368 lines
11 KiB
C
368 lines
11 KiB
C
#include QMK_KEYBOARD_H
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#include "led.h"
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#include <print.h>
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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enum cospad_layers {
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_QWERTY_LAYER,
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_QWERTZ_LAYER,
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_COLEMA_LAYER,
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_DVORAK_LAYER,
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_QWERTY_LOWER_LAYER,
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_QWERTZ_LOWER_LAYER,
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_COLEMA_LOWER_LAYER,
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_DVORAK_LOWER_LAYER,
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_RAISE_LAYER,
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_ALTER_LAYER,
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};
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// To switch the default layer used for the layout, there are special keycodes.
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// Which onces detected below serve to switch it.
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enum cospad_keycodes {
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QWERTY = SAFE_RANGE,
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QWERTZ,
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COLEMAK,
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DVORAK
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _QWERTY_LAYER: Default layer
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* ,-----------------------.
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* | T | G | B | Alt |
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* |-----|-----|-----|-----|
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* | R | F | V | LOW |
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* |-----|-----|-----|-----|
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* | E | D | C | |
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* |-----|-----|-----| Spc |
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* | W | S | X | |
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* |-----|-----|-----|-----|
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* | Q | A | Z | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*
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* And it's LOWER layer
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* ,-----------------------.
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* | P | ; | / | Alt |
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* |-----|-----|-----|-----|
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* | O | L | . | LOW |
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* |-----|-----|-----|-----|
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* | I | K | , | |
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* |-----|-----|-----| Ent |
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* | U | J | M | |
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* |-----|-----|-----|-----|
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* | Y | H | N | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*/
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[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
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KC_T, KC_G, KC_B, KC_LALT, \
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KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
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KC_E, KC_D, KC_C, \
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KC_W, KC_S, KC_X, KC_SPACE, \
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KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
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KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
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[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
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KC_O, KC_L, KC_DOT, _______, \
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KC_I, KC_K, KC_COMM, \
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KC_U, KC_J, KC_M, KC_ENTER, \
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KC_Y, KC_H, KC_N, _______, \
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_______, _______, _______, _______),
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/* Keymap _QWERTZ_LAYER: Alternate default layer
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* ,-----------------------.
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* | T | G | B | Alt |
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* |-----|-----|-----|-----|
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* | R | F | V | LOW |
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* |-----|-----|-----|-----|
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* | E | D | C | |
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* |-----|-----|-----| Spc |
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* | W | S | X | |
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* |-----|-----|-----|-----|
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* | Q | A | Y | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*
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* And it's LOWER layer
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* ,-----------------------.
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* | P | ; | / | Alt |
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* |-----|-----|-----|-----|
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* | O | L | > | LOW |
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* |-----|-----|-----|-----|
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* | I | K | < | |
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* |-----|-----|-----| Ent |
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* | U | J | M | |
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* |-----|-----|-----|-----|
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* | Z | H | N | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*/
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[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
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KC_T, KC_G, KC_B, KC_LALT, \
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KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
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KC_E, KC_D, KC_C, \
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KC_W, KC_S, KC_X, KC_SPACE, \
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KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
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KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
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[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
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KC_O, KC_L, KC_DOT, _______, \
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KC_I, KC_K, KC_COMM, \
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KC_U, KC_J, KC_M, KC_ENTER, \
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KC_Z, KC_H, KC_N, _______, \
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_______, _______, _______, _______),
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/* Keymap _COLEMA_LAYER: Alternate default layer
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* ,-----------------------.
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* | G | D | B | Alt |
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* |-----|-----|-----|-----|
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* | P | T | V | LOW |
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* |-----|-----|-----|-----|
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* | F | S | C | |
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* |-----|-----|-----| Spc |
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* | W | R | X | |
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* |-----|-----|-----|-----|
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* | Q | A | Z | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*
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* And it's LOWER layer
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* ,-----------------------.
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* | ; | O | / | Alt |
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* |-----|-----|-----|-----|
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* | Y | I | . | LOW |
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* |-----|-----|-----|-----|
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* | U | E | , | |
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* |-----|-----|-----| Ent |
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* | L | N | M | |
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* |-----|-----|-----|-----|
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* | J | H | K | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*/
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[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
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KC_T, KC_D, KC_B, KC_LALT, \
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KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
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KC_E, KC_S, KC_C, \
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KC_W, KC_R, KC_X, KC_SPACE, \
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KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
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KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
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[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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KC_SCLN, KC_O, KC_SLSH, _______, \
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KC_Y, KC_I, KC_DOT, _______, \
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KC_U, KC_E, KC_COMM, \
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KC_L, KC_N, KC_M, KC_ENTER, \
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KC_J, KC_H, KC_K, _______, \
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KC_F, KC_G, _______, _______),
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/* Keymap _DVORAK_LAYER: Alternate default layer
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* ,-----------------------.
