Relocate RGB keycode processing (#7508)
* Move rgb keycode logic to process_keycode * Fixes for rgb matrix * Fixes for mxss * Fix inc/dec logic, add comments * Fix return RAINBOW_SWIRL logic * stop external use of rgb helper functions * merge fix * Fix 'defined but not used' when all animations are disabled
This commit is contained in:
parent
0082ecf1f3
commit
ae40fc498b
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@ -109,6 +109,7 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/rgblight.c
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CIE1931_CURVE = yes
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LED_BREATHING_TABLE = yes
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RGB_KEYCODES_ENABLE = yes
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ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
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OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
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else
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@ -147,6 +148,7 @@ endif
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SRC += $(QUANTUM_DIR)/rgb_matrix.c
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SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
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CIE1931_CURVE = yes
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RGB_KEYCODES_ENABLE = yes
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endif
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ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
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@ -187,6 +189,10 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
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OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
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endif
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ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
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endif
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ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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OPT_DEFS += -DTAP_DANCE_ENABLE
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SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
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@ -32,6 +32,7 @@ FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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# Remove the common RGB light code and use my iteration instead
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OPT_DEFS += -DRGBLIGHT_ENABLE
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SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
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SRC += rgblight.c
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SRC += ws2812.c
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CIE1931_CURVE = yes
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141
quantum/process_keycode/process_rgb.c
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141
quantum/process_keycode/process_rgb.c
Normal file
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@ -0,0 +1,141 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_rgb.h"
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#include "rgb.h"
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typedef void (*rgb_func_pointer)(void);
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/**
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* Wrapper for inc/dec rgb keycode
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*
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* noinline to optimise for firmware size not speed (not in hot path)
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*/
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static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) {
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if (is_shifted) {
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dec_func();
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} else {
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inc_func();
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}
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}
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/**
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* Wrapper for animation mode
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* - if not in animation family -> jump to that animation
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* - otherwise -> wrap round animation speed
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*
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* noinline to optimise for firmware size not speed (not in hot path)
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*/
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static void __attribute__((noinline,unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) {
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if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) {
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rgblight_step();
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} else {
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rgblight_mode(start);
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}
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}
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/**
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* Handle keycodes for both rgblight and rgbmatrix
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*/
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bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
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#ifndef SPLIT_KEYBOARD
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if (record->event.pressed) {
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#else
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// Split keyboards need to trigger on key-up for edge-case issue
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if (!record->event.pressed) {
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#endif
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uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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switch (keycode) {
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case RGB_TOG:
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rgblight_toggle();
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return false;
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case RGB_MODE_FORWARD:
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handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
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return false;
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case RGB_MODE_REVERSE:
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handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
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return false;
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case RGB_HUI:
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handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
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return false;
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case RGB_HUD:
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handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
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return false;
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case RGB_SAI:
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handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
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return false;
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case RGB_SAD:
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handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
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return false;
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case RGB_VAI:
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handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
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return false;
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case RGB_VAD:
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handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
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return false;
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case RGB_SPI:
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handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
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return false;
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case RGB_SPD:
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handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
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return false;
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case RGB_MODE_PLAIN:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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return false;
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case RGB_MODE_BREATHE:
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#ifdef RGBLIGHT_EFFECT_BREATHING
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handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
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#endif
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return false;
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case RGB_MODE_RAINBOW:
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
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#endif
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return false;
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case RGB_MODE_SWIRL:
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
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#endif
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return false;
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case RGB_MODE_SNAKE:
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#ifdef RGBLIGHT_EFFECT_SNAKE
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handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
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#endif
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return false;
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case RGB_MODE_KNIGHT:
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
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#endif
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return false;
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case RGB_MODE_XMAS:
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
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#endif
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return false;
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case RGB_MODE_GRADIENT:
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
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#endif
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return false;
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case RGB_MODE_RGBTEST:
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
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#endif
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return false;
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}
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}
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return true;
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}
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20
quantum/process_keycode/process_rgb.h
Normal file
20
quantum/process_keycode/process_rgb.h
Normal file
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@ -0,0 +1,20 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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bool process_rgb(const uint16_t keycode, const keyrecord_t *record);
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@ -16,10 +16,6 @@
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#include "quantum.h"
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#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
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# include "rgb.h"
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#endif
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#ifdef PROTOCOL_LUFA
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# include "outputselect.h"
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#endif
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@ -253,6 +249,9 @@ bool process_record_quantum(keyrecord_t *record) {
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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process_magic(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_rgb(keycode, record) &&
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#endif
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true)) {
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return false;
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@ -311,158 +310,6 @@ bool process_record_quantum(keyrecord_t *record) {
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}
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}
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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# ifndef SPLIT_KEYBOARD
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if (record->event.pressed) {
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# else
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// Split keyboards need to trigger on key-up for edge-case issue
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if (!record->event.pressed) {
