Enable linking of encoders to switch within layout macros (#22264)

This commit is contained in:
Joel Challis 2023-11-20 15:41:48 +00:00 committed by GitHub
parent 62cca5c43a
commit e279c78ba3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 86 additions and 2 deletions

View file

@ -348,6 +348,7 @@
"additionalProperties": false, "additionalProperties": false,
"required": ["x", "y"], "required": ["x", "y"],
"properties": { "properties": {
"encoder": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"label": { "label": {
"type": "string", "type": "string",
"pattern": "^[^\\n]*$" "pattern": "^[^\\n]*$"

View file

@ -324,6 +324,8 @@ The ISO enter key is represented by a 1.25u×2uh key. Renderers which utilize in
* `w` * `w`
* The width of the key, in key units. * The width of the key, in key units.
* Default: `1` (1u) * Default: `1` (1u)
* `encoder`
* The index of an encoder this key should be linked to
* Example: `{"label": "Shift", "matrix": [4, 0], "x": 0, "y": 4.25, "w": 2.25}` * Example: `{"label": "Shift", "matrix": [4, 0], "x": 0, "y": 4.25, "w": 2.25}`
## Leader Key :id=leader-key ## Leader Key :id=leader-key

View file

@ -44,7 +44,7 @@
{"matrix": [0, 11], "label": "F11", "x": 11.75, "y": 0}, {"matrix": [0, 11], "label": "F11", "x": 11.75, "y": 0},
{"matrix": [0, 12], "label": "F12", "x": 12.75, "y": 0}, {"matrix": [0, 12], "label": "F12", "x": 12.75, "y": 0},
{"matrix": [0, 13], "label": "PrtSc", "x": 14, "y": 0}, {"matrix": [0, 13], "label": "PrtSc", "x": 14, "y": 0},
{"matrix": [0, 14], "label": "Mute", "x": 15.25, "y": 0}, {"matrix": [0, 14], "encoder":0, "label": "Mute", "x": 15.25, "y": 0},
{"matrix": [1, 0], "label": "~", "x": 0, "y": 1.25}, {"matrix": [1, 0], "label": "~", "x": 0, "y": 1.25},
{"matrix": [1, 1], "label": "!", "x": 1, "y": 1.25}, {"matrix": [1, 1], "label": "!", "x": 1, "y": 1.25},
{"matrix": [1, 2], "label": "@", "x": 2, "y": 1.25}, {"matrix": [1, 2], "label": "@", "x": 2, "y": 1.25},

View file

@ -55,6 +55,29 @@ def _get_key_left_position(key):
return key['x'] - 0.25 if key.get('h', 1) == 2 and key.get('w', 1) == 1.25 else key['x'] return key['x'] - 0.25 if key.get('h', 1) == 2 and key.get('w', 1) == 1.25 else key['x']
def _find_invalid_encoder_index(info_data):
"""Perform additional validation of encoders
"""
enc_count = len(info_data.get('encoder', {}).get('rotary', []))
enc_count += len(info_data.get('split', {}).get('encoder', {}).get('right', {}).get('rotary', []))
ret = []
layouts = info_data.get('layouts', {})
for layout_name, layout_data in layouts.items():
found = set()
for key in layout_data['layout']:
if 'encoder' in key:
if enc_count == 0:
ret.append((layout_name, key['encoder'], 'non-configured'))
elif key['encoder'] >= enc_count:
ret.append((layout_name, key['encoder'], 'out of bounds'))
elif key['encoder'] in found:
ret.append((layout_name, key['encoder'], 'duplicate'))
found.add(key['encoder'])
return ret
def _additional_validation(keyboard, info_data): def _additional_validation(keyboard, info_data):
"""Non schema checks """Non schema checks
""" """
@ -105,6 +128,11 @@ def _additional_validation(keyboard, info_data):
if not decl.get("aliases", []): if not decl.get("aliases", []):
_log_error(info_data, f'Keycode {decl["key"]} has no short form alias') _log_error(info_data, f'Keycode {decl["key"]} has no short form alias')
# encoder IDs in layouts must be in range and not duplicated
found = _find_invalid_encoder_index(info_data)
for layout_name, encoder_index, reason in found:
_log_error(info_data, f'Layout "{layout_name}" contains {reason} encoder index {encoder_index}.')
def _validate(keyboard, info_data): def _validate(keyboard, info_data):
"""Perform various validation on the provided info.json data """Perform various validation on the provided info.json data

View file

@ -30,6 +30,28 @@ BOX_DRAWING_CHARACTERS = {
"h": "_", "h": "_",
}, },
} }
ENC_DRAWING_CHARACTERS = {
"unicode": {
"tl": "",
"tr": "",
"bl": "",
"br": "",
"vl": "",
"vr": "",
"v": "",
"h": "",
},
"ascii": {
"tl": " ",
"tr": " ",
"bl": "\\",
"br": "/",
"v": "|",
"vl": "/",
"vr": "\\",
"h": "_",
},
}
class AllKeyboards: class AllKeyboards:
@ -213,7 +235,9 @@ def render_layout(layout_data, render_ascii, key_labels=None):
else: else:
label = key.get('label', '') label = key.get('label', '')
if x >= 0.25 and w == 1.25 and h == 2: if 'encoder' in key:
render_encoder(textpad, x, y, w, h, label, style)
elif x >= 0.25 and w == 1.25 and h == 2:
render_key_isoenter(textpad, x, y, w, h, label, style) render_key_isoenter(textpad, x, y, w, h, label, style)
elif w == 1.5 and h == 2: elif w == 1.5 and h == 2:
render_key_baenter(textpad, x, y, w, h, label, style) render_key_baenter(textpad, x, y, w, h, label, style)
@ -331,3 +355,32 @@ def render_key_baenter(textpad, x, y, w, h, label, style):
textpad[y + 3][x - 3:x + w] = crn_line textpad[y + 3][x - 3:x + w] = crn_line
textpad[y + 4][x - 3:x + w] = lab_line textpad[y + 4][x - 3:x + w] = lab_line
textpad[y + 5][x - 3:x + w] = bot_line textpad[y + 5][x - 3:x + w] = bot_line
def render_encoder(textpad, x, y, w, h, label, style):
box_chars = ENC_DRAWING_CHARACTERS[style]
x = ceil(x * 4)
y = ceil(y * 3)
w = ceil(w * 4)
h = ceil(h * 3)
label_len = w - 2
label_leftover = label_len - len(label)
if len(label) > label_len:
label = label[:label_len]
label_blank = ' ' * label_len
label_border = box_chars['h'] * label_len
label_middle = label + ' ' * label_leftover
top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
lab_line = array('u', box_chars['vl'] + label_middle + box_chars['vr'])
mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
textpad[y][x:x + w] = top_line
textpad[y + 1][x:x + w] = lab_line
for i in range(h - 3):
textpad[y + i + 2][x:x + w] = mid_line
textpad[y + h - 1][x:x + w] = bot_line