[Keyboard] Add Wete R2 (#14873)

Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
Ramon Imbao 2021-11-29 16:29:57 +08:00 committed by GitHub
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commit e6e501aaa0
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28 changed files with 1085 additions and 31 deletions

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# Wete
# Wete and Wete R2
![Wete Keyboard](https://i.imgur.com/dZ4FRar.jpg)
A southpaw full-sized keyboard.
Southpaw numpad 75% boards.
* Keyboard Maintainer: [Ramon Imbao](https://github.com/ramonimbao)
* Hardware Supported: STM32F072CBT6
* Hardware Supported: STM32F072 (R1) and ATmega32u4 (R2)
Make example for this keyboard (after setting up your build environment):
Make example for these keyboards (after setting up your build environment):
make ramonimbao/wete:default
make ramonimbao/wete/rev1:default
make ramonimbao/wete/rev2:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = STM32F072
# Bootloader selection
BOOTLOADER = stm32-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover
CUSTOM_MATRIX = no # Custom matrix file
BACKLIGHT_ENABLE = yes
RGBLIGHT_ENABLE = yes
# Enter lower-power sleep mode when on the ChibiOS idle thread
OPT_DEFS += -DCORTEX_ENABLE_WFI_IDLE=TRUE
DEFAULT_FOLDER = ramonimbao/wete/rev2

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# Wete
![Wete Keyboard](https://i.imgur.com/dZ4FRar.jpg)
A southpaw full-sized keyboard.
* Keyboard Maintainer: [Ramon Imbao](https://github.com/ramonimbao)
* Hardware Supported: STM32F072CBT6
Make example for this keyboard (after setting up your build environment):
make ramonimbao/wete:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = STM32F072
# Bootloader selection
BOOTLOADER = stm32-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# Enter lower-power sleep mode when on the ChibiOS idle thread
OPT_DEFS += -DCORTEX_ENABLE_WFI_IDLE=TRUE

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#include "wete.h"
#include "v1.h"
void keyboard_pre_init_user(void) {
// Initialize indicator LED pins

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/*
Copyright 2021 Ramon Imbao
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB16B
#define PRODUCT_ID 0x00B3
#define DEVICE_VER 0x3500
#define MANUFACTURER Ramon Imbao
#define PRODUCT Wete R2
/* key matrix size */
#define MATRIX_ROWS 13
#define MATRIX_COLS 10
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B3, B2, B6, C6, C7, E6, F7, F6, F5, F4, F1, F0, NO_PIN }
#define MATRIX_COL_PINS { B1, B0, B7, B5, B4, D7, D6, D4, D5, D3 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D1 }
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLIGHT_LAYERS
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGB_DI_PIN D0
#ifdef RGB_DI_PIN
# define RGBLED_NUM 18
# define RGBLIGHT_HUE_STEP 32
# define RGBLIGHT_SAT_STEP 32
# define RGBLIGHT_VAL_STEP 32
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// # define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0
// QoL improvements
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT

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{
"keyboard_name": "Wete R2",
"url": "",
"maintainer": "Ramon Imbao",
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{"x":18.25, "y":5.25},
{"x":19.25, "y":5.25},
{"x":19, "y":0, "w":0.5},
{"x":20.5, "y":0, "w":0.5}
]
}
}
}

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/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ansi(
KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_P0, KC_PDOT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
#ifdef RGBLIGHT_ENABLE
// Can probably still be optimized, but I like it as is for clarity
const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF},
{1,1, HSV_OFF},
{2,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
ll_none,
ll_nl,
ll_cl,
ll_clnl,
ll_sl,
ll_slnl,
ll_slcl
);
void keyboard_post_init_kb(void) {
rgblight_layers = rgb_layers;
keyboard_post_init_user();
}
bool led_update_kb (led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock;
for (uint8_t i=0; i<7; i++) {
rgblight_set_layer_state(i, false);
}
if (lock_bits < 7) {
rgblight_set_layer_state(lock_bits, true);
}
}
return res;
}
#endif

