[Keyboard] Add spankbd, 3x5+3 split keyboard (#22003)
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6
keyboards/idank/spankbd/config.h
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6
keyboards/idank/spankbd/config.h
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// Copyright 2023 Idan Kamara (@idank)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define MASTER_RIGHT
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76
keyboards/idank/spankbd/info.json
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keyboards/idank/spankbd/info.json
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{
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"url": "https://github.com/idank/spankbd",
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"maintainer": "idank",
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"keyboard_name": "Span",
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"manufacturer": "holykeebs",
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"development_board": "promicro",
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"usb": {
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"vid": "0xC3AC",
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"pid": "0x3140",
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"device_version": "0.0.1"
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},
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"features": {
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"bootmagic": true,
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"extrakey": true,
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"mousekey": true,
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"nkro": true
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},
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"matrix_pins": {
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"cols": [ "F4", "F5", "F6", "F7", "B1" ],
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"rows": [ "D4", "C6", "D7", "E6" ]
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},
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"diode_direction": "COL2ROW",
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"split": {
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"enabled": true,
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"soft_serial_pin": "D2"
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},
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"layouts": {
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"LAYOUT_split_3x5_3": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0.25},
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{"matrix": [0, 1], "x": 1, "y": 0.125},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0.125},
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{"matrix": [0, 4], "x": 4, "y": 0.375},
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{"matrix": [4, 4], "x": 8, "y": 0.375},
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{"matrix": [4, 3], "x": 9, "y": 0.125},
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{"matrix": [4, 2], "x": 10, "y": 0},
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{"matrix": [4, 1], "x": 11, "y": 0.125},
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{"matrix": [4, 0], "x": 12, "y": 0.25},
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{"matrix": [1, 0], "x": 0, "y": 1.25},
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{"matrix": [1, 1], "x": 1, "y": 1.125},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1.125},
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{"matrix": [1, 4], "x": 4, "y": 1.375},
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{"matrix": [5, 4], "x": 8, "y": 1.375},
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{"matrix": [5, 3], "x": 9, "y": 1.125},
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{"matrix": [5, 2], "x": 10, "y": 1},
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{"matrix": [5, 1], "x": 11, "y": 1.125},
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{"matrix": [5, 0], "x": 12, "y": 1.25},
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{"matrix": [2, 0], "x": 0, "y": 2.25},
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{"matrix": [2, 1], "x": 1, "y": 2.125},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2.125},
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{"matrix": [2, 4], "x": 4, "y": 2.375},
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{"matrix": [6, 4], "x": 8, "y": 2.375},
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{"matrix": [6, 3], "x": 9, "y": 2.125},
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{"matrix": [6, 2], "x": 10, "y": 2},
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{"matrix": [6, 1], "x": 11, "y": 2.125},
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{"matrix": [6, 0], "x": 12, "y": 2.25},
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{"matrix": [3, 2], "x": 2, "y": 3.5},
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{"matrix": [3, 3], "x": 3.25, "y": 3.625, "w": 1.5},
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{"matrix": [3, 4], "x": 5, "y": 3.125, "h": 2},
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{"matrix": [7, 4], "x": 7, "y": 3.125, "h": 2},
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{"matrix": [7, 3], "x": 8.25, "y": 3.625, "w": 1.5},
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{"matrix": [7, 2], "x": 10, "y": 3.5}
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]
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}
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}
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}
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125
keyboards/idank/spankbd/keymaps/default/keymap.json
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keyboards/idank/spankbd/keymaps/default/keymap.json
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{
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"version": 1,
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"notes": "Span default keymap",
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"documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n",
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"keyboard": "idank/spankbd",
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"keymap": "default",
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"layout": "LAYOUT_split_3x5_3",
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"layers": [
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[
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"KC_Q",
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"KC_W",
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"KC_E",
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"KC_R",
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"KC_T",
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"KC_Y",
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"KC_U",
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"KC_I",
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"KC_O",
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"KC_P",
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"LCTL_T(KC_A)",
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"KC_S",
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"KC_D",
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"KC_F",
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"KC_G",
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"KC_H",
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"KC_J",
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"KC_K",
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"KC_L",
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"LCTL_T(KC_SCLN)",
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"RSFT_T(KC_Z)",
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"KC_X",
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"KC_C",
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"KC_V",
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"KC_B",
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"KC_N",
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"KC_M",
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"KC_COMM",
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"KC_DOT",
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"RSFT_T(KC_SLSH)",
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"LGUI_T(KC_ESC)",
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"LALT_T(KC_ENT)",
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"LT(1,KC_SPC)",