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# endif
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uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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switch (keycode) {
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case RGB_TOG:
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rgblight_toggle();
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return false;
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case RGB_MODE_FORWARD:
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if (shifted) {
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rgblight_step_reverse();
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} else {
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rgblight_step();
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}
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return false;
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case RGB_MODE_REVERSE:
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if (shifted) {
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rgblight_step();
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} else {
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rgblight_step_reverse();
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}
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return false;
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case RGB_HUI:
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if (shifted) {
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rgblight_decrease_hue();
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} else {
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rgblight_increase_hue();
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}
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return false;
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case RGB_HUD:
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if (shifted) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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return false;
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case RGB_SAI:
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if (shifted) {
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rgblight_decrease_sat();
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} else {
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rgblight_increase_sat();
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}
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return false;
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case RGB_SAD:
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if (shifted) {
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rgblight_increase_sat();
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} else {
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rgblight_decrease_sat();
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}
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return false;
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case RGB_VAI:
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if (shifted) {
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rgblight_decrease_val();
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} else {
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rgblight_increase_val();
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}
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return false;
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case RGB_VAD:
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if (shifted) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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return false;
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case RGB_SPI:
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if (shifted) {
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rgblight_decrease_speed();
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} else {
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rgblight_increase_speed();
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}
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return false;
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case RGB_SPD:
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if (shifted) {
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rgblight_increase_speed();
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} else {
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rgblight_decrease_speed();
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}
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return false;
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case RGB_MODE_PLAIN:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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return false;
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case RGB_MODE_BREATHE:
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# ifdef RGBLIGHT_EFFECT_BREATHING
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if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_BREATHING);
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}
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# endif
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return false;
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case RGB_MODE_RAINBOW:
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# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
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}
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# endif
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case RGB_MODE_SWIRL:
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# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
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}
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# endif
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return false;
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case RGB_MODE_SNAKE:
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# ifdef RGBLIGHT_EFFECT_SNAKE
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if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_SNAKE);
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}
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# endif
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return false;
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case RGB_MODE_KNIGHT:
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# ifdef RGBLIGHT_EFFECT_KNIGHT
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if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_KNIGHT);
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}
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# endif
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return false;
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case RGB_MODE_XMAS:
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# ifdef RGBLIGHT_EFFECT_CHRISTMAS
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rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
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# endif
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return false;
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case RGB_MODE_GRADIENT:
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# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
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}
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# endif
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return false;
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case RGB_MODE_RGBTEST:
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# ifdef RGBLIGHT_EFFECT_RGB_TEST
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rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
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# endif
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return false;
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}
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}
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#endif
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|
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// keycodes that depend on both pressed and non-pressed state
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switch (keycode) {
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case GRAVE_ESC: {
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|
@ -513,7 +360,6 @@ bool process_record_quantum(keyrecord_t *record) {
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send_keyboard_report();
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return false;
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}
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|
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}
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return process_action_kb(record);
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|
|
|
@ -137,6 +137,10 @@ extern layer_state_t layer_state;
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# include "process_magic.h"
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#endif
|
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|
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
|
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# include "process_rgb.h"
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#endif
|
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|
||||
#ifdef HD44780_ENABLE
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# include "hd44780.h"
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#endif
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|
|
|
@ -128,26 +128,26 @@ void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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#ifndef RGBLIGHT_ENABLE
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# define rgblight_toggle() rgb_matrix_toggle()
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# define rgblight_enable() rgb_matrix_enable()
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# define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom()
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# define rgblight_disable() rgb_matrix_disable()
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# define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom()
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# define rgblight_step() rgb_matrix_step()
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# define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val)
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# define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val)
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# define rgblight_step_reverse() rgb_matrix_step_reverse()
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# define rgblight_increase_hue() rgb_matrix_increase_hue()
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# define rgblight_decrease_hue() rgb_matrix_decrease_hue()
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# define rgblight_increase_sat() rgb_matrix_increase_sat()
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# define rgblight_decrease_sat() rgb_matrix_decrease_sat()
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# define rgblight_increase_val() rgb_matrix_increase_val()
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# define rgblight_decrease_val() rgb_matrix_decrease_val()
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# define rgblight_increase_speed() rgb_matrix_increase_speed()
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# define rgblight_decrease_speed() rgb_matrix_decrease_speed()
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# define rgblight_mode(mode) rgb_matrix_mode(mode)
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# define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode)
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# define rgblight_get_mode() rgb_matrix_get_mode()
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# define rgblight_toggle rgb_matrix_toggle
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# define rgblight_enable rgb_matrix_enable
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# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
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# define rgblight_disable rgb_matrix_disable
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# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
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# define rgblight_step rgb_matrix_step
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# define rgblight_sethsv rgb_matrix_sethsv
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# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
|
||||
# define rgblight_step_reverse rgb_matrix_step_reverse
|
||||
# define rgblight_increase_hue rgb_matrix_increase_hue
|
||||
# define rgblight_decrease_hue rgb_matrix_decrease_hue
|
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# define rgblight_increase_sat rgb_matrix_increase_sat
|
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# define rgblight_decrease_sat rgb_matrix_decrease_sat
|
||||
# define rgblight_increase_val rgb_matrix_increase_val
|
||||
# define rgblight_decrease_val rgb_matrix_decrease_val
|
||||
# define rgblight_increase_speed rgb_matrix_increase_speed
|
||||
# define rgblight_decrease_speed rgb_matrix_decrease_speed
|
||||
# define rgblight_mode rgb_matrix_mode
|
||||
# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
|
||||
# define rgblight_get_mode rgb_matrix_get_mode
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
|
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Loading…
Reference in a new issue