81ad6cac7e
* Sweet16 as a switch tester * pragma once * QMK_KEYBOARD_H instead of sweet16.h
190 lines
7.8 KiB
C
190 lines
7.8 KiB
C
#pragma once
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struct mechswitch
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{
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unsigned int brand: 4;
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unsigned int variant: 4;
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unsigned int color: 5;
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};
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#define MAX_SWITCH_NAME_LENGTH 256
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#define BRAND_KAILH 1
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#define BRAND_KAILH_LOW 2
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#define BRAND_GATERON 3
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#define BRAND_CHERRY_MX 4
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#define BRAND_CHERRY_ML 5
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#define BRAND_OUTEMU 6
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#define BRAND_GREETECH 7
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#define BRAND_VARMILO 8
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#define BRAND_MOD 9
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#define BRAND_HAKO 10
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#define COLOR_NO 0
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#define COLOR_WHITE 1
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#define COLOR_BLACK 2
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#define COLOR_BLUE 3
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#define COLOR_RED 4
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#define COLOR_YELLOW 5
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#define COLOR_BROWN 6
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#define COLOR_GREEN 7
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#define COLOR_CLEAR 8
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#define COLOR_SILVER 9
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#define COLOR_NATURE_WHITE 10
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#define COLOR_GREY 11
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#define COLOR_JADE 12
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#define COLOR_NAVY 13
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#define COLOR_BURNT_ORANGE 14
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#define COLOR_PALE_BLUE 15
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#define COLOR_DARK_YELLOW 16
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#define COLOR_GOLD 17
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#define COLOR_CHOCOLATE_WHITE 18
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#define COLOR_BURGUNDY 19
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#define COLOR_PURPLE 20
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#define COLOR_LIGHT_GREEN 21
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#define COLOR_TRUE 22
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#define COLOR_BERRY 23
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#define COLOR_PLUM 24
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#define COLOR_SAGE 25
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#define COLOR_VIOLET 26
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#define COLOR_L 27
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#define COLOR_M 28
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#define COLOR_H 29
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#define COLOR_SH 30
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#define VARIANT_NO 0
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#define VARIANT_BOX 1
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#define VARIANT_BOX_THICK 2
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#define VARIANT_BOX_HEAVY 3
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#define VARIANT_SILENT 4
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#define VARIANT_TACTILE 5
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#define VARIANT_LINEAR 6
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#define VARIANT_SPEED 7
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#define VARIANT_SPEED_HEAVY 8
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#define VARIANT_SPEED_CLICK_THICK 9
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#define VARIANT_PRO 10
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#define VARIANT_PRO_HEAVY 11
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#define VARIANT_ROYAL 12
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#define VARIANT_CLICK_THICK 13
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#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE}
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#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED}
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#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN}
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#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK}
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#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN}
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#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR}
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#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE}
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#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER}
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#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE}
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#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK}
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#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED}
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#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY}
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#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY}
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#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO}
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#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE}
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#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN}
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#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK}
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#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED}
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#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR}
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#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN}
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#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW}
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#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR}
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#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED}
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#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW}
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#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK}
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#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN}
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#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE}
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#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN}
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#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK}
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#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED}
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#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE}
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#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN}
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#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK}
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#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED}
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#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE}
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#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN}
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#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK}
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#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED}
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#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN}
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#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE}
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#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED}
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#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK}
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#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN}
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#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL}
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#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE}
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#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY}
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#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE}
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#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE}
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#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER}
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#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD}
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#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER}
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#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE}
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#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY}
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#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY}
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#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE}
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#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN}
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#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY}
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#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM}
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#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE}
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#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE}
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#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN}
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#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED}
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#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE}
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#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY}
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#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE}
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#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE}
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#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR}
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#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE}
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#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR}
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#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE}
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#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET}
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#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L}
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#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M}
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#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H}
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#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH}
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#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L}
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#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M}
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#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H}
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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(byte & 0x40 ? '1' : '0'), \
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(byte & 0x20 ? '1' : '0'), \
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(byte & 0x10 ? '1' : '0'), \
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(byte & 0x08 ? '1' : '0'), \
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(byte & 0x04 ? '1' : '0'), \
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(byte & 0x02 ? '1' : '0'), \
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(byte & 0x01 ? '1' : '0')
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const char *brand_name(struct mechswitch ms);
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const char *variant_name(struct mechswitch ms);
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const char *color_name(struct mechswitch ms);
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void switch_name(struct mechswitch ms, char *buf);
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int bitfieldtoi(struct mechswitch ms);
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