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"LT(2,KC_SPC)",
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"KC_LSFT",
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"RSFT_T(KC_TAB)"
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],
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[
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"KC_EXLM",
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"KC_AT",
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"KC_LCBR",
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"KC_RCBR",
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"KC_PIPE",
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"KC_GRV",
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"KC_TILD",
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"KC_TRNS",
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"KC_TRNS",
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"KC_BSLS",
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"KC_HASH",
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"KC_DLR",
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"KC_LPRN",
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"KC_RPRN",
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"KC_BTN2",
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"KC_PPLS",
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"KC_MINS",
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"KC_SLSH",
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"KC_ASTR",
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"KC_QUOT",
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"KC_PERC",
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"KC_CIRC",
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"KC_LBRC",
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"KC_RBRC",
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"KC_BTN1",
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"KC_AMPR",
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"KC_EQL",
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"KC_COMM",
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"KC_DOT",
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"KC_MINS",
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"KC_BSPC",
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"KC_SCLN",
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"KC_TRNS",
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"KC_TRNS",
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"KC_SCLN",
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"KC_DEL"
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],
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[
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"KC_1",
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"KC_2",
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"KC_3",
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"KC_4",
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"KC_5",
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"KC_6",
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"KC_7",
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"KC_8",
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"KC_9",
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"KC_0",
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"KC_F1",
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"KC_F2",
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"KC_F3",
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"KC_F4",
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"KC_F5",
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"KC_LEFT",
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"KC_DOWN",
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"KC_UP",
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"KC_RGHT",
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"KC_VOLU",
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"KC_F6",
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"KC_F7",
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"KC_F8",
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"KC_F9",
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"KC_F10",
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"KC_MS_L",
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"KC_MS_D",
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"KC_MS_U",
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"KC_MS_R",
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"KC_VOLD",
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"KC_F11",
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"KC_F12",
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"KC_TRNS",
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"KC_TRNS",
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"KC_MPLY",
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"KC_MNXT"
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]
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],
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"author": "idank"
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}
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keyboards/idank/spankbd/keymaps/via/keymap.c
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keyboards/idank/spankbd/keymaps/via/keymap.c
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// Copyright 2023 Idan Kamara (@idank)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum {
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_ALPHA, // default
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_SPECIAL, // special characters
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_NUMBERS // numbers/function/motion
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};
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#define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control
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#define KC_CTL_CL MT(MOD_LCTL, KC_SCLN) // Tap for colon, hold for Control
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#define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift
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#define KC_SFT_SL MT(MOD_RSFT, KC_SLSH) // Tap for slash, hold for Shift
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#define KC_GUI_ESC MT(MOD_LGUI, KC_ESC) // Tap for Esc, hold for GUI (Meta, Command, Win)
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#define KC_ALT_ENT MT(MOD_LALT, KC_ENT) // Tap for Enter, hold for Alt (Option)
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#define KC_SPE_SPC LT(_SPECIAL, KC_SPC) // Tap for Space, hold for Special layer
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#define KC_NUM_SPC LT(_NUMBERS, KC_SPC) // Tap for Space, hold for Numbers layer
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#define KC_SFT_TAB MT(MOD_RSFT, KC_TAB) // Tap for Tab, hold for Right Shift
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Alpha layer
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*
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* ,-------------------------------. ,-------------------------------.
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* | Q | W | E | R | T | | Y | U | I | O | P |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | CTRL A| S | D | F | G | | H | J | K | L |CTRL ; |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | SHFT Z| X | C | V | B | | N | M | < | > |SHFT / |
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* `-------------------------------' `-------------------------------'
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* .------------------------------. .----------------------.
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* | ESC META | ENT ALT | SPC SPE | | SPC NUM | SHFT | TAB |
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* '------------------------------' '----------------------'
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*/
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[_ALPHA] = LAYOUT_split_3x5_3(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_CTL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_CTL_CL,
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KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SFT_SL,
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KC_GUI_ESC, KC_ALT_ENT, KC_SPE_SPC, KC_NUM_SPC, KC_LSFT, KC_SFT_TAB),
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/* Keymap 1: Special characters layer
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*
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* ,-------------------------------. ,-------------------------------.
