f3d5b1091d
* Disable a bunch of reactive modes * Enable rgb matrix for Corne Keyboard * Convert CRKBD to rgb matrix * Add Gergo keyboard layout * Make Diablo 3 tap dance better * Add basic support for Planck EZ * Fix RGB Matrix stuff * Fix keycodes for Planck EZ * Update CRKBD OLED stuff * Fix typo for sleep on ergodox glow * Improve my gergo layout * Scrolling OLED key logger! * Change gergo layout * Hnadle unicode keycodes if unicode is disabled * Disable COMMAND/CONSOLE for gergo * Fix right side control * Re-enable LTO for all platforms Since I got updated arm gcc binaries that no longer error out on lto * Update formatting to match newer community standards Poor 2 space * Re-alight startup animation to use new HUE range * Streamline gitlab ci scripts * Disabled Space Cadet * Add support for breathing table * Enable new LTO Option And clean up defines that will now be repeatitive * Remove vscode settings * Additional formatting cleanup of config.h files
66 lines
2.1 KiB
C
66 lines
2.1 KiB
C
#include "tap_dances.h"
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//define diablo macro timer variables
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diablo_timer_t diablo_timer[4];
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uint8_t diablo_times[] = { 0, 0, 1, 3, 5, 10, 30 };
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// has the correct number of seconds elapsed (as defined by diablo_times)
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bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer].key_time) < (diablo_timer[dtimer].timer * 1000)) ? false : true; };
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
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int index = (int)user_data;
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if (state->count >= 7) {
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diablo_timer[index].key_time = diablo_times[0];
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reset_tap_dance(state);
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} else {
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diablo_timer[index].key_time = diablo_times[state->count];
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}
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}
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// One funtion to rule them all!!
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#define ACTION_TAP_DANCE_DIABLO(arg) { \
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.fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
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.user_data = (void *)arg, \
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0),
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[TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1),
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[TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2),
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[TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3),
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};
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (IS_LAYER_ON(_DIABLO)) {
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switch (diablo_key) {
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case 0:
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tap_code(KC_1); break;
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case 1:
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tap_code(KC_2); break;
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case 2:
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tap_code(KC_3); break;
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case 3:
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tap_code(KC_4); break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_timer[dtime].key_time) {
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diablo_timer[dtime].timer = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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