[QP] Check BPP capabilities before loading the palette (#16863)

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Stefan Kerkmann 2022-04-17 00:30:51 +02:00 committed by GitHub
parent 5841c755ae
commit 147e57fd59
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@ -131,6 +131,12 @@ static bool qp_drawimage_prepare_frame_for_stream_read(painter_device_t device,
// Ensure we aren't reusing any palette
qp_internal_invalidate_palette();
if (!qp_internal_bpp_capable(info->bpp)) {
qp_dprintf("qp_drawimage_recolor: fail (image bpp too high (%d), check QUANTUM_PAINTER_SUPPORTS_256_PALETTE)\n", (int)info->bpp);
qp_comms_stop(device);
return false;
}
// Handle palette if needed
const uint16_t palette_entries = 1u << info->bpp;
bool needs_pixconvert = false;
@ -146,12 +152,6 @@ static bool qp_drawimage_prepare_frame_for_stream_read(painter_device_t device,
needs_pixconvert = qp_internal_interpolate_palette(fg_hsv888, bg_hsv888, palette_entries);
}
if (!qp_internal_bpp_capable(info->bpp)) {
qp_dprintf("qp_drawimage_recolor: fail (image bpp too high (%d), check QUANTUM_PAINTER_SUPPORTS_256_PALETTE)\n", (int)info->bpp);
qp_comms_stop(device);
return false;
}
if (needs_pixconvert) {
// Convert the palette to native format
if (!driver->driver_vtable->palette_convert(device, palette_entries, qp_internal_global_pixel_lookup_table)) {