Kenneth Aloysius
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d27855665a
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Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992)
* Add M6-A keymap
* Update XD60 keymap
* Update XD60 keymap readme
* Update JJ40 and Let's Split keymaps
* Add readme for M6-A
* Fix typo, update JJ40 README
* Update jj40 readme
* Cleanup jj40 keymap
* Revert Let's Split QWERTY layer to default before #2010
* Update numpad layers
* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer
* Keep ASCII art consistent with keymap
* Staryu: initial port
* Add personal keymap
* Added and updated READMEs
* Fix: default keymap for staryu
* Rudimentary backlight support.
* Enabled mousekeys for default keymap
* use QMK_KEYBOARD_H and LAYOUT
* Update readme.md for NIU mini: flash using avrdude
* Fix missing linebreaks for Staryu README
* Update readme.md
* Update PS2AVRGB boards with new matrix.c
* Update canoe matrix.c; untested
* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)
* Add personal Iris keymap
* Update keymap
* Update keymap
* Update keymap, disable backlighting and underglow
* Move PrintScreen button
* Add README
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2018-05-31 08:32:05 -07:00 |
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Luiz Ribeiro
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60153e7bbc
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Always send 3 * RGBLED_NUM bytes through I2C on ps2avrGB
This wasn't going to work on boards with a different number of LEDs,
since I was always sending 48 bytes.
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2017-06-11 12:30:48 -04:00 |
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Luiz Ribeiro
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964d7060e1
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Simplified ps2avrGB rgblight_set logic a bit
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2017-06-11 12:30:48 -04:00 |
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Luiz Ribeiro
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6037cede2c
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rgblight support for ps2avrGB
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2017-06-11 12:30:48 -04:00 |
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Luiz Ribeiro
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f7462aaa61
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Got ps2avrGB to work with the V-USB protocol
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2017-01-21 12:55:19 -05:00 |
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