[Keymap] Redo the accent implementation in melody96:zunger. (#11000)
The previous implementation generated accents in NFKD -- e.g., i followed by fn+e would generate í, which is actually an ordinary i followed by U+0301 COMBINING ACUTE ACCENT. Unfortunately, it turns out that a bunch of websites and apps (especially European ones written in languages that use these a lot) were very poorly written, and will misparse and/or crash if presented with Unicode NFKD. They require and expect NFKC, with characters like í (U+00ED LATIN SMALL I WITH ACUTE) that look visually identical -- and are in fact normalization-equivalent -- but have to be encoded differently. The new accent implementation handles this in a very flexible way. Many new comments added as well, as it's also clear that this is going to need a bit more expansion before it becomes a true polyglot keymap. Co-authored-by: Yonatan Zunger <zunger@desiderata.lan>
This commit is contained in:
parent
b113888ec5
commit
554b937d21
|
@ -14,6 +14,83 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <assert.h>
|
||||
|
||||
// This keymap is designed to make it easy to type in a wide variety of languages, as well as
|
||||
// generate mathematical symbols (à la Space Cadet).
|
||||
//
|
||||
// LAYER MAGIC (aka, typing in many alphabets)
|
||||
// This keyboard has three "base" layers: QWERTY, GREEK, and CADET. The GREEK and CADET layers
|
||||
// are actually full of Unicode points, and so which point they generate depends on things like
|
||||
// whether the shift key is down. To handle this, each of those layers is actually *two* layers, one
|
||||
// with and one without shift. In our main loop, we manage modifier state detection, as well as
|
||||
// layer switch detection, and pick the right layer on the fly.
|
||||
// Layers are selected with a combination of three keys. The "Greek" and "Cadet" keys act like
|
||||
// modifiers: When held down, they transiently select the indicated base layer. The "Layer Lock" key
|
||||
// locks the value of the base layer at whatever is currently held; so e.g., if you hold Greek +
|
||||
// Layer Lock, you'll stay in Greek mode until you hit Layer Lock again without any of the mods
|
||||
// held.
|
||||
// TODO: This system of layer selection is nice for math, but it's not very nice for actually
|
||||
// typing in multiple languages. It seems like a better plan will be to reserve one key for each
|
||||
// base layer -- maybe fn + F(n) -- which can either be held as a modifier or tapped to switch
|
||||
// layers. That will open up adding some more languages, like Yiddish, but to do this effectively
|
||||
// we'll need to find a good UI with which to show the currently selected layer. Need to check what
|
||||
// the melody96 has in the way of outputs (LEDs, sound, etc).
|
||||
//
|
||||
// ACCENT MAGIC (aka, typing conveniently in Romance languages)
|
||||
// We want to support easy typing of diacritical marks. We can't rely on the host OS for this,
|
||||
// because (e.g.) on MacOS, to make any of the other stuff work, we need to be using the Unicode
|
||||
// input method at the OS level, which breaks all the normal accent stuff on that end. So we do it
|
||||
// ourselves. Accents can actually be invoked in two different ways: one fast and very compatible,
|
||||
// one very versatile but with occasional compatibility problems.
|
||||
//
|
||||
// THE MAIN WAY: You can hit one of the "accent request" key patterns immediately *before* typing
|
||||
// a letter to be accented. It will emit the corresponding accented Unicode. For example, you can
|
||||
// hit fn-e to request an acute accent, followed by i, and it will output í, U+00ED LATIN SMALL
|
||||
// LETTER I WITH ACUTE. These "combined characters" are in Unicode normal form C (NFKC), which is
|
||||
// important because many European websites and apps, in particular, tend to behave very badly
|
||||
// (misunderstanding and/or crashing) when presented with characters in other forms! The catch is
|
||||
// that this only works for the various combinations of letters and accents found in the Latin-1
|
||||
// supplement block of Unicode -- basically, things you need for Western European languages.
