qmk_firmware/keyboards/xd60/keymaps/yuuki/keymap.c
MechMerlin 749916e6e2 Add standard layout to XD60 (#2925)
* add new layout and fix formatting

* Add 60_ansi layout so I can use my user space defined layouts

* Make QMK_KEYBOARD_H and LAYOUT renames

* update info.json file
2018-05-09 07:52:35 -07:00

29 lines
1.8 KiB
C

#include QMK_KEYBOARD_H
#include "action_layer.h"
#define BASE 0
#define FN 1
#define CTL_SLSH CTL_T(KC_SLSH)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
[BASE] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \
MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
// 1: Function Layer
[FN] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
KC_TRNS, RGB_MOD, RGB_VAI, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END
),
};