Refactor pixel rain animation (#19606)
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@ -12,23 +12,23 @@ static bool PIXEL_RAIN(effect_params_t* params) {
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return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
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}
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void rain_pixel(uint8_t i, effect_params_t * params, bool off) {
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if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
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inline void rain_pixel(uint8_t led_index) {
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if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
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return;
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}
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if (off) {
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rgb_matrix_set_color(i, 0, 0, 0);
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if (random8() & 2) {
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rgb_matrix_set_color(led_index, 0, 0, 0);
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} else {
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HSV hsv = {random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
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}
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wait_timer = g_rgb_timer + interval();
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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if (g_rgb_timer > wait_timer) {
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rain_pixel(random8_max(RGB_MATRIX_LED_COUNT), params, random8() & 2);
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rain_pixel(random8_max(RGB_MATRIX_LED_COUNT));
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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