Align TO() max layers with other keycodes (#17989)
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@ -234,6 +234,7 @@ enum layer_param_tap_op {
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#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on))
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#define ACTION_LAYER_GOTO(layer) ACTION_LAYER_SET(layer, ON_PRESS)
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#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on))
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#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
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#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
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@ -47,10 +47,9 @@ action_t action_for_keycode(uint16_t keycode) {
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keycode = keycode_config(keycode);
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action_t action = {};
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uint8_t action_layer, when, mod;
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uint8_t action_layer, mod;
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(void)action_layer;
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(void)when;
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(void)mod;
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switch (keycode) {
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@ -85,9 +84,8 @@ action_t action_for_keycode(uint16_t keycode) {
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break;
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case QK_TO ... QK_TO_MAX:;
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// Layer set "GOTO"
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when = (keycode >> 0x4) & 0x3;
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action_layer = keycode & 0xF;
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action.code = ACTION_LAYER_SET(action_layer, when);
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_GOTO(action_layer);
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break;
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case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
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// Momentary action_layer
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@ -797,15 +797,8 @@ enum quantum_keycodes {
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#define EH_LEFT MAGIC_EE_HANDS_LEFT
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#define EH_RGHT MAGIC_EE_HANDS_RIGHT
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS = 1
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// ON_RELEASE = 2
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
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// keycode modeled after the old version, kept below for this.
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/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
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#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
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// GOTO layer - 256 layer max
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#define TO(layer) (QK_TO | ((layer)&0xFF))
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// Momentary switch layer - 256 layer max
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#define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
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