|
||||
//
|
||||
// (NB: If you make an accent request followed by a letter which can't take the corresponding
|
||||
// accent, it will output the uncombined form of the accent followed by whatever you typed; so
|
||||
// e.g., if you hit fn-e followed by f, it will output ´f, U+00B4 ACUTE ACCENT followed by an
|
||||
// ordinary f. This is very similar to the default behavior of MacOS.)
|
||||
//
|
||||
// THE FLEXIBLE WAY: If you hit the accent request with a shift -- e.g., fn-shift-e -- it will
|
||||
// instead immediately output the corresponding *combining* Unicode accent mark, which will modify
|
||||
// the *previous* character you typed. For example, if you type i followed by fn-shift-e, it will
|
||||
// generate í. But don't be fooled by visual similarity: unlike the previous example, this one is
|
||||
// an ordinary i followed by U+0301 COMBINING ACUTE ACCENT. It's actually *two symbols*, and this
|
||||
// is Unicode normal form D (NFKD). Unlike NFKC, there are NFKD representations of far more
|
||||
// combinations of letters and accents, and it's easy to add more of these if you need. (The NFKC
|
||||
// representation of such combinations is identical to their NFKD representation)
|
||||
//
|
||||
// Programs that try to compare Unicode strings *should* first normalize them by converting them
|
||||
// all into one normal form or another, and there are functions in every programming language to
|
||||
// do this -- e.g., JavaScript's string.normalize() -- but lots of programmers fail to understand
|
||||
// this, and so write code that massively freaks out when it encounters the wrong form.
|
||||
//
|
||||
// The current accent request codes are modeled on the ones in MacOS.
|
||||
//
|
||||
// fn+` Grave accent (`)
|
||||
// fn+e Acute accent (´)
|
||||
// fn+i Circumflex (^)
|
||||
// fn+u Diaresis / umlaut / trema (¨)
|
||||
// fn+c Cedilla (¸)
|
||||
// fn+n Tilde (˜)
|
||||
//
|
||||
// Together, these functions make for a nice "polyglot" keyboard: one that can easily type in a wide
|
||||
// variety of languages, which is very useful for people who, well, need to type in a bunch of
|
||||
// languages.
|
||||
//
|
||||
// The major TODOs are:
|
||||
// - Update the layer selection logic (and add visible layer cues);
|
||||
// - Factor the code below so that the data layers are more clearly separated from the code logic,
|
||||
// so that other users of this keymap can easily add whichever alphabets they need without
|
||||
// having to deeply understand the implementation.
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
// We provide special layer management keys:
|
||||
|
@ -32,6 +109,16 @@ enum custom_keycodes {
|
|||
KC_GREEK = SAFE_RANGE,
|
||||
KC_CADET,
|
||||
KC_LAYER_LOCK,
|
||||
|
||||
// These are the keycodes generated by the various "accent request" keystrokes.
|
||||
KC_ACCENT_START,
|
||||
KC_CGRV = KC_ACCENT_START, // Grave accent
|
||||
KC_CAGU, // Acute accent
|
||||
KC_CDIA, // Diaresis / umlaut / trema
|
||||
KC_CCIR, // Circumflex
|
||||
KC_CCED, // Cedilla
|
||||
KC_CTIL, // Tilde
|
||||
KC_ACCENT_END,
|
||||
};
|
||||
|
||||
enum layers_keymap {
|
||||
|
@ -49,21 +136,6 @@ enum layers_keymap {
|
|||
#define MO_FN MO(_FUNCTION)
|
||||
#define KC_LLCK KC_LAYER_LOCK
|
||||
|
||||
// TODO: To generalize this, we want some #defines that let us specify how each key on the base
|
||||
// layer should map to the four special layers, and then use that plus the base layer definition to
|
||||
// autogenerate the keymaps for the other layers.
|
||||
// TODO: It would also be nice to be able to put the actual code points in here, rather than
|
||||
// numbers.