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* | ! | @ | { | } | | | | ` | ~ | | | \ |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | # | $ | ( | ) | RMB | | + | - | / | * | ' |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | % | ^ | [ | ] | LMB | | & | = | , | . | - |
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* `-------------------------------' `-------------------------------'
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* .------------------. .-----------------.
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* | BSPC | ; | = | | = | ; | DEL |
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* '------------------' '-----------------'
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*/
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[_SPECIAL] = LAYOUT_split_3x5_3(
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KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_TILD, KC_TRNS, KC_TRNS, KC_BSLS,
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KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_BTN2, KC_PLUS, KC_MINS, KC_SLSH, KC_ASTR, KC_QUOT,
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KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_BTN1, KC_AMPR, KC_EQL, KC_COMM, KC_DOT, KC_MINS,
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KC_BSPC, KC_SCLN, KC_EQL, KC_EQL, KC_SCLN, KC_DEL),
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/* Keymap 2: Numbers/Function/Motion layer
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*
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* ,-------------------------------. ,-------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | F1 | F2 | F3 | F4 | F5 | | LFT | DWN | UP | RGT | VOLUP |
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* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
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* | F6 | F7 | F8 | F9 | F10 | | MLFT| MDWN| MUP | MRGT| VOLDN |
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* `-------------------------------' `-------------------------------'
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* .-----------------. .-----------------.
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* | F11 | F12 | | | | PLY | SKP |
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* '-----------------' '-----------------'
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*/
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[_NUMBERS] = LAYOUT_split_3x5_3(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_VOLU,
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KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_VOLD,
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KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_MPLY, KC_MNXT)
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};
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2
keyboards/idank/spankbd/keymaps/via/rules.mk
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2
keyboards/idank/spankbd/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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28
keyboards/idank/spankbd/readme.md
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keyboards/idank/spankbd/readme.md
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# Span
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*Span is a 3x5+3 split keyboard, with 2u, 1.5u, 1u thumb clusters.*
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The keyboard layout Span uses is derived from GergoPlex, a keyboard that was originally available on gboards.ca
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(now defunct).
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* Keyboard Maintainer: [@idank](https://github.com/idank)
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* Hardware Supported: [spankbd](https://github.com/idank/spankbd)
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* Hardware Availability: *[holykeebs](https://holykeebs.com)*
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Make example for this keyboard (after setting up your build environment):
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make idank/spankbd:default
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Flashing example for this keyboard:
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make idank/spankbd:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard.
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* **Physical reset button**: Briefly press the button on the front of the PCB. Double tap for pro micro, 1 second press for Sea Picro / RP2040s.
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available.
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1
keyboards/idank/spankbd/rules.mk
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1
keyboards/idank/spankbd/rules.mk
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# This file intentionally left blank
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29
keyboards/idank/spankbd/spankbd.c
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29
keyboards/idank/spankbd/spankbd.c
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// Copyright 2023 Idan Kamara (@idank)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "quantum.h"
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#ifdef OLED_ENABLE
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__attribute__((weak)) void oled_render_logo(void) {
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// [span) logo
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static const char PROGMEM raw_logo[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192,192,192,192,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255, 1, 1, 1, 64,240,248,248,248,184, 56,120,120, 0, 0, 0,248,248,248,248, 56, 56,120,248,240,240,192, 0, 0, 24,120, 56, 56, 56,120,248,248,240,224, 0, 0,248,248,248,248, 56, 56,120,248,248,240,192, 0, 1, 7,127,255,255,252,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255, 0, 0, 0, 96,121,123,115,119,119,127,127, 63, 30, 0, 0,255,255,255,255,112,112,120,127,127, 63, 15, 0, 28, 62,127,127,127,115,115,127,127,127,127, 0, 0,127,127,127,127, 0, 0, 0,127,127,127,127, 0, 0,192,252,255,255,127, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 7, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
oled_write_raw_P(raw_logo, sizeof(raw_logo));
|
||||
}
|
||||
|
||||
bool oled_task_kb(void) {
|
||||
if (!oled_task_user()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
oled_render_logo();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue