149 lines
5.8 KiB
C
149 lines
5.8 KiB
C
#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#include "muse.h"
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#define EXPAND_LAYOUT(...) LAYOUT_preonic_grid(__VA_ARGS__)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Layout
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
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),
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#endif
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};
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (muse_mode) {
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if (IS_LAYER_ON(_RAISE)) {
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if (clockwise) {
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muse_offset++;
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} else {
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muse_offset--;
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}
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} else {
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if (clockwise) {
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muse_tempo+=1;
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} else {
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muse_tempo-=1;
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}
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}
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} else {
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if (clockwise) {
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register_code(KC_PGDN);
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unregister_code(KC_PGDN);
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} else {
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register_code(KC_PGUP);
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unregister_code(KC_PGUP);
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}
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}
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}
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void dip_update(uint8_t index, bool active) {
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switch (index) {
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case 0:
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if (active) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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break;
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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#endif
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}
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}
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}
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void matrix_scan_user(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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}
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#endif
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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