[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
This commit is contained in:
parent
bbad6e1ae7
commit
45e71aedf0
16
keyboards/dz60/keymaps/_bonfire/README.md
Normal file
16
keyboards/dz60/keymaps/_bonfire/README.md
Normal file
|
@ -0,0 +1,16 @@
|
|||
# Docs
|
||||
|
||||
1. https://docs.qmk.fm/#/
|
||||
2. To build, run: `make dz60:_bonfire`
|
||||
|
||||
## Map of Layers
|
||||
|
||||
http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937
|
||||
|
||||
![Visual Keymap](https://i.imgur.com/DuiUo0W.jpg)
|
||||
|
||||
### Todo
|
||||
- lighting effects based on layer in use
|
||||
- https://github.com/DanDobrick/qmk_firmware/blob/danDobrick-v60r-layout/keyboards/v60_type_r/keymaps/danDobrick/keymap.c#L140
|
||||
|
||||
- rewrite the mod-tap functions to use the non-deprecated way of instancing them
|
1160
keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
Normal file
1160
keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
Normal file
File diff suppressed because it is too large
Load diff
29
keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
Normal file
29
keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
Normal file
|
@ -0,0 +1,29 @@
|
|||
/**
|
||||
* Variables
|
||||
*
|
||||
*/
|
||||
int held_esc_threshold = 230;
|
||||
bool is_esc_held = false;
|
||||
uint16_t held_esc_timer = 0;
|
||||
|
||||
/**
|
||||
* Define Layers
|
||||
*/
|
||||
enum layers {
|
||||
BASE = 0,
|
||||
NRMN,
|
||||
GAME,
|
||||
FCTN,
|
||||
KEYB
|
||||
};
|
||||
|
||||
/**
|
||||
* Define Custom Keycodes
|
||||
*/
|
||||
enum custom_keycodes {
|
||||
HLD_ESC = SAFE_RANGE,
|
||||
MOD_UP = MT(MOD_RSFT, KC_UP),
|
||||
MOD_RT = MT(MOD_HYPR, KC_RIGHT),
|
||||
MOD_DN = MT(MOD_RCTL, KC_DOWN),
|
||||
MOD_LT = MT(MOD_RGUI, KC_LEFT)
|
||||
};
|
34
keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
Normal file
34
keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
Normal file
|
@ -0,0 +1,34 @@
|
|||
/**
|
||||
* Custom Keycodes
|
||||
* https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
|
||||
*
|
||||
*/
|
||||
|
||||
// Called on every keyup and keydown
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record)
|
||||
{
|
||||
switch (keycode) {
|
||||
case HLD_ESC:
|
||||
if(record->event.pressed) {
|
||||
is_esc_held = true;
|
||||
held_esc_timer = timer_read();
|
||||
} else {
|
||||
is_esc_held = false;
|
||||
unregister_code(KC_ESC);
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
default:
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// checking the held escape timer
|
||||
void matrix_scan_user(void)
|
||||
{
|
||||
if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
|
||||
register_code(KC_ESC);
|
||||
}
|
||||
}
|
115
keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
Normal file
115
keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
Normal file
|
@ -0,0 +1,115 @@
|
|||
#pragma once
|
||||
#include "quantum.h"
|
||||
|
||||
/*
|
||||
* LAYOUT_bonfire Row Keys
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
|
||||
* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
|
||||
* │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
|
||||
* │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
|
||||
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
|
||||
* │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
|
||||
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
|
||||
* │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
|
||||
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
|
||||
*
|
||||
*/
|
||||
#define LAYOUT_bonfire( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
|
||||
k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
|
||||
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
|
||||
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
|
||||
k40, k41, k43, k46, k4a, k4b, k4d, k4e \
|
||||
) { \
|
||||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
|
||||
{ k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
|
||||
{ k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
|
||||
{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
|
||||
{ k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
|
||||
}
|
||||
|
||||
/**
|
||||
* XXXXXXX = Key does nothing.
|
||||
* _______ = Key that allows the uppermost exposed key in a layer below it.
|
||||
*
|
||||
*/
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/**
|
||||
* Layer 0
|
||||
*
|
||||
* QWERTY and basic modifiers.