|
||||
|
||||
// Accent marks
|
||||
#define CMB_GRV H(0300)
|
||||
#define CMB_AGU H(0301)
|
||||
#define CMB_DIA H(0308)
|
||||
#define CMB_CIR H(0302)
|
||||
#define CMB_MAC H(0304)
|
||||
#define CMB_CED H(0327)
|
||||
#define CMB_TIL H(0303)
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// NB: Using GESC for escape in the QWERTY layer as a temporary hack because I messed up the
|
||||
|
@ -164,14 +236,119 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// Function layer is mostly for keyboard meta-control operations, but also contains the combining
|
||||
// accent marks. These are deliberately placed to match where the analogous controls go on Mac OS.
|
||||
[_FUNCTION] = LAYOUT_hotswap(
|
||||
CMB_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RESET,
|
||||
CMB_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, CMB_AGU, _______, _______, _______, CMB_DIA, CMB_CIR, CMB_MAC, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_CGRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RESET,
|
||||
KC_CGRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, KC_CAGU, _______, _______, _______, KC_CDIA, KC_CCIR, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, UC_M_OS, UC_M_LN, UC_M_WI, UC_M_BS, UC_M_WC, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, CMB_CED, _______, _______, CMB_TIL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, KC_CCED, _______, _______, KC_CTIL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Accent implementation
|
||||
//
|
||||
// In the body of process_record_user, we store an "accent_request", which is the accent keycode if
|
||||
// one was just selected, or zero otherwise. When the *next* key is hit, we look up whether the
|
||||
// accent request plus that next keycode (plus the state of the shift key) together amount to an
|
||||
// interesting combined (NFKC) character, and if so, emit it; otherwise, we emit the accent as a
|
||||
// separate character and then process the next key normally. The resulting UI behavior is similar
|
||||
// to that of the combining accent keys in MacOS.
|
||||
//
|
||||
// We store two arrays, depending on whether shift is or isn't held. Each is two-dimensional, with
|
||||
// its outer key by the next keycode struck, and the inner key by the accent requested. The outer
|
||||
// array has KC_Z + 1 as its upper bound, so that we can save memory by only coding alphabetic keys.
|
||||
// The contents are either Unicode code points, or zero to indicate that we don't have a point for
|
||||
// this combination.
|
||||
|
||||
#define KC_NUM_ACCENTS (KC_ACCENT_END - KC_ACCENT_START)
|
||||
#define KC_NUM_SLOTS (KC_Z + 1)
|
||||
|
||||
const uint16_t PROGMEM unshifted_accents[KC_NUM_SLOTS][KC_NUM_ACCENTS] = {
|
||||
// KC_CGRV, KC_CAGU, KC_CDIA, KC_CCIR, KC_CCED, KC_CTIL
|
||||
[KC_A] = { 0x00e0, 0x00e1, 0x00e4, 0x00e2, 0, 0x00e3 },
|
||||
[KC_E] = { 0x00e8, 0x00e9, 0x00eb, 0x00ea, 0, 0 },
|
||||
[KC_I] = { 0x00ec, 0x00ed, 0x00ef, 0x00ee, 0, 0 },
|
||||
[KC_O] = { 0x00f2, 0x00f3, 0x00f6, 0x00f4, 0, 0x00f5 },
|
||||
[KC_U] = { 0x00f9, 0x00fa, 0x00fc, 0x00fb, 0, 0 },
|
||||
[KC_Y] = { 0, 0, 0x00ff, 0, 0, 0 },
|
||||
[KC_N] = { 0, 0, 0, 0, 0, 0x00f1 },
|
||||
[KC_C] = { 0, 0, 0, 0, 0x00e7, 0 },
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM shifted_accents[KC_NUM_SLOTS][KC_NUM_ACCENTS] = {
|
||||
// KC_CGRV, KC_CAGU, KC_CDIA, KC_CCIR, KC_CCED, KC_CTIL
|
||||
[KC_A] = { 0x00c0, 0x00c1, 0x00c4, 0x00c2, 0, 0x00c3 },
|
||||
[KC_E] = { 0x00c8, 0x00c9, 0x00cb, 0x00ca, 0, 0 },
|
||||
[KC_I] = { 0x00cc, 0x00cd, 0x00cf, 0x00ce, 0, 0 },
|
||||
[KC_O] = { 0x00d2, 0x00d3, 0x00d6, 0x00d4, 0, 0x00d5 },
|
||||
[KC_U] = { 0x00d9, 0x00da, 0x00dc, 0x00db, 0, 0 },
|
||||
[KC_Y] = { 0, 0, 0x00df, 0, 0, 0 },
|
||||
[KC_N] = { 0, 0, 0, 0, 0, 0x00d1 },
|
||||
[KC_C] = { 0, 0, 0, 0, 0x00c7, 0 },
|
||||
};
|
||||
|
||||
// The uncombined and combined forms of the accents, for when we want to emit them as single
|
||||
// characters.
