qmk_firmware/keyboards/boardwalk
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00
..
keymaps Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
boardwalk.h Adding extra supported Boardwalk layout (#9341) 2020-06-09 17:22:28 -07:00
config.h Remove RGBLIGHT_ANIMTION and clean up effect defines for 0-F (#18725) 2022-10-15 09:55:12 -07:00
info.json Move keyboard USB IDs and strings to data driven: B (#17782) 2022-07-25 16:20:19 +01:00
readme.md [Keyboard] Boardwalk Refactor (#8122) 2020-02-08 10:25:50 -08:00
rules.mk Tidy up NKRO_ENABLE rules (#15382) 2021-12-09 16:05:44 +11:00

Boardwalk

Boardwalk

The Boardwalk is a 60% ortholinear keyboard, designed around Ergodox keycap sets and to fit into many standard 60% cases. The project was inspired by OLKBs Atomic keyboard, which used larger 2u mods, but u/shensmobile decided to switch to 1.5u keys so that Ergodox sets would provide excellent compatibility. The rest of the board can be covered using standard key sizes from 60% sets.

  • Keyboard Maintainer: QMK Community
  • Hardware Supported: Boardwalk Ortholinear PCB
  • Hardware Availability: panc.co

Make example for this keyboard (after setting up your build environment):

make boardwalk:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.