d27855665a
* Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README |
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.. | ||
v1 | ||
v2 | ||
config.h | ||
mechmini.c | ||
mechmini.h | ||
readme.md | ||
rules.mk |
Mechmini
A 40% compact ortholinear/staggered keyboard.
Version 1 was originally bootmapper (ps2avrGB) and can be ported to QMK following the v1 readme (../mechmini/v1/readme.md). This version is no longer in production.
Version 2 (Mechmini 2.0) was shipped powered by QMK More info on MECHKEYS.
Keyboard Maintainer: QMK Community (version 1) & TurboMech (version 2 - aka Mechmini 2.0)
Hardware Supported: Mechmini keyboard
Hardware Availability: MECHKEYS
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
make mechmini:default
See build environment setup then the make instructions for more information.
Mechmini Notes
There are 2 versions of the Mechmini keyboard. Please read the readme for the version you have for make instructions.