d7b381128e
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
140 lines
2.9 KiB
C
140 lines
2.9 KiB
C
#pragma once
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#define EECONFIG_USERSPACE (uint8_t *)20
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#define LRALT TD(TD_LALT_RALT)
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#define QUOTE TD(TD_SING_DOUB)
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#define GRAVE TD(TD_GRV_3GRV)
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#define OBRACK TD(TD_BRCK_PARN_O)
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#define CBRACK TD(TD_BRCK_PARN_C)
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#define THREE TD(TD_3_GRV_ACT)
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#define STRIKE TD(TD_STRK_SHOT)
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#define HYPHEN TD(TD_HYPH_UNDR)
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#define CEDILLA TD(TD_C_CED)
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#define GAME TD(TD_GAME)
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#define RAISE MO(1)
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#define LOWER MO(2)
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#define MEDIA MO(3)
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#define FUNCT MO(4)
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#define KEEB MO(5)
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#define MOD_CTL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
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#define MOD_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
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#define MOD_SFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
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#define LED_FLASH_DELAY 150
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#define ACCEL_DELAY 500
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#define DEACCEL_DELAY 500
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#define INACTIVE_DELAY 250
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#define SLEEP_DELAY 180000
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enum {
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_QWERTY = 0,
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_RAISE,
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_LOWER,
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_MEDIA,
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_FUNCT,
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_KEEB,
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_GAMING,
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};
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typedef enum {
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OS_MAC, // Don't assign values
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OS_WIN,
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OS_NIX,
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_OS_COUNT,
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} OS;
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typedef struct {
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uint16_t h;
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uint8_t s;
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uint8_t v;
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} Color;
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typedef enum {
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no_flash = 0,
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flash_off,
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flash_on,
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} flashState;
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typedef enum {
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add_fade = 0,
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sub_fade,
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} fadeState;
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typedef enum {
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active = 0,
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inactive,
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sleeping,
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boot,
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} activityState;
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enum custom_keycodes {
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M_PMOD = SAFE_RANGE,
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M_SMOD,
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M_OS,
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M_SFT,
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M_SPC,
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};
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enum tapdances {
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TD_3_GRV_ACT = 0,
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TD_C_CED,
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TD_GRV_3GRV,
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TD_SLSH_HTTP,
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TD_SING_DOUB,
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TD_HYPH_UNDR,
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TD_SPECIAL,
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TD_BRCK_PARN_O,
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TD_BRCK_PARN_C,
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TD_LALT_RALT,
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TD_GAME,
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};
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void velocikey_accelerate(void);
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void velocikey_decelerate(void);
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uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue);
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void set_color (Color new, bool update);
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void save_color(Color to_save);
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void reset_color(void);
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Color mod_color(Color current_color, bool should_add, uint8_t change_amount);
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void reverse_fade (void);
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void check_state (void);
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void fade_rgb (void);
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void flash_rgb (void);
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void set_os (uint8_t os, bool update);
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void tap_key(uint8_t keycode);
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void pri_mod(bool press);
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void sec_mod(bool press);
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void surround_type(uint8_t num_of_chars, uint16_t keycode, bool use_shift);
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void long_keystroke(size_t num_of_keys, uint16_t keys[]);
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void dance_grv (qk_tap_dance_state_t *state, void *user_data);
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void dance_quot (qk_tap_dance_state_t *state, void *user_data);
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void dance_strk (qk_tap_dance_state_t *state, void *user_data);
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void dance_3 (qk_tap_dance_state_t *state, void *user_data);
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void dance_c (qk_tap_dance_state_t *state, void *user_data);
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void dance_game (qk_tap_dance_state_t *state, void *user_data);
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int cur_dance (qk_tap_dance_state_t *state);
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void spc_finished (qk_tap_dance_state_t *state, void *user_data);
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void spc_reset (qk_tap_dance_state_t *state, void *user_data);
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