fixed conflict in readme
This commit is contained in:
commit
10975bd4c0
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@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV)
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<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
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Changing the **Hue** cycles around the circle.
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Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
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Changing the **Value** sets the overall brightness.
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Changing the **Hue** cycles around the circle.<br>
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Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
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Changing the **Value** sets the overall brightness.<br>
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## Keycodes
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@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
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|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
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|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
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## Animations
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## Effects and Animations
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Not only can this lighting be whatever color you want,
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if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
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@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat
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Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
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The following options can be used to tweak the various animations:
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### Effect and Animation Toggles
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Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
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|Define |Default |Description |
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|------------------------------------|-------------|-------------------------------------------------------------------------------------|
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|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
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|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
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|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
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|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. |
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|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. |
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|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. |
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|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. |
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|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
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|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
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|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
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### Effect and Animation Settings
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The following options are used to tweak the various animations:
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|Define |Default |Description |
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|------------------------------------|-------------|-------------------------------------------------------------------------------------|
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|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
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|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
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|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
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|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
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|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
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|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
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|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
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|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
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|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
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|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
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|`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
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|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
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|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
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|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
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|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
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|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
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|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
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|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
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|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
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|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
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|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
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|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
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|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
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### Example Usage to Reduce Memory Footprint
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1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
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1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:
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```diff
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#undef RGBLED_NUM
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-#define RGBLIGHT_ANIMATIONS
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+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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```
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### Animation Speed
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You can also modify the speeds that the different modes animate at:
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@ -10,7 +10,7 @@ Settings:
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* Del is available as `Fn` + `Backspace`
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* `/ ?` are available when you tap the right shift. Otherwise RShift is shift when held down
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* RESET is available as `Fn`+ ` ESC`
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* Underglow toggle and mode selection are available as `Fn` + `Q` and `Fn` + `S`. Yes your keyboard has lights even if you didn't get the LEDs. Bonus!
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* Underglow toggle is available as `Fn` + `Q`. Yes your keyboard has lights even if you didn't get the LEDs. Bonus!
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### Initial Installation
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5
keyboards/minidox/keymaps/norman/config.h
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5
keyboards/minidox/keymaps/norman/config.h
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#pragma once
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#define PERMISSIVE_HOLD
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#define QMK_KEYS_PER_SCAN 4
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#define TAPPING_TERM 160
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keyboards/minidox/keymaps/norman/keymap.c
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keyboards/minidox/keymaps/norman/keymap.c
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#include QMK_KEYBOARD_H
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#include <sendstring_norman.h>
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_NORMAN,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define DSK_LFT LGUI(LCTL(KC_LEFT))
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#define DSK_RT LGUI(LCTL(KC_RIGHT))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NORMAN] = LAYOUT( \
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NM_Q, NM_W, NM_D, NM_F, NM_K, NM_J, NM_U, NM_R, NM_L, NM_SCLN, \
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NM_A, NM_S, NM_E, NM_T, NM_G, NM_Y, NM_N, NM_I, NM_O, NM_H, \
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NM_Z, NM_X, NM_C, NM_V, NM_B, NM_P, NM_M, NM_COMM, NM_DOT, NM_SLSH, \
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LGUI_T(KC_ENT), LT(_RAISE, KC_ESC), SFT_T(KC_BSPC), CTL_T(KC_SPC), LT(_LOWER, KC_TAB), ALT_T(KC_ENT) \
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),
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[_RAISE] = LAYOUT( \
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PLUS, KC_7, KC_8, KC_9, KC_0, \
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KC_CIRC, KC_AMPR, KC_TILD, KC_PIPE, KC_BSLS, KC_MINUS, KC_4, KC_5, KC_6, KC_EQL, \
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KC_DQT, KC_QUOT, KC_UNDS, KC_GRV, _______, KC_ASTR, KC_1, KC_2, KC_3, _______, \
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_______, _______, _______, _______, MO(_ADJUST), _______ \
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),
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[_LOWER] = LAYOUT( \
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KC_ESC, KC_HOME, KC_UP, KC_END, _______, _______, KC_LPRN, KC_RPRN, _______, _______,
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KC_VOLU, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, _______, \
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KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGDN, _______, KC_LCBR, KC_RCBR, _______, _______, \
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_______, MO(_ADJUST), _______, _______, _______, _______ \
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),
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[_ADJUST] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
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_______, DSK_LFT, _______, DSK_RT, _______, TSKMGR, CALTDEL, _______, KC_F11, KC_F12, \
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______ \
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)
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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56
keyboards/minidox/keymaps/norman/readme.md
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keyboards/minidox/keymaps/norman/readme.md
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@ -0,0 +1,56 @@
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# Minidox Norman Layout by LeHoff
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Based on the QWERTY layout created by Khitsule.
