10c636a1ee
* add my config * fix backlight, clean up that code * group background code, restore static var * qwerty is supposed to be in the middle * wrap layer change backlight in ifdef * backlight levels and some more 'emojis'. * Restructure to make it possible to press cmd ent on the right side of the board with one hand. * Expose the period through the number layer. Add Hyper keys to mouse layer * reduce mouse speed * add a : -P key * Thumbs up and down, remove some keys that are duplicated via function keys, clean up * fix build issues * add various emoji * duplicate default Meira keymaps * Miera updates * add documented but unmapped emoji * Sound for the Meira, was stumped by a file size! Thanks drashna! * add docs * docs * revert lib changes... * clean up * clean up * remove make file * Fixes missing key * clean up * add my lets split * add more emoji * add the telophase board (unofficially, I guess...) * add missing files * add/reset files * Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead. * Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H. * Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards. * clean up * add a key for command tilde (osx loves it) * at least its building again * remove adjusts and migrate layer switching to MO(_LAYER) * update the telophase readme * update the telophase readme * grahampheaths -> grahampheath * ONEHAND_ENABLE -> SWAP_HANDS_ENABLE * convert lets split to use ortho_4x12 * Move lets split keyboard layout into community/ortho_4x12 * make telophase use LAYOUT() * I did it?! * Add clap and grin * swap tabs and back and forward * whitespace |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
Graham's Meira.
Don't expect this to work for you unaltered! For the record, these are my notes, not a guide for you :-)
Known issues:
Anything over 28k will begin to overwrite the boot loader, which is a pain!
Be sure to check file size with:
avr-size meira_promicro_grahampheath.hex
Sounds
I've added a 8ohm 0.5W speaker, its a bit large, but it fits in approximately the same space as the ProMicro. I soldered directly to PC6 and GND.
As the Meira code stood, adding sound increased the hex beyond what the boot loader could handle, so I had to dial way back on features that I wasnt using, like backlighting and RGB support. I also removed function keys, though I think you could restore some of these features, you certainly can't restore all of them and still fit with a boot loader.
Build
Built for the ProMicro with:
make meira/promicro:grahampheath
Build and upload with, which is cool because it will sense your port.
make meira/promicro:grahampheath:avrdude
Program a hex directly with:
avrdude -p atmega32u4 -P /dev/tty.usbmodem14111 -c avr109 -v -e -D -U flash:w:meira_promicro_grahampheath.hex
If you use an AVRISP you will be program a hex without a boot loader:
avrdude -p atmega32u4 -P /dev/tty.usbmodem14111 -c avrisp -v -e -U flash:w:meira_promicro_grahampheath.hex
Bricked
Did you overwrite your boot loader?
I did...
I used an Ardunio as an ISP, and was able to program various boot loaders. Ultimately it seemed like this was the right combo:
ProMicro boot loader hex is called Caterina-promicro16.hex
and is stored on Sparkfun's GitHub
avrdude -c avrisp -p m32u4 -P /dev/tty.usbmodem14141 -v -e -U flash:w:Caterina-promicro16.hex -U efuse:w:0xcb:m -U hfuse:w:0xd8:m -U lfuse:w:0xff:m