eb48e5ebdb
* Add ISO backslash key position to matrix and keymap files * Use KC_NO instead of KC_BSLS for unused position in custom keymap * Add new key position to json layout file used by online configurator |
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.. | ||
keymaps | ||
config.h | ||
facew.c | ||
facew.h | ||
i2c.c | ||
i2c.h | ||
info.json | ||
matrix.c | ||
readme.md | ||
rules.mk | ||
usbconfig.h |
FaceW
A 60% no frills keyboard.
The FaceW is a special run of the WKL B.Face sourced from Sprit that doesn't have underglow RGB LEDs but does have in switch LEDs. Also unlike the B.Face, it is based on ps2avru instead of ps2avrGB. It is designed and manufactured in Korea. It originally uses BootMapperClient for programming but can now also use QMK.
Keyboard Maintainer: MechMerlin
Hardware Supported: FaceW Sprit Edition PCB
Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=1352
Keyboard Notes
- The FaceW Sprit Edition can be purchased on mechanicalkeyboards.com
- Uses ps2avru instead of ps2avrgb
- To put in reset mode hold
q
while inserting the USB cable
Make example for this keyboard (after setting up your build environment):
make facew:default
Flashing
ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
Windows:
- Download HIDBootFlash.
- Place your keyboard into reset.
- Press the
Find Device
button and ensure that your keyboard is found. - Press the
Open .hex File
button and locate the.hex
file you created. - Press the
Flash Device
button and wait for the process to complete.
macOS:
-
Install homebrew by typing the following:
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
-
Install
crosspack-avr
.brew cask install crosspack-avr
-
Install the following packages:
brew install python brew install pyusb brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
-
Place your keyboard into reset.
-
Flash the board by typing
bootloadHID -r
followed by the path to your.hex
file.
See build environment setup then the make instructions for more information.