[Keyboard] Add bongopad (#15212)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/ll3macorn/bongopad/bongopad.c
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124
keyboards/ll3macorn/bongopad/bongopad.c
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "bongopad.h"
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#ifdef ENCODER_ENABLE
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) {
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return false;
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}
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// rest fo the code
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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return true;
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}
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#endif
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#ifdef OLED_ENABLE
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bool oled_task_kb(void) {
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if (!oled_task_user()) {
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return false;
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}
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// WPM-responsive animation stuff here
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# define IDLE_FRAMES 5
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# define IDLE_SPEED 0 // below this wpm value your animation will idle
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// #define PREP_FRAMES 1 // uncomment if >1
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# define TAP_FRAMES 2
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# define TAP_SPEED 0 // above this wpm value typing animation to triggere
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# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
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// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
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# define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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uint8_t current_idle_frame = 0;
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// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
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uint8_t current_tap_frame = 0;
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// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
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void render_anim(void) {
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static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{
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},
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{
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},
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{
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},
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{
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},
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{
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}};
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static const char PROGMEM prep[][ANIM_SIZE] = {{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 225, 0, 0, 1, 1, 2, 2, 129, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 48, 48, 0, 0, 1, 225, 26, 6, 9, 49, 53, 1, 138, 124, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
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}};
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static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
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{
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||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64, 128, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 248, 0, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 225, 0, 0, 1, 1, 2, 2, 129, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67, 135, 7, 1, 0, 184, 188, 190, 159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 12, 3, 0, 0, 24, 6, 5, 152, 153, 132, 67, 124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61, 124, 252, 252, 252, 252, 252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 170, 170, 255, 255, 195, 191, 127, 3, 127, 191, 195, 255, 255, 170, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 7, 31, 7, 31, 7, 28, 7, 31, 7, 31, 7, 2, 2, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 48, 48, 0, 0, 1, 225, 26, 6, 9, 49, 53, 1, 138, 124, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64, 160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 170, 170, 255, 255, 195, 191, 127, 3, 127, 191, 195, 255, 255, 170, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 122, 122, 121, 121, 121, 121, 57, 49, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 7, 31, 7, 31, 7, 28, 7, 31, 7, 31, 7, 2, 2, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
// assumes 1 frame prep stage
|
||||||
|
