980a41e904
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json
291 lines
7.5 KiB
C
291 lines
7.5 KiB
C
// 2019, g Heavy Industries
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#include QMK_KEYBOARD_H
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#include "mousekey.h"
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#include "keymap.h"
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#include "keymap_steno.h"
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// Bitfield representing the current chord
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uint32_t cChord = 0;
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// See if a given chord is pressed.
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// P will return
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// PJ will continue processing, removing the found chord
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#define P(chord, act) if (cChord == (chord)) { act; return true; }
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#define PJ(chord, act) if ((cChord & (chord)) == (chord)) { cChord ^= chord; act; }
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// All Steno Codes
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// Shift to internal representation
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#define STN(n) (1L<<n)
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//i.e) S(teno)R(ight)F
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enum ORDER {
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SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUM,
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SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
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SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ
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};
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// Break it all out
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#define FN STN(SFN)
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#define PWR STN(SPWR)
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#define ST1 STN(SST1)
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#define ST2 STN(SST2)
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#define ST3 STN(SST3)
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#define ST4 STN(SST4)
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#define NUM STN(SNUM) // No distinction between left and right
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#define LSU STN(SLSU)
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#define LSD STN(SLSD)
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#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
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#define LK STN(SLK)
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#define LP STN(SLP)
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#define LW STN(SLW)
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#define LH STN(SLH)
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#define LR STN(SLR)
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#define LA STN(SLA)
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#define LO STN(SLO)
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#define RE STN(SRE)
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#define RU STN(SRU)
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#define RF STN(SRF)
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#define RR STN(SRR)
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#define RP STN(SRP)
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#define RB STN(SRB)
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#define RL STN(SRL)
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#define RG STN(SRG)
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#define RT STN(SRT)
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#define RS STN(SRS)
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#define RD STN(SRD)
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#define RZ STN(SRZ)
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bool processQwerty(void);
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bool processFakeSteno(void);
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void clickMouse(uint8_t kc);
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void SEND(uint8_t kc);
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extern int getKeymapCount(void);
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// Mode state
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enum MODE { STENO = 0, QWERTY, COMMAND };
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enum MODE cMode = STENO;
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enum MODE pMode;
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bool QWERSTENO = false;
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// Command State
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#define MAX_CMD_BUF 20
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uint8_t CMDBUF[MAX_CMD_BUF];
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uint8_t CMDLEN = 0;
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// Key Repeat state
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bool inChord = false;
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uint16_t repTimer = 0;
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#define REP_DELAY 300
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// Mousekeys state
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bool inMouse = false;
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int8_t mousePress;
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// All processing done at chordUp goes through here
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bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
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// Check for mousekeys, this is release
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#ifdef MOUSEKEY_ENABLE
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if (inMouse) {
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inMouse = false;
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mousekey_off(mousePress);
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mousekey_send();
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}
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#endif
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// Toggle Serial/QWERTY steno
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if (cChord == (PWR | FN | ST1 | ST2)) {
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uprintf("Fallback Toggle\n");
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QWERSTENO = !QWERSTENO;
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goto out;
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}
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// handle command mode
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if (cChord == (PWR | FN | RD | RZ)) {
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uprintf("COMMAND Toggle\n");
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if (cMode != COMMAND) { // Entering Command Mode
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CMDLEN = 0;
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pMode = cMode;
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cMode = COMMAND;
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} else { // Exiting Command Mode
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cMode = pMode;
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// Press all and release all
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for (int i = 0; i < CMDLEN; i++) {
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register_code(CMDBUF[i]);
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}
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clear_keyboard();
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}
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goto out;
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}
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// Handle Gaming Toggle,
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if (cChord == (PWR | FN | ST2 | ST3) && getKeymapCount() > 1) {
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uprintf("Switching to QMK\n");
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layer_on(1);
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goto out;
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}
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// Lone FN press, toggle QWERTY
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if (cChord == FN) {
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(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
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goto out;
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}
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// Check for Plover momentary
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if (cMode == QWERTY && (cChord & FN)) {
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cChord ^= FN;
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goto steno;
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}
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// Do QWERTY and Momentary QWERTY
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if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
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if (cChord & FN) cChord ^= FN;
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processQwerty();
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goto out;
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}
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// Fallback NKRO Steno
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if (cMode == STENO && QWERSTENO) {
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processFakeSteno();
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goto out;
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}
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steno:
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// Hey that's a steno chord!
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inChord = false;
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cChord = 0;
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return true;
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out:
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inChord = false;
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clear_keyboard();
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cChord = 0;
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return false;
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}
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// Update Chord State
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bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
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// Everything happens in here when steno keys come in.
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// Bail on keyup
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if (!record->event.pressed) return true;
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// Update key repeat timers
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repTimer = timer_read();
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inChord = true;
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// Switch on the press adding to chord
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bool pr = record->event.pressed;
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switch (keycode) {
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// Mods and stuff
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case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
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case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
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case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
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case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
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case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
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case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
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case STN_N1...STN_N6:
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case STN_N7...STN_NC: pr ? (cChord |= (NUM)): (cChord &= ~(NUM)); break;
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// All the letter keys
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case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
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case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
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case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
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case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
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case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
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case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
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case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
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case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
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case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
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case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
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case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
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case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
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case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
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case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
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case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
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case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
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case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
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case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
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case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
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case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
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case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
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case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
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}
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// Check for key repeat in QWERTY mode
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return true;
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}
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void matrix_scan_user(void) {
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// We abuse this for early sending of key
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// Key repeat only on QWER/SYMB layers
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if (cMode != QWERTY) return;
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// Check timers
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if (timer_elapsed(repTimer) > REP_DELAY) {
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// Process Key for report
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processQwerty();
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// Send report to host
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send_keyboard_report();
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repTimer = timer_read();
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}
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};
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// Helpers
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bool processFakeSteno(void) {
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PJ( LSU, SEND(KC_Q););
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PJ( LSD, SEND(KC_A););
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PJ( LFT, SEND(KC_W););
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PJ( LP, SEND(KC_E););
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PJ( LH, SEND(KC_R););
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PJ( LK, SEND(KC_S););
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PJ( LW, SEND(KC_D););
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PJ( LR, SEND(KC_F););
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PJ( ST1, SEND(KC_T););
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PJ( ST2, SEND(KC_G););
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PJ( LA, SEND(KC_C););
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PJ( LO, SEND(KC_V););
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PJ( RE, SEND(KC_N););
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PJ( RU, SEND(KC_M););
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PJ( ST3, SEND(KC_Y););
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PJ( ST4, SEND(KC_H););
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PJ( RF, SEND(KC_U););
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PJ( RP, SEND(KC_I););
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PJ( RL, SEND(KC_O););
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PJ( RT, SEND(KC_P););
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PJ( RD, SEND(KC_LBRC););
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PJ( RR, SEND(KC_J););
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PJ( RB, SEND(KC_K););
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PJ( RG, SEND(KC_L););
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PJ( RS, SEND(KC_SCLN););
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PJ( RZ, SEND(KC_COMM););
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PJ( NUM, SEND(KC_1););
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return false;
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}
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void clickMouse(uint8_t kc) {
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#ifdef MOUSEKEY_ENABLE
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mousekey_on(kc);
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mousekey_send();
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// Store state for later use
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inMouse = true;
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mousePress = kc;
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#endif
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}
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void SEND(uint8_t kc) {
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// Send Keycode, Does not work for Quantum Codes
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if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
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uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
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CMDBUF[CMDLEN] = kc;
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CMDLEN++;
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}
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if (cMode != COMMAND) register_code(kc);
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return;
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}
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