2abc0e17e7
* Add Quefrency Rev. 2 * Add encoder support * Add RGB LED mapping info * Add diode direction * Revert removal of default folder for CI purposes * Remove unneeded lines * Rename ISO layout macros
63 lines
2 KiB
C
63 lines
2 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xCB10
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#define PRODUCT_ID 0x1257
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#define DEVICE_VER 0x0200
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#define MANUFACTURER Keebio
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#define PRODUCT Quefrency
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#define DESCRIPTION Split 60/65 percent staggered keyboard
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 9
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#define DIODE_DIRECTION COL2ROW
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// wiring of each half
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#define MATRIX_ROW_PINS { B1, B2, C7, B4, D7 }
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#define MATRIX_COL_PINS { F4, F1, F0, B7, B3, D2, D3, D5, D4 }
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#define MATRIX_ROW_PINS_RIGHT { B3, B2, B6, B4, D7 }
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#define MATRIX_COL_PINS_RIGHT { F1, F0, F4, F5, F6, D5, C7, D3, B7 }
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#define SPLIT_HAND_PIN F7
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#define ENCODERS_PAD_A { F6 }
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#define ENCODERS_PAD_B { F5 }
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#define ENCODERS_PAD_A_RIGHT { D4 }
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#define ENCODERS_PAD_B_RIGHT { D6 }
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D0
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#define RGB_DI_PIN E6
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 16 // Number of LEDs
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#define RGBLED_SPLIT { 8, 8 }
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#define RGBLIGHT_LED_MAP { 1, 2, 3, 12, 13, 14, 15, 0, 7, 6, 5, 4, 11, 10, 9, 8 }
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