void animation_phase(void) {
|
||||||
|
if (get_current_wpm() <= IDLE_SPEED) {
|
||||||
|
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
||||||
|
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
|
||||||
|
}
|
||||||
|
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
|
||||||
|
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
|
||||||
|
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
|
||||||
|
}
|
||||||
|
if (get_current_wpm() >= TAP_SPEED) {
|
||||||
|
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
|
||||||
|
oled_write_raw_P(tap[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (get_current_wpm() != 000) {
|
||||||
|
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
||||||
|
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||||
|
anim_timer = timer_read32();
|
||||||
|
animation_phase();
|
||||||
|
}
|
||||||
|
anim_sleep = timer_read32();
|
||||||
|
} else {
|
||||||
|
if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||||
|
oled_off();
|
||||||
|
} else {
|
||||||
|
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||||
|
anim_timer = timer_read32();
|
||||||
|
animation_phase();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
render_anim();
|
||||||
|
oled_set_cursor(0, 0);
|
||||||
|
oled_write(get_u8_str(get_current_wpm(), '0'), false);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
|
||||||
|
#endif
|
18
keyboards/ll3macorn/bongopad/bongopad.h
Normal file
18
keyboards/ll3macorn/bongopad/bongopad.h
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
#define LAYOUT_default( \
|
||||||
|
K00, \
|
||||||
|
K10, K11, K12, \
|
||||||
|
K20, K21, K22, \
|
||||||
|
K30, K31, K32 \
|
||||||
|
) { \
|
||||||
|
{ K00, KC_NO, KC_NO }, \
|
||||||
|
{ K10, K11, K12 }, \
|
||||||
|
{ K20, K21, K22 }, \
|
||||||
|
{ K30, K31, K32 } \
|
||||||
|
}
|
||||||
|
|
40
keyboards/ll3macorn/bongopad/config.h
Normal file
40
keyboards/ll3macorn/bongopad/config.h
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "config_common.h"
|
||||||
|
|
||||||
|
/* USB Device descriptor parameter */
|
||||||
|
#define VENDOR_ID 0x3728
|
||||||
|
#define PRODUCT_ID 0x2949
|
||||||
|
#define DEVICE_VER 0x0001
|
||||||
|
#define MANUFACTURER Ll3macorn
|
||||||
|
#define PRODUCT BongoPad
|
||||||
|
|
||||||
|
/* bootmagic */
|
||||||
|
#define BOOTMAGIC_LITE_ROW 1
|
||||||
|
#define BOOTMAGIC_LITE_COLUMN 0
|
||||||
|
|
||||||
|
/* rgb underglow */
|
||||||
|
#define RGB_DI_PIN E6
|
||||||
|
#define RGBLED_NUM 6
|
||||||
|
|
||||||
|
/* key matrix size */
|
||||||
|
#define MATRIX_ROWS 4
|
||||||
|
#define MATRIX_COLS 3
|
||||||
|
|
||||||
|
/* key matrix pins */
|
||||||
|
#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
|
||||||
|
#define MATRIX_COL_PINS { F4, F5, F6 }
|
||||||
|
#define UNUSED_PINS
|
||||||
|
|
||||||
|
/* COL2ROW or ROW2COL */
|
||||||
|
#define DIODE_DIRECTION COL2ROW
|
||||||
|
|
||||||
|
/* encoders */
|
||||||
|
#define ENCODERS_PAD_A { B1 }
|
||||||
|
#define ENCODERS_PAD_B { B3 }
|
||||||
|
|
||||||
|
/* misc */
|
||||||
|
#define LAYER_STATE_8BIT
|
||||||
|
#define NO_ACTION_TAPPING
|
41
keyboards/ll3macorn/bongopad/keymaps/default/keymap.c
Normal file
41
keyboards/ll3macorn/bongopad/keymaps/default/keymap.c
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
enum layers {
|
||||||
|
Layer1,
|
||||||
|
Layer2,
|
||||||
|
Layer3,
|
||||||
|
Layer4
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[Layer1] = LAYOUT_default(
|
||||||
|
KC__MUTE,
|
||||||
|
KC_7, KC_8, KC_9,
|
||||||
|
KC_4, KC_5, KC_6,
|
||||||
|
KC_1, KC_2, KC_3),
|
||||||
|
|
||||||
|
[Layer2] = LAYOUT_default(
|
||||||
|
KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC),
|
||||||
|
|
||||||
|
[Layer3] = LAYOUT_default(
|
||||||
|
KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC),
|
||||||
|
|
||||||
|
[Layer4] = LAYOUT_default(
|
||||||
|
KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC,
|
||||||
|
KC_SPC, KC_SPC, KC_SPC)
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// clang-format on
|
||||||
|
|
3
keyboards/ll3macorn/bongopad/keymaps/default/rules.mk
Normal file
3
keyboards/ll3macorn/bongopad/keymaps/default/rules.mk
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
LTO_ENABLE = yes
|
||||||
|
COMBO_ENABLE = no
|
||||||
|
|
10
keyboards/ll3macorn/bongopad/readme.md
Normal file
10
keyboards/ll3macorn/bongopad/readme.md
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# BongoPad
|
||||||
|
|
||||||
|
* Keyboard Maintainer: [Ll3macorn](https://github.com/Ll3macorn)
|
||||||
|
* Hardware Supported: Pro micro
|
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
make ll3macorn/bongopad:default
|
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
25
keyboards/ll3macorn/bongopad/rules.mk
Normal file
25
keyboards/ll3macorn/bongopad/rules.mk
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||||
|
MOUSEKEY_ENABLE = no # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
ENCODER_ENABLE = yes
|
||||||
|
OLED_ENABLE = yes
|
||||||
|
OLED_DRIVER = SSD1306
|
||||||
|
WPM_ENABLE = yes
|
Loading…
Reference in a new issue