Fix overflows in WPM calculations (#13128)
* Fix overflow in WPM calculations. First, the "fresh" WPM calculation could end up being up to 12000 (with default `WPM_ESTIMATED_WORD_SIZE`) if keys were pressed more or less simultaneously. This value has now been clamped down to 255, in effect clamping WPM to its max value of 255. Second, with `WPM_ALLOW_COUNT_REGRESSION` enabled, it was possible to regress the WPM below 0 (i.e. to 255) by just repeatedly pressing backspace. * Fix WPM being limited to 235 due to float/int logic.
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@ -17,6 +17,8 @@
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#include "wpm.h"
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#include <math.h>
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// WPM Stuff
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static uint8_t current_wpm = 0;
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static uint16_t wpm_timer = 0;
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@ -69,14 +71,22 @@ __attribute__((weak)) uint8_t wpm_regress_count(uint16_t keycode) {
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void update_wpm(uint16_t keycode) {
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if (wpm_keycode(keycode)) {
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if (wpm_timer > 0) {
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current_wpm += ((60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE) - current_wpm) * wpm_smoothing;
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uint16_t latest_wpm = 60000 / timer_elapsed(wpm_timer) / WPM_ESTIMATED_WORD_SIZE;
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if (latest_wpm > UINT8_MAX) {
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latest_wpm = UINT8_MAX;
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}
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current_wpm += ceilf((latest_wpm - current_wpm) * wpm_smoothing);
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}
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wpm_timer = timer_read();
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}
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#ifdef WPM_ALLOW_COUNT_REGRESSION
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uint8_t regress = wpm_regress_count(keycode);
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if (regress) {
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current_wpm -= regress;
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if (current_wpm < regress) {
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current_wpm = 0;
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} else {
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current_wpm -= regress;
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}
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wpm_timer = timer_read();
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}
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#endif
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