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/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_iso(
KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_END,
KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUBS, KC_ENT, KC_PGUP,
KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_P0, KC_PDOT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
#ifdef RGBLIGHT_ENABLE
// Can probably still be optimized, but I like it as is for clarity
const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF},
{1,1, HSV_OFF},
{2,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
ll_none,
ll_nl,
ll_cl,
ll_clnl,
ll_sl,
ll_slnl,
ll_slcl
);
void keyboard_post_init_kb(void) {
rgblight_layers = rgb_layers;
keyboard_post_init_user();
}
bool led_update_kb (led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock;
for (uint8_t i=0; i<7; i++) {
rgblight_set_layer_state(i, false);
}
if (lock_bits < 7) {
rgblight_set_layer_state(lock_bits, true);
}
}
return res;
}
#endif

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/*
Copyright 2021 Ramon Imbao
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 2

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/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME,
KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_P4, KC_P5, KC_P6, KC_NO, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_P0, KC_NO, KC_PDOT, KC_NO, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT,
KC_VOLD, KC_VOLU
),
[1] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______
),
};
keyevent_t encoder_ccw = {
.key = (keypos_t){.row = 12, .col = 0},
.pressed = false
};
keyevent_t encoder_cw = {
.key = (keypos_t){.row = 12, .col = 1},
.pressed = false
};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder_ccw)) {
encoder_ccw.pressed = false;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
}
if (IS_PRESSED(encoder_cw)) {
encoder_cw.pressed = false;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
}
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
encoder_cw.pressed = true;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
} else {
encoder_ccw.pressed = true;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
}
return true;
}
#ifdef RGBLIGHT_ENABLE
// Can probably still be optimized, but I like it as is for clarity
const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF},
{1,1, HSV_OFF},
{2,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS(
{0,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF},
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS(
{1,1, HSV_OFF}
);
const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS(
{2,1, HSV_OFF}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
ll_none,
ll_nl,
ll_cl,
ll_clnl,
ll_sl,
ll_slnl,
ll_slcl
);
void keyboard_post_init_kb(void) {
rgblight_layers = rgb_layers;
keyboard_post_init_user();
}
bool led_update_kb (led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock;
for (uint8_t i=0; i<7; i++) {
rgblight_set_layer_state(i, false);
}
if (lock_bits < 7) {
rgblight_set_layer_state(lock_bits, true);
}
}
return res;
}
#endif

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VIA_ENABLE = yes

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# Wete R2
![Wete R2](https://i.imgur.com/WKFe7T8l.png)
Round two of the Wete keyboard. Now uses the ATmega32u4, adds an encoder, and switches the indicator LEDs to RGB.
* Keyboard Maintainer: [Ramon Imbao](https://github.com/ramonimbao)
* Hardware Supported: ATmega32u4
Make example for this keyboard (after setting up your build environment):
make ramonimbao/wete/rev2:default
Flashing example for this keyboard:
make ramonimbao/wete/rev2:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the upper left key and plug in the keyboard
* **Physical reset button**: Briefly press the reset button on the back of the PCB.
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Rotary encoder

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/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v2.h"