|
||||
const uint16_t PROGMEM uncombined_accents[KC_NUM_ACCENTS] = {
|
||||
[KC_CGRV - KC_ACCENT_START] = 0x0060,
|
||||
[KC_CAGU - KC_ACCENT_START] = 0x00b4,
|
||||
[KC_CDIA - KC_ACCENT_START] = 0x00a8,
|
||||
[KC_CCIR - KC_ACCENT_START] = 0x005e,
|
||||
[KC_CCED - KC_ACCENT_START] = 0x00b8,
|
||||
[KC_CTIL - KC_ACCENT_START] = 0x02dc,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM combined_accents[KC_NUM_ACCENTS] = {
|
||||
[KC_CGRV - KC_ACCENT_START] = 0x0300,
|
||||
[KC_CAGU - KC_ACCENT_START] = 0x0301,
|
||||
[KC_CDIA - KC_ACCENT_START] = 0x0308,
|
||||
[KC_CCIR - KC_ACCENT_START] = 0x0302,
|
||||
[KC_CCED - KC_ACCENT_START] = 0x0327,
|
||||
[KC_CTIL - KC_ACCENT_START] = 0x0303,
|
||||
};
|
||||
|
||||
// This function manages keypresses that happen after an accent has been selected by an earlier
|
||||
// keypress.
|
||||
// Args:
|
||||
// accent_key: The accent key which was earlier selected. This must be in the range
|
||||
// [KC_ACCENT_START, KC_ACCENT_END).
|
||||
// keycode: The keycode which was just pressed.
|
||||
// is_shifted: The current shift state (as set by a combination of shift and caps lock)
|
||||
// force_no_accent: If true, we're in a situation where we want to force there to be no
|
||||
// accent combination -- if e.g. we're in a non-QWERTY layer, or if other modifier keys
|
||||
// are held.
|
||||
//
|
||||
// Returns true if the keycode has been completely handled by this function (and so should not be
|
||||
// processed further by process_record_user) or false otherwise.
|
||||
bool process_key_after_accent(
|
||||
uint16_t accent_key,
|
||||
uint16_t keycode,
|
||||
bool is_shifted,
|
||||
bool force_no_accent
|
||||
) {
|
||||
assert(accent_key >= KC_ACCENT_START);
|
||||
assert(accent_key < KC_ACCENT_END);
|
||||
const int accent_index = accent_key - KC_ACCENT_START;
|
||||
|
||||
// If the keycode is outside A..Z, or force_no_accent is set, we know we shouldn't even bother
|
||||
// with a table lookup.
|
||||
if (keycode <= KC_Z && !force_no_accent) {
|
||||
// Pick the correct array. Because this is progmem, we're going to need to do the
|
||||
// two-dimensional array indexing by hand, and so we just cast it to a single-dimensional array.
|
||||
const uint16_t *points = (const uint16_t*)(is_shifted ? shifted_accents : unshifted_accents);
|
||||
const uint16_t code_point = pgm_read_word_near(points + KC_NUM_ACCENTS * keycode + accent_index);
|
||||
if (code_point) {
|
||||
register_unicode(code_point);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, there was no accent match. Emit the accent as its own character, and then let
|
||||
// the caller figure out what to do next.
