If a macro play key is inadvertently recorded in a dynamic macro
a loop is created and the macro will not terminate when played.
This should be prevented.
More specifically, we save them and then place the `macro_end` pointer
before them so they are essentially ignored and the other macro may
freely overwrite them.
Right after the user initiates the macro recording, they usually need
to release some keys used to access the DYN_REC_START layers. It makes
sense to ignore them.
Note: The keys used to access the DYN_REC_STOP key are *not* ignored.
Dynamic macro functionality is modified to check for `DYN_REC_STOP`, so
that macro recording can be stopped with a designated key combination
(e.g. `qs` or anything) instead of mandating the use of a `_DYN` layer.
`_DYN` layer stopping can still be done by passing `DYN_REC_STOP` within
`process_record_user()`:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
return true;
}
* Clarify the license for files we have signoff on
* Update against the currently signed off files
* Remove unused and not clearly licensed headers
* Replace an #endif I accidentally removed while resolving merge conflicts