Update VIA support for Noxary 268.2 (#9451)
* Update readme.md description * Enable bootmagic lite * Update USB descriptor * Add modern led code * Update default keymap for readability * Update default keymap readme with layout image * Add VIA keymap * Update keyboards/noxary/268_2/keymaps/default/readme.md Flip order of layout image and title * Update keyboards/noxary/268_2/keymaps/via/readme.md Flip order of layout image and title * Update keyboards/noxary/268_2/readme.md bullet point keyboard maintainer * Update keyboards/noxary/268_2/readme.md Change list style
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@ -15,13 +15,16 @@
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*/
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#include "268_2.h"
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void led_set_kb(uint8_t usb_led) {
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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setPinOutput(B0);
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writePinHigh(B0);
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} else {
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setPinInput(B0);
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}
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led_set_user(usb_led);
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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setPinOutput(B0);
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matrix_init_user();
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}
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bool led_update_kb(led_t led_state) {
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if(led_update_user(led_state)) {
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writePin(B0, led_state.caps_lock);
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}
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return true;
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}
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@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4E58
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#define PRODUCT_ID 0x0044
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#define VENDOR_ID 0x4E58 //"NX"
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#define PRODUCT_ID 0x010C //268
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#define DEVICE_VER 0x0002
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#define MANUFACTURER Noxary
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#define PRODUCT 268.2
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#define DESCRIPTION QMK keyboard firmware for 268.2
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#define DESCRIPTION A fully customizable 65% keyboard.
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/* key matrix size */
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#define MATRIX_ROWS 5
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@ -57,34 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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// #define RGB_DI_PIN E2
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// #ifdef RGB_DI_PIN
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// #define RGBLED_NUM 16
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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@ -1,3 +1,18 @@
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/* Copyright 2020 Rozakiin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -6,7 +21,9 @@
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// entirely and just use numbers.
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enum layer_names {
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_BL,
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_FL
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_FL1,
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_FL2,
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_FL3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -28,10 +45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Function Layer
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/* Function Layer 1
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ PScr │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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@ -44,11 +60,51 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* │ │ │ │ BL Toggle │ │ │ │ │Vl-│ │
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* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
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*/
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[_FL] = LAYOUT_65_ansi_blocker(
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[_FL1] = LAYOUT_65_ansi_blocker(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
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_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
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)
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),
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/* Function Layer 2
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
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*/
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[_FL2] = LAYOUT_65_ansi_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Function Layer 3
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
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* │ │ │ │ │ │ │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
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*/
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[_FL3] = LAYOUT_65_ansi_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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# The default keymap for 268_2
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# The default keymap for 268.2
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![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)
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110
keyboards/noxary/268_2/keymaps/via/keymap.c
Normal file
110
keyboards/noxary/268_2/keymaps/via/keymap.c
Normal file
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@ -0,0 +1,110 @@
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/* Copyright 2020 Rozakiin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BL,
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_FL1,
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_FL2,
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_FL3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base Layer
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bspc │ ` │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │Del│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │PgU│
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ Shift │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
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* │Ctrl│Win │Alt │ Space │Alt │ Fn │ │ ← │ ↓ │ → │
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* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
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*/
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[_BL] = LAYOUT_65_ansi_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Function Layer 1
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ PScr │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │Hom│
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
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* │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ Mute │Vl+│End│
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
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* │ │ │ │ BL Toggle │ │ │ │ │Vl-│ │
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* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
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*/
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[_FL1] = LAYOUT_65_ansi_blocker(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
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_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
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),
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/* Function Layer 2
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │
|
||||
* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
|
||||
*/
|
||||
[_FL2] = LAYOUT_65_ansi_blocker(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Function Layer 3
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │
|
||||
* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
|
||||
*/
|
||||
[_FL3] = LAYOUT_65_ansi_blocker(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
3
keyboards/noxary/268_2/keymaps/via/readme.md
Normal file
3
keyboards/noxary/268_2/keymaps/via/readme.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
# The VIA keymap for 268.2
|
||||
|
||||
![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)
|
5
keyboards/noxary/268_2/keymaps/via/rules.mk
Normal file
5
keyboards/noxary/268_2/keymaps/via/rules.mk
Normal file
|
@ -0,0 +1,5 @@
|
|||
VIA_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
LTO_ENABLE = yes
|
|
@ -1,12 +1,12 @@
|
|||
# Noxary 268.2
|
||||
|
||||
![268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
|
||||
![Noxary 268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
|
||||
|
||||
A fully customizable 65% keyboard.
|
||||
|
||||
Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
|
||||
Hardware Supported: 268.2 PCB
|
||||
Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
|
||||
* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
|
||||
* Hardware Supported: Noxary 268.2 PCB
|
||||
* Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ BOOTLOADER = atmel-dfu
|
|||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
|
|
Loading…
Reference in a new issue