9cb1d36974
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "v1.h"
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#include <avr/pgmspace.h>
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#include "action_layer.h"
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#include "i2c.h"
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#include "quantum.h"
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#include "rgblight.h"
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// custom RGB driver
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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if (!rgblight_config.enable) {
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for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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led[i].r = 0;
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led[i].g = 0;
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led[i].b = 0;
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}
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}
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i2c_init();
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i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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rgblight_task();
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/* add other tasks to be done on each matrix scan */
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}
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