------+--------+--------+--------+--------|
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_____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//`--------------------------------------------------------------------------------------------------------------------' --------------------------------------------'
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XXXXX \
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// ExtraKey: Split backspace key or it is below the enter key.
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)
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};
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#define L_BASE _BASE
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#define L_BASES (1<<_BASES)
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#define L_LOWER (1<<_LOWER)
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#define L_LOWRS (1<<_LOWRS)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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#ifdef SSD1306OLED
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typedef struct {
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uint8_t state;
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char name[8];
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}LAYER_DISPLAY_NAME;
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#define LAYER_DISPLAY_MAX 7
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const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
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{L_BASE, "Base"},
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{L_BASE + 1, "Base"},
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{L_BASES, "BaseSpl"},
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{L_LOWER, "Lower"},
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{L_LOWRS, "LowrSpl"},
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{L_RAISE, "Raise"},
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{L_ADJUST_TRI, "Adjust"}
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};
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static inline const char* get_leyer_status(void) {
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for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
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if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
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return layer_display_name[i].name;
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} else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
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return layer_display_name[i].name;
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}
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}
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return "?";
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}
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static char layer_status_buf[24] = "Layer state ready.\n";
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static inline void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
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keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
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}
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static inline void render_keymap_status(struct CharacterMatrix *matrix) {
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matrix_write(matrix, layer_status_buf);
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}
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#define UPDATE_KEYMAP_STATUS() update_keymap_status()
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#define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
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#else
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#define UPDATE_KEYMAP_STATUS()
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#define RENDER_KEYMAP_STATUS(a)
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#endif
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void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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pressed ? layer_on(layer1) : layer_off(layer1);
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IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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UPDATE_KEY_STATUS(keycode, record);
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bool result = false;
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switch (keycode) {
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case LOWER:
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update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
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break;
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case RAISE:
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update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
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break;
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case BASE:
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if (record->event.pressed) {
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default_layer_set(L_BASE);
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}
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break;
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case BASES:
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if (record->event.pressed) {
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default_layer_set(L_BASES);
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}
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break;
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case LOWRS:
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update_change_layer(record->event.pressed, _LOWRS, _RAISE, _ADJUST);
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break;
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case KANJI:
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if (record->event.pressed) {
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if (keymap_config.swap_lalt_lgui == false) {
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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UPDATE_KEYMAP_STATUS();
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return result;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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static inline void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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static inline void render_status(struct CharacterMatrix *matrix) {
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UPDATE_LED_STATUS();
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RENDER_LED_STATUS(matrix);
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RENDER_KEYMAP_STATUS(matrix);
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UPDATE_LOCK_STATUS();
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RENDER_LOCK_STATUS(matrix);
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RENDER_KEY_STATUS(matrix);
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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#endif
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matrix_clear(&matrix);
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if (is_master) {
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render_status(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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#endif
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