fd0bd29a0a
* Adding my personal planck keymap * Adding readme.md to my keymap * Create my userspace add users/ishtob/ * Moved macros off keymap macros now exsists in my userspace, moved them off keyboard specific keymaps * Create my userspace add users/ishtob/ * rebase from main QMK repo
70 lines
2 KiB
C
70 lines
2 KiB
C
/*
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Based on userspace written by @drashna 2017
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Copyright 2018 Hsian Chang <ishtob@gmail.com> @ishtob
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ishtob.h"
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#include "action.h"
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#include "action_layer.h"
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// #include "dynamic_macro.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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// Call user matrix init, then call the keymap's init function
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void matrix_init_user(void) {
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matix
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// scan function
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void matrix_scan_user(void) {
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matrix_scan_keymap();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DFU:
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if (record->event.pressed) {
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clear_keyboard();
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reset_keyboard();
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}
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return false;
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break;
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}
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return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
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}
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