|
||||
* Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
|
||||
*/
|
||||
[BASE] = LAYOUT_bonfire(
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
|
||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
|
||||
),
|
||||
|
||||
/**
|
||||
* Layer 1
|
||||
*
|
||||
* NORMAN Key layout.
|
||||
* All that's changed is the position of A-Z and a few punctuation keys.
|
||||
*/
|
||||
[NRMN] = LAYOUT_bonfire(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
|
||||
_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
|
||||
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/**
|
||||
* Layer 2
|
||||
*
|
||||
* Moves the escape key from the left to the right side of the keyboard for gaming.
|
||||
*/
|
||||
[GAME] = LAYOUT_bonfire(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/**
|
||||
* Layer 3
|
||||
*
|
||||
* Function layer.
|
||||
* This layer is accessed when "HACK" is held down.
|
||||
* Modifiers and such to basic keys, but with basic key functions.
|
||||
*/
|
||||
[FCTN] = LAYOUT_bonfire(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
||||
_______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
|
||||
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
|
||||
_______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
|
||||
_______, _______, _______, _______, _______, MO(KEYB), _______, _______
|
||||
),
|
||||
|
||||
/**
|
||||
* Layer 4
|
||||
*
|
||||
* This is the KEYB/System layer.
|
||||
* Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
|
||||
* This Layer currently handles RGB and puts the board into RESET for flashing.
|
||||
*
|
||||
* ~ key resets board to [BASE].
|
||||
* 1 key toggles [NRMN].
|
||||
* 2 key toggles [GAME].
|
||||
* BACKSPACE puts board into reset.
|
||||
*/
|
||||
[KEYB] = LAYOUT_bonfire(
|
||||
TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
|
||||
XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
|
||||
)
|
||||
};
|
12
keyboards/dz60/keymaps/_bonfire/keymap.c
Normal file
12
keyboards/dz60/keymaps/_bonfire/keymap.c
Normal file
|
@ -0,0 +1,12 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
/**
|
||||
* Bonfire Layout
|
||||
* v6.1.0
|
||||
*
|
||||
* @author Ethan Beyer
|
||||
*
|
||||
*/
|
||||
#include "keymap-parts/defs.c"
|
||||
#include "keymap-parts/layers.c"
|
||||
#include "keymap-parts/functions.c"
|
37
keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
Normal file
37
keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
Normal file
|
@ -0,0 +1,37 @@
|
|||
/**
|
||||
* Cool Function where a single key does ALT+TAB
|
||||
* From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
|
||||
*/
|
||||
bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
|
||||
uint16_t alt_tab_timer = 0; // we will be using them soon.
|
||||
|
||||
enum custom_keycodes { // Make sure have the awesome keycode ready
|
||||
ALT_TAB = SAFE_RANGE,
|
||||
};
|
||||
|
||||
// key processing
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) { // This will do most of the grunt work with the keycodes.
|
||||
case ALT_TAB:
|
||||
if (record->event.pressed) {
|
||||
if (!is_alt_tab_active) {
|
||||
is_alt_tab_active = true;
|
||||
register_code(KC_LALT);
|
||||
}
|
||||
alt_tab_timer = timer_read();
|
||||
register_code(KC_TAB);
|
||||
} else {
|
||||
unregister_code(KC_TAB);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// The very important timer.
|
||||
void matrix_scan_user(void) {
|
||||
if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
|
||||
unregister_code(KC_LALT);
|
||||
is_alt_tab_active = false;
|
||||
}
|
||||
}
|
3
keyboards/dz60/keymaps/_bonfire/rules.mk
Normal file
3
keyboards/dz60/keymaps/_bonfire/rules.mk
Normal file
|
@ -0,0 +1,3 @@
|
|||
MOUSEKEY_ENABLE = no
|
||||
|
||||
# CONSOLE_ENABLE = yes
|
7
keyboards/dz60/keymaps/_bonfire/scratchpad.txt
Normal file
7
keyboards/dz60/keymaps/_bonfire/scratchpad.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
[NAME] = LAYOUT_bonfire(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
Loading…
Reference in a new issue