qmk_firmware/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
skeletonkbd 2275b35e92
[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard

* fix

* fix

* fixed info.json

* Update keyboards/skeletonkbd/skeletonnumpad/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Change RGBLIGHT_LIMIT_VAL

Co-authored-by: Ryan <fauxpark@gmail.com>
2022-04-28 11:16:21 -07:00

43 lines
1.3 KiB
C

/* Copyright 2022 SkeletonKBD
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_numpad_5x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K13, \
K30, K31, K32, \
K40, K42, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, KC_NO },\
{ K30, K31, K32, K33 }, \
{ K40, KC_NO, K42, KC_NO } \
}