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/* Copyright 2021 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
void adjust_leds(void);
#define ___ KC_NO
// Regular numpad layout
// Full sized backspace
// Full left shift
// ANSI enter
// 1.25 | 1.25 | 1.25 | 6.25 | 1.25 | 1.25 bottom row
#define LAYOUT_ansi( \
k00, k10, k01, k11, k02, k12, k03, k13, k04, k05, k15, k06, k16, k17, k08, k18, k09, k19, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, k28, k38, k39, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k56, k47, k57, k48, k49, k59, \
k60, k70, k61, k62, k72, k63, k73, k64, k74, k65, k75, k66, k76, k67, k77, k78, k79, \
k80, k90, k81, k91, k82, k83, k93, k84, k94, k85, k95, k86, k96, k87, k97, k98, k89, k99, \
ka0, ka1, ka2, kb2, ka3, ka5, ka7, kb7, kb8, ka9, kb9 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, ___, k08, k09 }, \
{ k10, k11, k12, k13, ___, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, ___ }, \
{ k30 ,k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57, ___, k59 }, \
{ k60, k61, k62, k63, k64, k65, k66, k67, ___, ___ }, \
{ k70, ___, k72, k73, k74, k75, k76, k77, k78, k79 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87, ___, k89 }, \
{ k90, k91, ___, k93, k94, k95, k96, k97, k98, k99 }, \
{ ka0, ___, ka2, ka3, ___, ka5, ___, ka7, ___, ka9 }, \
{ ___, ___, kb2, ___, ___, ___, ___, kb7, kb8, kb9 }, \
{ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___ }, \
}
// Regular numpad layout
// Full sized backspace
// Split left shift
// ISO enter
// 1.25 | 1.25 | 1.25 | 6.25 | 1.25 | 1.25 bottom row
#define LAYOUT_iso( \
k00, k10, k01, k11, k02, k12, k03, k13, k04, k05, k15, k06, k16, k17, k08, k18, k09, k19, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, k28, k38, k39, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k56, k47, k57, k48, k59, \
k60, k70, k61, k62, k72, k63, k73, k64, k74, k65, k75, k66, k76, k67, k77, k78, k49, k79, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k96, k87, k97, k98, k89, k99, \
ka0, ka1, ka2, kb2, ka3, ka5, ka7, kb7, kb8, ka9, kb9 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, ___, k08, k09 }, \
{ k10, k11, k12, k13, ___, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, ___ }, \
{ k30 ,k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57, ___, k59 }, \
{ k60, k61, k62, k63, k64, k65, k66, k67, ___, ___ }, \
{ k70, ___, k72, k73, k74, k75, k76, k77, k78, k79 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87, ___, k89 }, \
{ k90, k91, k92, k93, k94, k95, k96, k97, k98, k99 }, \
{ ka0, ___, ka2, ka3, ___, ka5, ___, ka7, ___, ka9 }, \
{ ___, ___, kb2, ___, ___, ___, ___, kb7, kb8, kb9 }, \
{ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___ }, \
}
// Macro numpad layout
// Split backspace
// Split left shift
// ANSI enter
// 1.25 | 1.25 | 1.25 | 6.25 | 1 | 1 | 1 bottom row
// Encoder keymap exposed for VIA
#define LAYOUT_all( \
k00, k10, k01, k11, k02, k12, k03, k13, k04, k05, k15, k06, k16, k17, k08, k18, k09, k19, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, k28, k38,k29, k39, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k56, k47, k57, k48, k49, k59, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k66, k76, k67, k77, k78, k79, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k96, k87, k97, k98, k89, k99, \
ka0, kb0, ka1, kb1, ka2, kb2, ka3, ka5, ka7, kb7, ka8, kb8, ka9, kb9, \
re0, re1 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, ___, k08, k09 }, \
{ k10, k11, k12, k13, ___, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, ___ }, \
{ k30 ,k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57, ___, k59 }, \
{ k60, k61, k62, k63, k64, k65, k66, k67, ___, ___ }, \
{ k70, k71, k72, k73, k74, k75, k76, k77, k78, k79 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87, ___, k89 }, \
{ k90, k91, k92, k93, k94, k95, k96, k97, k98, k99 }, \
{ ka0, ka1, ka2, ka3, ___, ka5, ___, ka7, ka8, ka9 }, \
{ kb0, kb1, kb2, ___, ___, ___, ___, kb7, kb8, kb9 }, \
{ re0, re1, ___, ___, ___, ___, ___, ___, ___, ___ }, \
}