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* | Y | I | X | Alt |
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* |-----|-----|-----|-----|
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* | P | U | K | LOW |
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* |-----|-----|-----|-----|
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* | . | E | J | |
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* |-----|-----|-----| Spc |
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* | , | O | Q | |
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* |-----|-----|-----|-----|
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* | ' | A | ; | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*
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* And it's LOWER layer
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* ,-----------------------.
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* | L | S | Z | Alt |
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* |-----|-----|-----|-----|
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* | R | N | V | LOW |
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* |-----|-----|-----|-----|
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* | C | T | W | |
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* |-----|-----|-----| Ent |
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* | G | H | M | |
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* |-----|-----|-----|-----|
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* | F | D | B | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*/
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[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
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KC_Y, KC_I, KC_X, KC_LALT, \
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KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
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KC_DOT, KC_E, KC_J, \
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KC_COMM, KC_O, KC_A, KC_SPACE, \
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KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
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KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
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[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
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KC_L, KC_S, KC_Z, KC_LALT, \
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KC_R, KC_N, KC_V, _______, \
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KC_C, KC_T, KC_W, \
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KC_G, KC_H, KC_M, KC_ENTER,\
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KC_F, KC_D, KC_B, _______, \
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_______, _______, _______, _______),
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/* Keymap _RAISE_LAYER: Additional layer to access more
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* ,-----------------------.
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* | 5 | 0 | del | Alt |
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* |-----|-----|-----|-----|
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* | 4 | 9 | -> | LOW |
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* |-----|-----|-----|-----|
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* | 3 | 8 | <- | |
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* |-----|-----|-----| Spc |
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* | 2 | 7 | -> | |
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* |-----|-----|-----|-----|
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* | 1 | 6 | <- | RAI |
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* |-----|-----|-----|-----|
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* | Esc | Tab | Sft | Ctl |
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* `-----------------------'
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*/
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[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
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KC_5, KC_0, KC_BSPC, _______, \
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KC_4, KC_9, KC_RIGHT, _______, \
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KC_3, KC_8, KC_UP, \
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KC_2, KC_7, KC_DOWN, _______, \
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KC_1, KC_6, KC_LEFT, _______, \
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_______, _______, _______, _______),
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/* Keymap _ALTER_LAYER: Function layer used to control the Leds
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* and use media buttons
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* ,----------------------------------------.
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* | Val Dec | Bl Toggle | Qwertz | Super |
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* |---------|------------|---------|-------|
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* | Val Inc | Bl Off | Qwerty | |
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* |---------|------------|---------|-------|
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* | Sat Dec | Bl On | Colemak | |
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* |---------|------------|---------| |
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* | Sat Inc | RGB Toggle | Dvorak | |
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* |---------|------------|---------|-------|
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* | Hue Dec | RGB Next | Vol Dwn | |
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* |---------|------------|---------|-------|
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* | Hue Inc | RGB Prev | Vol Up | Reset |
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* `----------------------------------------'
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*/
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[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
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RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
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RGB_VAI, BL_OFF, QWERTY, _______, \
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RGB_SAD, BL_ON, COLEMAK, \
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RGB_SAI, RGB_TOG, DVORAK, _______, \
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RGB_HUD, RGB_MOD, KC_VOLD, _______, \
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RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
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};
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// Makes sure to update the good tri-layer if a layer changes
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(default_layer_state)) {
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case _QWERTY_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
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break;
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case _QWERTZ_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
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break;
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case _COLEMA_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
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break;
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case _DVORAK_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
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break;
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}
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return state;
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}
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// Makes the tri-layer
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uint32_t default_layer_state_set_kb(uint32_t state) {
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switch (biton32(state)) {
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case _QWERTY_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
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layer_move(_QWERTY_LAYER);
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break;
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case _QWERTZ_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
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layer_move(_QWERTZ_LAYER);
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break;
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case _COLEMA_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
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layer_move(_COLEMA_LAYER);
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break;
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case _DVORAK_LAYER:
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
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state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
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layer_move(_DVORAK_LAYER);
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break;
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}
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return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case BL_TOGG:
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if (record->event.pressed) {
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cospad_bl_led_togg();
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}
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return false;
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case BL_ON:
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if (record->event.pressed) {
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cospad_bl_led_on();
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}
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return false;
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case BL_OFF:
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if (record->event.pressed) {
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cospad_bl_led_off();
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}
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return false;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY_LAYER);
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print("switched to QWERTY layout\n");
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}
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return false;
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break;
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case QWERTZ:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTZ_LAYER);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMA_LAYER);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK_LAYER);
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}
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return false;
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break;
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default:
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return true;
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}
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}
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