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![lehoff](https://i.imgur.com/rKTdymp.png)
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[KLE link](http://www.keyboard-layout-editor.com/#/gists/86ec49f9f820a8b9b36f6e0d2ef8fff7)
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## Layers
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| Layer | Legend |
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| ----- | ------ |
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| Base | Top left (black) |
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| Lower | Bottom right (red) |
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| Raise | Top right (orange) |
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| Adjust | Front print |
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## Features
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* Raise/lower layers focus first on one-handed use
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* Numpad on right hand with raise layer
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* Navigation on left hand with lower layer (ESDF)
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* D refers to desktop left/right on Win 10 (win+ctrl+left/right)
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* Heavy use of hold/tap dual function keys - from left to right:
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* Cmd/Enter
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* Raise/Esc
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* Shift/Backspace
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* Ctrl/Space
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* Lower/Tab
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* Alt/Enter
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## Modifier Placement Rationale
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There are several major driving forces at play:
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* I use MacOS.
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* I'm Danish so the Alt and Shift-Alt layers in MacOS simply have to work.
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* I use Vim for coding.
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* I use org-mode in Emacs to keep track of my time.
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* Space is on the right hand side because I almost exclusively use my right hand thumb for
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space.
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* Cmd is on the left since I often use Cmd+click to open a link in a new tab in Safari.
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* Due to my usage of Vim Esc got a spot on the modifier row.
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* Tab is on the right to enable easy navigation between winows with Cmd+Tab.
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* Shift is on the left since org-mode uses Ctrl+arrows to manipulate task state quickly,
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and since the arrow keys are activated using Lower (which has been moved to the right) and S, E, T,
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and D, it works well that way.
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* Ctrl is on the right since Ctrl+<0-9> is used in MacOS to switch between spaces.
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* Enter is on both sides since Enter is often used together with all of the modifiers. E.g.,
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Cmd+Enter to send mails in most situations, but Ctrl+Enter is used in Emacs to create a
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new task in org-mode.
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This means that arrows and digits are being modified from the other hand, which could be
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bad for gaming, so if you're into that you might want to re-think a few things, but in
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that case you are probably using a Windows machine and then there are other constraints
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you have to deal with.
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54
quantum/keymap_extras/keymap_norman.h
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54
quantum/keymap_extras/keymap_norman.h
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@ -0,0 +1,54 @@
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/* Copyright 2019 Torben Hoffmann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "keymap.h"
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// For software implementation of norman
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#define NM_Q KC_Q
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#define NM_W KC_W
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#define NM_D KC_E
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#define NM_F KC_R
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#define NM_K KC_T
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#define NM_J KC_Y
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#define NM_U KC_U
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#define NM_R KC_I
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#define NM_L KC_O
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#define NM_SCLN KC_P
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#define NM_COLN LSFT(NM_SCLN)
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#define NM_A KC_A
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#define NM_S KC_S
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#define NM_E KC_D
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#define NM_T KC_F
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#define NM_G KC_G
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#define NM_Y KC_H
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#define NM_N KC_J
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#define NM_I KC_K
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#define NM_O KC_L
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#define NM_H KC_SCLN
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#define NM_Z KC_Z
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#define NM_X KC_X
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#define NM_C KC_C
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#define NM_V KC_V
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#define NM_B KC_B
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#define NM_P KC_N
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#define NM_M KC_M
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#define NM_COMM KC_COMM
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#define NM_DOT KC_DOT
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#define NM_SLSH KC_SLSH
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39
quantum/keymap_extras/sendstring_norman.h
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39
quantum/keymap_extras/sendstring_norman.h
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/* Copyright 2019 Torben Hoffmann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Sendstring definitions for the Colemak layout */
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#pragma once
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#include "keymap_norman.h"
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const uint8_t ascii_to_keycode_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, KC_ESC, 0, 0, 0, 0,
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KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
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KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
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KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
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KC_8, KC_9, NM_SCLN, NM_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
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KC_2, NM_A, NM_B, NM_C, NM_D, NM_E, NM_F, NM_G,
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NM_H, NM_I, NM_J, NM_K, NM_L, NM_M, NM_N, NM_O,
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NM_P, NM_Q, NM_R, NM_S, NM_T, NM_U, NM_V, NM_W,
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NM_X, NM_Y, NM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
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KC_GRV, NM_A, NM_B, NM_C, NM_D, NM_E, NM_F, NM_G,
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NM_H, NM_I, NM_J, NM_K, NM_L, NM_M, NM_N, NM_O,
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NM_P, NM_Q, NM_R, NM_S, NM_T, NM_U, NM_V, NM_W,
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NM_X, NM_Y, NM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
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};
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