a9982e3b6b
* Adds keymaps for muzfuz * Remove unused keys from adjust layer * Bring in line with current QMK standards.
75 lines
3.7 KiB
C
75 lines
3.7 KiB
C
#include QMK_KEYBOARD_H
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// Helpful defines
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#define ESC_CTL CTL_T(KC_ESCAPE) // Tap for Esc, hold for Ctrl
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#define _FL_KCF LT(1,KC_F)
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#define _FL_KCJ LT(1,KC_J)
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#define _AL_KCA LT(2,KC_A)
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#define CMD_ENT LGUI(LSFT(KC_ENT))
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#define _BL 0
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#define _FL 1
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#define _AL 2
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#define _CL 3
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enum custom_keycodes {
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HASHRKT = SAFE_RANGE,
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CLNEQLS,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, HASHRKT, LGUI(KC_C),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, LGUI(KC_V),
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ESC_CTL, _AL_KCA, KC_S, KC_D, _FL_KCF, KC_G, KC_H, _FL_KCJ, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_LGUI,
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KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SLSH, KC_RSFT, KC_UP,
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CMD_ENT, KC_LCTL, KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, MO(_CL), KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_VOLU,
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_______, HASHRKT, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UNDS, KC_PLUS, KC_PIPE, _______, _______, _______, KC_MUTE, KC_VOLD,
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_______, CLNEQLS, _______, KC_LBRC, KC_RBRC, _______, _______, KC_MINS, KC_EQL, KC_BSLS, KC_TILD, KC_GRV, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
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/* Keymap _FL: Function Layer
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*/
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[_AL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT(
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BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_VAD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
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_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case HASHRKT:
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if (record->event.pressed) {
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SEND_STRING("=>");
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}
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break;
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case CLNEQLS:
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if (record->event.pressed) {
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SEND_STRING(":=");
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}
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break;
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}
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return true;
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}
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