|
||||
register_unicode(pgm_read_word_near(uncombined_accents + accent_index));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Layer bitfields.
|
||||
#define GREEK_LAYER (1UL << _GREEK)
|
||||
#define SHIFTGREEK_LAYER (1UL << _SHIFTGREEK)
|
||||
|
@ -185,6 +362,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
// get_mods or the like, because this function is called *before* that's updated!
|
||||
static bool shift_held = false;
|
||||
static bool alt_held = false;
|
||||
static bool ctrl_held = false;
|
||||
static bool super_held = false;
|
||||
static bool greek_held = false;
|
||||
static bool cadet_held = false;
|
||||
|
||||
|
@ -192,18 +371,36 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
static bool shift_lock = false;
|
||||
static int layer_lock = _QWERTY;
|
||||
|
||||
// Process any modifier key presses.
|
||||
// The accent request, or zero if there isn't one.
|
||||
static uint16_t accent_request = 0;
|
||||
|
||||
// If this is set to true, don't trigger any handling of pending accent requests. That's what we
|
||||
// want to do if e.g. the user just hit the shift key or something.
|
||||
bool ignore_accent_change = !record->event.pressed;
|
||||
|
||||
// Step 1: Process any modifier key state changes, so we can maintain that state.
|
||||
if (keycode == KC_LSHIFT || keycode == KC_RSHIFT) {
|
||||
shift_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
} else if (keycode == KC_LALT || keycode == KC_RALT) {
|
||||
alt_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
} else if (keycode == KC_LCTRL || keycode == KC_RCTRL) {
|
||||
ctrl_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
} else if (keycode == KC_LGUI || keycode == KC_RGUI) {
|
||||
super_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
} else if (keycode == KC_GREEK) {
|
||||
greek_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
} else if (keycode == KC_CADET) {
|
||||
cadet_held = record->event.pressed;
|
||||
ignore_accent_change = true;
|
||||
}
|
||||
|
||||
// Now let's transform these into the "cadet request" and "greek request."
|
||||
// Step 2: Figure out which layer we're supposed to be in, by transforming all the prior stuff
|
||||
// into layer requests.
|
||||
const bool greek_request = (greek_held && !alt_held);
|
||||
const bool cadet_request = (cadet_held || (greek_held && alt_held));
|
||||
|
||||
|
@ -260,8 +457,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
layer_state_set(new_layer_state);
|
||||
}
|
||||
|
||||
// TODO: We can update LED states based on shift_lock (caps), layer_lock (layer lock), and
|
||||
// base_layer (base layer).
|
||||
// Step 3: Handle accents. If there's a pending accent request, process it. If what the user just
|
||||
// hit creates a new accent request, update the pending state for the next keypress.
|
||||
if (!ignore_accent_change && accent_request && record->event.pressed) {
|
||||
// Only do the accent stuff if we're in the QWERTY layer and we aren't modifying something.
|
||||
const bool force_no_accent = (
|
||||
actual_layer != _QWERTY ||
|
||||
ctrl_held ||
|
||||
super_held ||
|
||||
alt_held
|
||||
);
|
||||
const uint16_t old_accent = accent_request;
|
||||
accent_request = 0;
|
||||
if (process_key_after_accent(old_accent, keycode, shifted, force_no_accent)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// And if a new accent request just arrived, update accent_request.
|
||||
if (keycode >= KC_ACCENT_START && keycode < KC_ACCENT_END && record->event.pressed) {
|
||||
if (shifted) {
|
||||
// Shift + accent request generates the combining accent key, and leaves accent_request alone.
|
||||
register_unicode(pgm_read_word_near(combined_accents + keycode - KC_ACCENT_START));
|
||||
return false;
|
||||
} else {
|
||||
accent_request = keycode;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue