[Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432)
* [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.)
This commit is contained in:
parent
0189c485b9
commit
c2326c05c0
|
@ -45,18 +45,18 @@
|
|||
{"matrix": [2, 2], "x": 2, "y": 2},
|
||||
{"matrix": [2, 3], "x": 3, "y": 2},
|
||||
|
||||
{"matrix": [3, 0], "x": 0, "y": 3},
|
||||
{"matrix": [3, 1], "x": 1, "y": 3},
|
||||
{"matrix": [3, 2], "x": 2, "y": 3},
|
||||
{"matrix": [3, 3], "x": 3, "y": 3},
|
||||
{"matrix": [4, 0], "x": 0, "y": 4},
|
||||
{"matrix": [4, 1], "x": 1, "y": 4},
|
||||
{"matrix": [4, 2], "x": 2, "y": 4},
|
||||
{"matrix": [4, 3], "x": 3, "y": 4},
|
||||
{"matrix": [5, 0], "x": 0, "y": 5},
|
||||
{"matrix": [5, 1], "x": 1, "y": 5},
|
||||
{"matrix": [5, 2], "x": 2, "y": 5},
|
||||
{"matrix": [5, 3], "x": 3, "y": 5}
|
||||
{"matrix": [3, 0], "x": 5.2, "y": 0, "w": 2, "h": 0.75},
|
||||
{"matrix": [3, 1], "x": 10.65, "y": 0, "w": 2, "h": 0.75},
|
||||
{"matrix": [3, 2], "x": 7.9, "y": 2.5, "w": 1, "h": 0.75},
|
||||
{"matrix": [3, 3], "x": 8.9, "y": 2.5, "w": 1, "h": 0.75},
|
||||
{"matrix": [4, 0], "x": 6, "y": 1, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [4, 1], "x": 6, "y": 3, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [4, 2], "x": 5.2, "y": 2, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [4, 3], "x": 6.8, "y": 2, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [5, 0], "x": 11.8, "y": 2, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [5, 1], "x": 11, "y": 3, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [5, 2], "x": 11, "y": 1, "w": 0.85, "h": 0.85},
|
||||
{"matrix": [5, 3], "x": 10.2, "y": 2, "w": 0.85, "h": 0.85}
|
||||
]
|
||||
}
|
||||
},
|
||||
|
|
|
@ -61,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
const char* get_layer_name_user(int layer) {
|
||||
const char* get_layer_name_user(uint8_t layer) {
|
||||
switch (layer) {
|
||||
case L_Numpad:
|
||||
return "Numpad";
|
||||
|
|
|
@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
const char * get_layer_name_user(int layer) {
|
||||
const char * get_layer_name_user(uint8_t layer) {
|
||||
switch (layer) {
|
||||
case L_Numpad:
|
||||
return "Numpad";
|
||||
|
|
|
@ -61,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
const char * get_layer_name_user(int layer) {
|
||||
const char * get_layer_name_user(uint8_t layer) {
|
||||
switch (layer) {
|
||||
case L_Numpad:
|
||||
return "Numpad";
|
||||
|
|
|
@ -57,8 +57,8 @@ static void oled_render_keylog(void) {
|
|||
oled_write_char(key_name, false);
|
||||
}
|
||||
|
||||
__attribute__((weak)) const char * get_layer_name_user(int layer) {
|
||||
return "Unknown";
|
||||
__attribute__((weak)) const char * get_layer_name_user(uint8_t layer) {
|
||||
return get_u8_str(layer, ' ');
|
||||
}
|
||||
|
||||
static void oled_render_layer(void) {
|
||||
|
|
Loading…
Reference in a new issue