qmk_firmware/keyboards/rama/m6_a/keymaps/krusli/keymap.c
Kenneth Aloysius d3c6da7aff Updated personal keymaps, fixed Let's Split default keymap, updated JJ40 README (#2704)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap
2018-04-19 09:28:55 -07:00

73 lines
1.6 KiB
C

#include "../../m6_a.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_LAYER0,
_LAYER1,
_LAYER2
};
enum custom_keycodes {
GIT_ADD = SAFE_RANGE,
GIT_COMMIT,
GIT_PUSH,
MUTE,
DEAFEN
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case GIT_ADD:
SEND_STRING("git add ."SS_TAP(X_ENTER));
break;
case GIT_COMMIT:
SEND_STRING("git commit -m "SS_DOWN(X_LSHIFT)SS_TAP(X_QUOTE)SS_UP(X_LSHIFT));
break;
case GIT_PUSH:
SEND_STRING("git push"SS_TAP(X_ENTER));
break;
case MUTE:
SEND_STRING(SS_LGUI(SS_LSFT("M")));
break;
case DEAFEN:
SEND_STRING(SS_LGUI(SS_LSFT("D")));
break;
return false;
}
}
return true;
};
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = KEYMAP(
MUTE, DEAFEN, TO(_LAYER1),
GIT_ADD, GIT_COMMIT, GIT_PUSH
),
[_LAYER1] = KEYMAP(
KC_VOLD, KC_VOLU, TO(_LAYER2),
KC_MRWD, KC_MPLY, KC_MNXT
),
[_LAYER2] = KEYMAP(
KC_ESC, KC_UP, TO(_LAYER0),
KC_Z, KC_X, KC_SPACE
)
};
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
}